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Showing 1 to 15 of 21 results Save | Export
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Çakiroglu, Ünal; Mumcu, Suheda – Journal of Educational Computing Research, 2020
This exploratory study attempts to determine problem solving steps in block based programming environments. The study was carried out throughout one term within Code.org. Participants were 15 6th grade secondary school students enrolled in an IT course at a public secondary school. Observations, screenshots and interviews were analyzed together to…
Descriptors: Foreign Countries, Grade 6, Secondary School Students, Problem Solving
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Hsu, Ting-Chia – Interactive Learning Environments, 2018
To stimulate classroom interactions, this study employed two different smartphone application modes, providing an additional instant interaction channel in a flipped classroom teaching fundamental computer science concepts. One instant interaction mode provided the students (N = 36) with anonymous feedback in chronological time sequence, while the…
Descriptors: Interaction, Peer Relationship, Homework, Video Technology
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Ghadirian, Hajar; Ayub, Ahmad Fauzi Mohd – Australasian Journal of Educational Technology, 2017
This study explored patterns of e-moderating behaviour students performed when they were assigned as peer moderators of asynchronous online discussions in a reciprocal manner. Eighty-four students from an undergraduate blended course were observed during a 7-week-long online discussions. Using quantitative content analysis peer moderators'…
Descriptors: Peer Influence, Computer Mediated Communication, Student Behavior, Asynchronous Communication
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Daley, Barbara J.; Beman, Sarah Black; Morgan, Sarah; Kennedy, Linda; Sheriff, Mandy – Journal of the Scholarship of Teaching and Learning, 2017
In this study, the use of concept mapping as a method to prepare for high fidelity simulated learning experiences was investigated. Fourth year baccalaureate nursing students were taught how to use concept maps as a way to prepare for high fidelity simulated nursing experiences. Students prepared concept maps for two simulated experiences…
Descriptors: Concept Mapping, Nursing Education, Simulated Environment, Nursing Students
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Chiang, Tosti Hsu-Cheng – Interactive Learning Environments, 2017
Programing is difficult for beginners because they need to learn the new language of computers. Developing software, especially complex software, is bound to result in problems, frustration, and the need to think in new ways. Identifying the learning behavior behind programing by way of empirical studies can help beginners learn more easily. In…
Descriptors: Programming, Educational Technology, Technology Uses in Education, Problem Solving
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Aghababyan, Ani; Martin, Taylor; Janisiewicz, Philip; Close, Kevin – Journal of Learning Analytics, 2016
Learning analytics is an emerging discipline and, as such, benefits from new tools and methodological approaches. This work reviews and summarizes our workshop on microgenetic data analysis techniques using R, held at the second annual Learning Analytics Summer Institute in Cambridge, Massachusetts, on 30 June 2014. Specifically, this paper…
Descriptors: Educational Research, Data Collection, Data Analysis, Workshops
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Yang, Junfeng; Yu, Huiju; Gong, Chaohua; Chen, Nian-Shing – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Kurt Lewin proposed the field theory which stated that our behaviour was a result of both our personality and our environment. Based on this theory, it could be deduced that teacher's teaching behavior was a result of both teacher's personality and classroom environment. Considering the challenges of pedagogy transformation and the modest use of…
Descriptors: Student Attitudes, Student Behavior, Hypothesis Testing, Technology Uses in Education
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Sung, Han-Yu; Hwang, Gwo-Jen – Interactive Learning Environments, 2018
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods
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Damasceno, Cristiane S. – Communication Education, 2018
This paper explores learners' and facilitators' participation in Peer 2 Peer University's Learning Circles (face-to-face study groups for people who are taking massive open online courses together). While digital technologies and open educational resources bring new possibilities for learning in informal settings, few empirical studies explore how…
Descriptors: Peer Teaching, Communities of Practice, Large Group Instruction, Online Courses
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Leier, Vera; Cunningham, Una – Research-publishing.net, 2016
Student and teacher activity in a closed Facebook group for a tertiary German class was observed during a 12-week teaching semester. This was complemented by questionnaires, semi-structured interviews with students, and teacher reflections in a researcher journal. Collected data were analysed using an inductive thematic analysis followed by a…
Descriptors: Social Media, German, Second Language Instruction, Educational Technology
Kai, Shiming; Paquette, Luc; Baker, Ryan S.; Bosch, Nigel; D'Mello, Sidney; Ocumpaugh, Jaclyn; Shute, Valerie; Ventura, Matthew – International Educational Data Mining Society, 2015
Increased attention to the relationships between affect and learning has led to the development of machine-learned models that are able to identify students' affective states in computerized learning environments. Data for these affect detectors have been collected from multiple modalities including physical sensors, dialogue logs, and logs of…
Descriptors: Video Technology, Interaction, Physics, Affective Behavior
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Lin, Tsun-Ju; Lan, Yu-Ju – Educational Technology & Society, 2015
This study investigated the research trends in language learning in a virtual reality environment by conducting a content analysis of findings published in the literature from 2004 to 2013 in four top ranked computer-assisted language learning journals: "Language Learning & Technology," "CALICO Journal," "Computer…
Descriptors: Second Language Learning, Computer Simulation, Second Language Instruction, Educational Technology
Byno, Kristin Jacobson – ProQuest LLC, 2014
This phenomenological case study was designed to investigate the experiences educators encounter when implementing iPad technology into middle school math classrooms at a middle school in Northeast Texas. The growing popularity of the iPad mobile device has made the technology an attractive tool that can be implemented into K-12 classrooms,…
Descriptors: Phenomenology, Case Studies, Technology Integration, Middle School Teachers
Karich, Abbey C.; Burns, Matthew K.; Maki, Kathrin E. – Review of Educational Research, 2014
Giving a student control over their learning has theoretical and intuitive appeal, but its effects are neither powerful nor consistent in the empirical literature base. This meta-analysis updated previous meta-analytic research by Niemiec, Sikorski, and Walberg by studying the overall effectiveness of providing learner control within educational…
Descriptors: Meta Analysis, Educational Technology, Teaching Methods, Student Participation
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Pardos, Zachary A.; Baker, Ryan S. J. D.; San Pedro, Maria O. C. Z.; Gowda, Sujith M.; Gowda, Supreeth M. – Journal of Learning Analytics, 2014
In this paper, we investigate the correspondence between student affect and behavioural engagement in a web-based tutoring platform throughout the school year and learning outcomes at the end of the year on a high-stakes mathematics exam in a manner that is both longitudinal and fine-grained. Affect and behaviour detectors are used to estimate…
Descriptors: Affective Behavior, Student Behavior, Learner Engagement, Web Based Instruction
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