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Showing 1 to 15 of 51 results Save | Export
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Al Yousef, Mohammed Bader; Naanah, Ibrahim Ali; Al Khazam, Awad Mufleh – Educational Research and Reviews, 2018
The study aims to reveal the perceptions of King Abdullah II School for Excellence teachers about the importance of using flipped learning in developing the reflective thinking of their students in Jordan. The population of the study consists of 227 male and female teachers. The sample of the study consists of 180 teachers: 87 males and 93 females…
Descriptors: Teacher Attitudes, Teaching Methods, Blended Learning, Foreign Countries
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Hussain, Irshad; Cakir, Ozlem; Candeger, Ümmügülsüm – International Journal of Instruction, 2018
This paper demonstrates the role of social media as a learning technology for university students and highlights their problems associated with its use. The population of the study consisted of Masters' and Bachelor Studies students studying in their final semesters in the departments of Social Sciences at The Islamia University of Bahawalpur,…
Descriptors: Social Media, College Students, Social Sciences, Mass Media Use
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Ha, Oai; Fang, Ning – Journal of Educational Computing Research, 2018
An innovative educational technology called interactive virtual and physical manipulatives (VPM) is developed to improve students' spatial skills. With VPM technology, not only can students touch and play with real-world physical manipulatives in their hands but also they can see how the corresponding virtual manipulatives (i.e., computer…
Descriptors: Spatial Ability, Manipulative Materials, Educational Technology, Technology Uses in Education
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Pedersen, Scott J.; Cooley, Paul D.; Cruickshank, Vaughan J. – Physical Education and Sport Pedagogy, 2017
Background: The advent of technology use in physical education is upon us. But the implications of using exergames as a substitute for traditional physical education instruction for some students raise questions. Although exergames have the potential to increase energy expenditure and motivation in some children, it is less clear whether they can…
Descriptors: Teaching Methods, Physical Education, Exercise, Program Effectiveness
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Gunn, Therese; Jones, Lee; Bridge, Pete; Rowntree, Pam; Nissen, Lisa – Interactive Learning Environments, 2018
In recent years, simulation has increasingly underpinned the acquisition of pre-clinical skills by undergraduate medical imaging (diagnostic radiography) students. This project aimed to evaluate the impact of an innovative virtual reality (VR) learning environment on the development of technical proficiency by students. The study assessed the…
Descriptors: Computer Simulation, Medical Students, Simulated Environment, Educational Technology
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Garneli, Varvara; Chorianopoulos, Konstantinos – Interactive Learning Environments, 2018
Various aspects of computational thinking (CT) could be supported by educational contexts such as simulations and video-games construction. In this field study, potential differences in student motivation and learning were empirically examined through students' code. For this purpose, we performed a teaching intervention that took place over five…
Descriptors: Science Instruction, Teaching Methods, Educational Technology, Technology Uses in Education
Streeter, Matthew – International Educational Data Mining Society, 2015
We show that student learning can be accurately modeled using a mixture of learning curves, each of which specifies error probability as a function of time. This approach generalizes Knowledge Tracing [7], which can be viewed as a mixture model in which the learning curves are step functions. We show that this generality yields order-of-magnitude…
Descriptors: Probability, Error Patterns, Learning Processes, Models
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Samah, Azimah A.; Putih, Abu Talib; Hussin, Zaharah – Turkish Online Journal of Educational Technology - TOJET, 2016
Digital tools refer to software applications in the production of artworks particularly in painting. Digital art work is materialized by using computers, software and a combination of computer peripherals such as tablet support. With the aid of electronic equipment, digital artists manipulate pixels or coloring with light to compose the work and…
Descriptors: Educational Technology, Technology Uses in Education, Secondary School Students, Painting (Visual Arts)
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D'souza, Flavia; Kumari S. N, Vijaya – Journal on School Educational Technology, 2018
The fact that the future of a nation lies in the hands of its knowledgeable, technologically skilled, and civilized citizens is irrefutable. Secondary schools are primary centers for acquiring academic excellence as well as essential life skills. With each student being unique in his ability, learning styles, and social background, diverse…
Descriptors: Teaching Methods, Secondary School Students, Physics, Science Education
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Eze, P. I. – Journal of Education and Practice, 2016
Educational technology is a core course of study in Nigerian teacher education institutions, such as Colleges of Education, Institutes of Education and Facilities of Education. The aim of educational technology is to improve the competence of teachers by producing teachers that can back theory with practice in teaching-learning situation. The…
Descriptors: Influence of Technology, Self Employment, Sample Size, Case Studies
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van de Oudeweetering, Karmijn; Voogt, Joke – Curriculum Journal, 2018
Despite the advocated importance of twenty-first century competences in education, it appears that they are not systematically integrated in national curricula, school curricula and classroom activities. Potential explanations can be found in the current ambiguity of definitions for twenty-first century competences and the absence of educational…
Descriptors: Teacher Attitudes, Competence, Skill Development, Curriculum Development
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Almeida, Fernando – Cypriot Journal of Educational Sciences, 2017
The teaching of entrepreneurship is currently a fundamental pillar in the construction of social responsibility with strong impact on the future economic development of society. The use of serious games in the entrepreneurship field is a way of encouraging students' motivation to become entrepreneurs and develop their skills in the field. In this…
Descriptors: Entrepreneurship, Social Responsibility, Teaching Methods, Educational Games
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Hwang, Young-mee; Kim, Kwang-sun; Im, Tami – Educational Media International, 2017
The Internet of Things (IoT) is gaining importance in education owing to its rapid development. This study addresses the importance of interdisciplinary education between technology and the humanities. The use of films as a teaching resource is suitable for interdisciplinary education because films represent creative forecasts and predictions on…
Descriptors: Teaching Methods, Films, Internet, Educational Technology
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Wood, Claire A.; Perlman, Daniel – International Journal of Teaching and Learning in Higher Education, 2017
This article reports a multifaceted course assignment involving the development of information literacy skills, speed partnering, a brief team VoiceThread presentation, and peer evaluations of the presentations. The assignment was rooted in Chickering and Gamson's (1989) highly regarded principles of good educational practice, as well as the…
Descriptors: College Students, Assignments, Information Literacy, Skill Development
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Alajmi, Maadi Mahdi; Al-Hadiah, Hanan Abdullah – Journal of Curriculum and Teaching, 2017
This study aims to examine the effectiveness of using the iPad in learning to acquire the mental and performance skills in teaching the social studies. Using experimental design method, the study compared two groups: (a) experimental, taught using the iPad, and (b) control group, taught using the traditional learning without iPad. A total of 48…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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