Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 6 |
Descriptor
Educational Technology | 6 |
Learning Modalities | 6 |
Student Motivation | 6 |
Foreign Countries | 3 |
Student Attitudes | 3 |
Computer Simulation | 2 |
Computer Uses in Education | 2 |
Educational Games | 2 |
Educational Research | 2 |
Electronic Publishing | 2 |
English (Second Language) | 2 |
More ▼ |
Source
Educational Technology… | 1 |
International Educational… | 1 |
International Journal of… | 1 |
Journal of Education for… | 1 |
Journal of Educational… | 1 |
Journal of Language and… | 1 |
Author
Publication Type
Journal Articles | 5 |
Reports - Research | 4 |
Collected Works - Proceedings | 1 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Adult Education | 1 |
Grade 10 | 1 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Location
Canada | 1 |
Germany | 1 |
Saudi Arabia | 1 |
United States | 1 |
Uruguay | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Alrajhi, Assim S. – International Journal of Computer-Assisted Language Learning and Teaching, 2023
This longitudinal study used a mixed-methods approach to investigate multiple digital multimodal composition (DMC) tasks effect on EFL learners' attitudes toward DMC. The sample consisted of Arabic-speaking students (n = 40), enrolled in an English language program at a Saudi university. Data comprised multiple sources, including five online…
Descriptors: English (Second Language), Second Language Learning, Student Attitudes, Arabic
Canady, Fawn; Scott, Chyllis E.; Hicks, Troy – Journal of Language and Literacy Education, 2020
Tensions between high school writing curricula and students' lived literacies persist in spite of burgeoning research in multimodal composition. Drawn from the second iteration of a multi-year formative experiment, this narrative explores the dissonance stemming from the meeting of these two worlds in a project titled Digital Self Portrait. This…
Descriptors: Grade 10, High School Students, Writing Instruction, Electronic Publishing
Oguz, Fatih; Chu, Clara M.; Chow, Anthony S. – Journal of Education for Library and Information Science, 2015
This paper presents a large scale study of online MLIS students (n = 910), who completed at least one online course and were enrolled in 36 of the 58 ALA-accredited MLIS programs in Canada and the United States. The results indicate that the typical student is female, White, lives in an urban setting, and is in her mid-30s. Online students were…
Descriptors: Online Courses, Library Science, Library Education, Masters Programs
Arnone, Marilyn P.; Small, Ruth V.; Chauncey, Sarah A.; McKenna, H. Patricia – Educational Technology Research and Development, 2011
This paper identifies the need for developing new ways to study curiosity in the context of today's pervasive technologies and unprecedented information access. Curiosity is defined in this paper in a way which incorporates the concomitant constructs of interest and engagement. A theoretical model for curiosity, interest and engagement in new…
Descriptors: Personality Traits, Research Methodology, Learning Modalities, Learner Engagement
Boyer, Kristy Elizabeth, Ed.; Yudelson, Michael, Ed. – International Educational Data Mining Society, 2018
The 11th International Conference on Educational Data Mining (EDM 2018) is held under the auspices of the International Educational Data Mining Society at the Templeton Landing in Buffalo, New York. This year's EDM conference was highly competitive, with 145 long and short paper submissions. Of these, 23 were accepted as full papers and 37…
Descriptors: Data Collection, Data Analysis, Computer Science Education, Program Proposals
Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload