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Özeren, Seçil; Top, Ercan – Malaysian Online Journal of Educational Technology, 2023
This research aims to reveal the effects of using augmented reality applications on seventh-grade secondary school students' academic achievement and motivation and to identify students' views on augmented reality applications. For this purpose, the augmented reality application called "CellAR" has been developed for the "Cell and…
Descriptors: Computer Simulation, Academic Achievement, Student Motivation, Secondary School Students
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Jing Yan; Shihui Liu; Catherine Armwood-Gordon; Lin Li – Education and Information Technologies, 2024
According to NSF (2017), even though the number of minority students in America's college-age population has been on the rise, those who choose Science, technology, engineering, and mathematics (STEM) as their majors are significantly fewer. There is an urgent need for African Americans, being the underrepresented minorities in STEM-related…
Descriptors: Flipped Classroom, Minority Group Students, STEM Education, Majors (Students)
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Wei Xu; Ye-Feng Lou – Active Learning in Higher Education, 2024
Teachers' knowledge of the socially shared regulation of learning (SSRL) process of learners, which consists of the task analysis, planning, elaboration, and monitoring, can help teachers intervene when students face difficulties during the collaborative learning. Students' academic emotions have major effects on their learning motivation,…
Descriptors: Foreign Countries, Undergraduate Students, Educational Technology, Cooperative Learning
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Radulovic, Branka; Dorocki, Marina; Olic Ninkovic, Stanislava; Stojanovic, Maja; Adamov, Jasna – Journal of Baltic Science Education, 2023
The topic of Direct current is one of the areas where the physics students' lack of deep understanding was identified. The aim of the research was to examine the effect of the blended learning approach on students' motivation for learning physics. The sample included 128 upper-secondary school students from Novi Sad (Serbia) with an average age of…
Descriptors: Science Instruction, Physics, Blended Learning, Student Motivation
Jennifer M. Schneider – ProQuest LLC, 2022
Project-based learning is used in K-12 schools to foster student agency, engagement, autonomy, and motivation. Constructivist and motivation theories support project-based learning in the classroom. Project-based learning approaches in education use the essential standards of project-based learning to establish in-person learning or online…
Descriptors: Active Learning, Student Projects, Learner Engagement, Student Motivation
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Jahnke, Isa; Meinke-Kroll, Michele; Todd, Michelle; Nolte, Alexander – Technology, Knowledge and Learning, 2022
Active learning strategies increase student engagement and performances, however, there is student resistance toward such instructional interventions. To overcome student resistance groupwork can be useful. In addition, digital technology can be used to re-design courses to add active learning techniques and support learning "with" and…
Descriptors: Active Learning, Computer Uses in Education, Educational Technology, College Students
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Ingrid Mosquera-Gende – Journal of Technology and Science Education, 2023
The use of digital tools forms part of any online educational context. When it comes to the training of future teachers, this point proves crucial in order to transfer this technology to classrooms. In addition to the above, incorporating this type of resources as a part of an active learning proposal will enhance their motivation, self-regulation…
Descriptors: Virtual Schools, Active Learning, Electronic Learning, Academic Achievement
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Bochkareva, Tatyana Nikolaevna; Akhmetshin, Elvir Munirovich; Zekiy, Angelina Olegovna; Moiseev, Arkadiy Viktorovich; Belomestnova, Margarita Evgenevna; Savelyeva, Irina Aleksandrovna; Aleynikova, Olga Sergeevna – International Journal of Instruction, 2020
The purpose of the research is to analyse the use of active learning technologies in training students and to assess the effectiveness of their use in the teaching process in secondary vocational education. In order to verify the effectiveness of the developed pedagogical methods, methods of experimental work and analysis of the obtained data were…
Descriptors: Active Learning, Educational Technology, Vocational Education, Secondary Education
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Robertson, Dana A.; Padesky, Christopher James – Reading Teacher, 2020
Interest-based instruction involves attending to students' individual interests, including their existing topical interests, and triggering new situational interests, which can be cultivated during instruction. Understanding four teaching actions--approaching curricular planning intentionally, contextualizing learning, building relevance and value…
Descriptors: Educational Technology, Technology Uses in Education, Student Interests, Teaching Methods
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García-Peñalvo, Francisco José, Ed.; Sein-Echaluce, María Luisa, Ed.; Fidalgo-Blanco, Ángel, Ed. – Lecture Notes in Educational Technology, 2022
This book uncovers the crucial issues in learning technologies in this digital transformation moment, specifically within the COVID-19 umbrella effects. Remote learning, educational technologies, or distance learning are usually used topics by teachers, students, and researchers because the educational context should be transformed and even…
Descriptors: Educational Trends, Active Learning, Educational Technology, Teaching Methods
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Santos, Ana Isabel; Serpa, Sandro – Journal of Education and e-Learning Research, 2020
Classes, as a critical teaching-learning process in the school culture, remain, essentially and for the most part, without fundamental changes, following the sequence: presentation of the contents by the teacher, and implementation of these contents in a very theoretical way (highly based on the resolution of exercises, either through worksheets…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Video Technology
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Rincon-Flores, Elvira G.; Santos-Guevara, Brenda N. – Australasian Journal of Educational Technology, 2021
Virtual teaching modalities urgently implemented during the Covid-19 pandemic require strategies to motivate students to participate actively in higher education. Our study found that gamification using a reward-based system is a strategy that can improve the educational experience under exceptional circumstances. This article reports the results…
Descriptors: COVID-19, Pandemics, Active Learning, Student Motivation
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Duzenli, Hülya – Journal of Educational Technology and Online Learning, 2021
Gen Z stands out as a new age learner group in the context of open and distance learning. Research shows that Gen Z has different needs and expectations form their predecessors; therefore, new educational interventions are required. The purpose of this study is to examine the suggestions of the scientific articles on Gen Z to draw educational…
Descriptors: Age Groups, Generational Differences, Distance Education, Open Education
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Adkins-Jablonsky, Sarah J.; Shaffer, Justin F.; Morris, J. Jeffrey; England, Ben; Raut, Samiksha – CBE - Life Sciences Education, 2021
Anxiety can impact overall performance and persistence in college. Student response systems (SRSs), real-time active-learning technologies used to engage students and gauge their understanding, have been shown to elicit anxiety for some students. Kahoot! is an SRS technology that differs from others in that it involves gamification, the use of…
Descriptors: Audience Response Systems, Anxiety, Introductory Courses, Biology
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Buitrago-Flórez, Francisco; Reyes, Juan C.; Rincón, Raul; Hernández, Carola; Galvis, Francisco A.; Ángel, Christiam – Australasian Journal of Educational Technology, 2020
Homework assignments in engineering courses are still passive learning instruments that often appear as requirements rather than learning tools. This issue arises because the teaching team usually does not have the capabilities to provide real-time feedback, or to enable students to fix errors in a timely manner. To overcome this challenge, we…
Descriptors: Learner Engagement, Homework, Educational Technology, Blended Learning
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