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Hunhui Na; Saeyan Yun – Educational Technology Research and Development, 2024
Augmented Reality (AR) has been continuously adopted in K-12 settings, showing its beneficial impact. Despite numerous studies highlighting the benefit of AR that can enhance students' motivation, no meta-analysis providing an in-depth look into AR's impact on students' motivation has been conducted, particularly in K-12 settings. In this…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Secondary Education
Wei Xu; Ye-Feng Lou – Active Learning in Higher Education, 2024
Teachers' knowledge of the socially shared regulation of learning (SSRL) process of learners, which consists of the task analysis, planning, elaboration, and monitoring, can help teachers intervene when students face difficulties during the collaborative learning. Students' academic emotions have major effects on their learning motivation,…
Descriptors: Foreign Countries, Undergraduate Students, Educational Technology, Cooperative Learning
Kiki Juli Anggoro; Uswatun Khasanah – Research in Learning Technology, 2024
Technology in language instruction has become a new norm due to its effectiveness, and one example is the Teams-Games-Tournaments (TGT) method. The purpose of this study is to measure students' achievement in English language classes by using technology-infused TGT and ask the students to evaluate their learning experience with this method. This…
Descriptors: English Language Learners, Technology Uses in Education, Foreign Countries, Educational Games
Mingxiang Sun; Zhaorun Sun – Journal of Pedagogical Research, 2024
Th? cr?ativity and g?n?ral cognitiv? d?v?lopm?nt of stud?nts ar? gr?atly aid?d by music ?ducation. In China, th? gov?rnm?nt has tak?n action to nationaliz? th? curriculum in r?cognition of th? valu? of music ?ducation and to ?nsur? that childr?n across th? country r?c?iv? consist?nt, ?xc?ll?nt music training. This study aim?d to ?xamin? th? impact…
Descriptors: Foreign Countries, Music Education, Musical Instruments, Student Motivation
Jahnke, Isa; Meinke-Kroll, Michele; Todd, Michelle; Nolte, Alexander – Technology, Knowledge and Learning, 2022
Active learning strategies increase student engagement and performances, however, there is student resistance toward such instructional interventions. To overcome student resistance groupwork can be useful. In addition, digital technology can be used to re-design courses to add active learning techniques and support learning "with" and…
Descriptors: Active Learning, Computer Uses in Education, Educational Technology, College Students
Betsy Ng; Kimberly Hannah Siacor; Nur Shafizah Binte Johan – Journal of Research Initiatives, 2024
There has been a decrease in the motivation levels of primary school students towards learning their native language. In Singapore, the native language is also known as the Mother Tongue Language (MTL). There is also a need for more research on Experiential Learning in primary schools worldwide and MTL classrooms in Singapore. Using the basic…
Descriptors: Student Motivation, Elementary School Students, Native Language Instruction, Experiential Learning
Kajamaa, Anu; Kumpulainen, Kristiina; Olkinuora, Helmi-Riikka – British Journal of Educational Technology, 2020
This study reports on an investigation of teacher interventions in students' collaborative work in an educational makerspace. We draw on a qualitative analysis of video data on teacher-student interaction derived from 94 students (aged 9-12) and their teachers in a Finnish school. The results show that the teacher interventions were both student-…
Descriptors: Intervention, Cooperative Learning, Teacher Student Relationship, Foreign Countries
Ishrat Ahmed – ProQuest LLC, 2023
Adaptive collaborative learning support (ACLS) aims to facilitate collaborative activities by providing intelligent feedback and support based on students' collaboration. Existing ACLS systems have been applied in various collaborative environments, ranging from co-located collaboration in the classroom to online learning environments. While these…
Descriptors: Middle School Students, Mathematics Education, Student Motivation, Individual Characteristics
Bacak, Julie; Martin, Florence; Ahlgrim-Delzell, Lynn; Polly, Drew; Wang, WeiChao – Computers in the Schools, 2022
Children interact with digital devices for learning and entertainment at an early age. This study examines elementary educators' perceptions of student digital safety based on their interactions with others using technology in the classroom. Through a qualitative interview study, we analyzed data collected from ten elementary educators, including…
Descriptors: Elementary School Teachers, Safety, Educational Technology, Technology Uses in Education
Alajaji, Deema Abdulmohsen; Alshwiah, Abeer Aidh – Journal of Information Technology Education: Research, 2021
Aim/Purpose: To investigate the application of game elements to a non-gaming context (gamification), specifically on an early childhood teacher-training course. Background: This research proposes a teaching strategy that combines gamification elements via e-quizzing tools with the main principles of a scavenger hunt (SH). The purpose of this blend…
Descriptors: Game Based Learning, Undergraduate Students, Preservice Teachers, Late Adolescents
Bosch, Chantelle; Mentz, Elsa; Reitsma, Gerda Marie – International Journal of Mobile and Blended Learning, 2019
Extensive research has been done on the implementation of cooperative learning (CL) in a face-to-face classroom. However, only a few studies could be found on the implementation of CL in a blended learning environment. The implementation of CL in such an environment is a challenging goal for facilitators. It requires a commitment to change and the…
Descriptors: Cooperative Learning, Blended Learning, Educational Technology, Technology Uses in Education
Khan, Mohammad Ayub; Baldini, Giovanni Maria – Journal of Education and Learning, 2020
Cross-cultural negotiation courses have been taught for many years both at graduate and undergraduate levels, using conventional pedagogical approaches such as classroom-based lectures, material readings, and paper-pencil based negotiation exercises. In the contemporary world of higher education, it is often expressed by the faculty that students…
Descriptors: Experimental Teaching, Computer Software, Computer Uses in Education, Undergraduate Students
Alioon, Yasaman; Delialioglu, Ömer – British Journal of Educational Technology, 2019
Authentic collaborative m-learning activities were designed, developed and implemented for a computer networking course. The effect of the activities on student engagement and motivation were analyzed using a mixed method research design. Moreover, the effect of the iterative design of the content and instructional process of authentic m-learning…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Kumar, Swapna; Pollard, Rhiannon; Johnson, Melissa; Agaçli-Dogan, Nihan – Innovations in Education and Teaching International, 2021
This article focuses on online research group supervision in an online doctoral programme. The analysis of interviews with 10 graduates supervised online in research groups of 4-6 students during the dissertation process highlighted how supervisors structured and supported individual and group research development and progress, leading to…
Descriptors: Supervision, Doctoral Students, Student Research, Cooperative Learning
Putri, Ratu Ilma Indra; Zulkardi – Journal on Mathematics Education, 2020
This study aimed to produce a set of valid, practice and had potential effects of PISA-like mathematics tasks using Asian Games context to support students learning. Design research and lesson study were used as the method both during the design and implementation stages. Target users are 15th years old middle school students from PMRI pilot…
Descriptors: Mathematics Education, Teaching Methods, Middle School Students, Foreign Countries