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Hergan, Irena; Umek, Maja – International Research in Geographical and Environmental Education, 2017
The benefits of outdoor education are well known and irreplaceable. Teachers of environmental lessons frequently ask themselves what kind of cartographic support (paper maps or mobile navigators) to offer their students doing fieldwork either navigating to selected points or being engaged in the research of a selected environment. In this article,…
Descriptors: Foreign Countries, Outdoor Education, Navigation, Maps
de la Torre-Luque, Alejandro; Valero-Aguayo, Luis; de la Rubia-Cuestas, Ernesto J. – International Journal of Disability, Development and Education, 2017
This study aims to test how an intervention based on virtual reality (VR) may enhance visuospatial skills amongst people with disability. A quasi-experimental intra-group study was therefore conducted. Participants were 20 people with severe disability (65% males; 34.35 years, on average, and 84.95% of disability rate according to the Andalusian…
Descriptors: Simulated Environment, Severe Disabilities, Visual Perception, Spatial Ability
Wibowo, Santoso; Grandhi, Srimannarayana; Chugh, Ritesh; Sawir, Erlenawati – Journal of Educational Technology Systems, 2016
This study sought academic staff and students' views of electronic exams (e-exams) system and the benefits and challenges of e-exams in general. The respondents provided useful feedback for future adoption of e-exams at an Australian university and elsewhere too. The key findings show that students and academic staff are optimistic about the…
Descriptors: Pilot Projects, Computer Assisted Testing, Student Attitudes, College Faculty
Slussareff, Michaela; Bohácková, Petra – Digital Education Review, 2016
This paper compares two kinds of educational treatment within location-based game approach; learning by playing a location-based game and learning by designing a location-based game. Two parallel elementary school classes were included in our study (N = 27; age 14-15). The "designers" class took part in the whole process of game design…
Descriptors: Design, Video Games, Elementary School Students, Student Participation
Gui, Dean A. F.; AuYeung, Gigi – International Journal of Virtual and Personal Learning Environments, 2013
The virtual Department of English at the Hong Kong Polytechnic University, also known as the Tree of Knowledge, is a project premised upon using ecology and organic forms to promote language learning in Second Life (SL). Inspired by Salmon's (2010) Tree of Learning concept this study examines how an interactive ecological environment--in this…
Descriptors: Foreign Countries, Ecology, Second Language Instruction, English (Second Language)