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Chung, Christina; Ackerman, David – Journal of Education for Business, 2015
The authors look at student perceptions regarding the adoption and usage of Moodle. Self-efficacy theory and the Technology Acceptance Model were applied to understand student reactions to instructor implementation of classroom management software Moodle. They also looked at how the learning styles of students impacted their reactions to Moodle.…
Descriptors: Student Reaction, Classroom Techniques, Cognitive Style, Student Attitudes
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Joo, Young Ju; Lim, Kyu Yon; Kim, Su Mi – Educational Technology & Society, 2012
The primary objective of this study was to investigate the determinants of learning flow and achievement in corporate online training. Self-efficacy, intrinsic value, and test anxiety were selected as learners' motivational factors, while perceived usefulness and ease of use were also selected as learning environmental factors. Learning flow was…
Descriptors: Courseware, Foreign Countries, Academic Achievement, Self Efficacy
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Wong, Kung-Teck; Teo, Timothy; Goh, Pauline Swee Choo – Educational Technology & Society, 2014
The purposes of this study were to develop and to conduct an initial psychometric evaluation of the Interactive Whiteboard Acceptance Scale (IWBAS). The process of item-generation for the IWBAS was carried out through the sequential mixed-method approach. A total of 149 student teachers from a teacher-education institution in Australia…
Descriptors: Psychometrics, Mixed Methods Research, Student Teacher Attitudes, Student Teachers
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games