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Showing 1 to 15 of 102 results Save | Export
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Buchner, Josef – Education and Information Technologies, 2022
Do generative learning strategies influence the motivational and affective factors of learning with augmented reality? This article explores this highly topical new question in the field of research on educational technology and reports the results of a value-added study that compares two mobile AR learning environments with or without additional…
Descriptors: Learning Strategies, Elementary School Students, Student Attitudes, Computer Simulation
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Mariam Revishvili; Mzia Tsereteli – Cogent Education, 2024
The purpose of this study was to explore the psychological mechanism of self-regulated learning in a technology-enhanced learning environment and to develop a comprehensive model of its function. As a theoretical approach, we used Pintrich's model of Self-regulated learning. The mixed research methods were used in this study. First, we conducted…
Descriptors: Foreign Countries, Undergraduate Students, Independent Study, Technology Integration
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Kosmas, Panagiotis; Zaphiris, Panayiotis – Education and Information Technologies, 2023
Embodied Learning (EL) technologies are now used in educational research as an emerging technology that has the potential to influence the function of the brain to drive learning, especially by integrating the physical body into the learning process. This research examines EL in different learning contexts and circumstances to see how it can…
Descriptors: Academic Achievement, Educational Technology, Learning Strategies, Elementary School Students
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Mochamad Guntur; Yoppy Wahyu Purnomo – Online Learning, 2024
Self-regulated learning interventions influence students' learning outcomes in online and blended environments. A review of the literature about self-regulated learning strategies reveals both significant and non-significant effects on learning outcomes in online and blended environments. The aim of this study was to calculate the common effect…
Descriptors: Self Management, Online Courses, Blended Learning, Educational Technology
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Han, Feifei; Ellis, Robert A. – Education and Information Technologies, 2023
This study investigated the extent to which self-report and digital-trace measures of students' self-regulated learning in blended course designs align with each other amongst 145 first-year computer science students in a blended "computer systems" course. A self-reported Motivated Strategies for Learning Questionnaire was used to…
Descriptors: Computer Science Education, Independent Study, College Freshmen, Blended Learning
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Chin-Hsi Lin; Keyi Zhou; Fangzhou Jin; Wai Ming Cheung – Interactive Learning Environments, 2024
Prior studies have reported positive outcomes of technology-enhanced vocabulary learning and recommended self-regulated learning (SRL) as a design principle for the relevant technologies. However, there has not hitherto been any comprehensive study of the combined use of SRL and specific vocabulary-learning strategies in technology-enhanced…
Descriptors: Vocabulary Development, Learning Strategies, Self Management, Educational Technology
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Wang, Jingying; Jou, Min – Interactive Learning Environments, 2023
As mobile learning (ML) becomes more and more popular, teaching methods are gradually adapting to flipped classrooms or micro-flipped classrooms. Many studies have discussed the influence of ML-based flipped classrooms on students' learning in a macroscopic way. However, at the micro-level, the impact of these classrooms on students' emotional…
Descriptors: Telecommunications, Handheld Devices, Emotional Development, Cognitive Processes
Mobo, Froilan D. – Online Submission, 2022
The study examined how motivated strategies for learning contribute to the online learning readiness of Maritime students in a Maritime institution in Central Luzon during the Pandemic School Year of 2021-2022. It also determined the differences in the motivated strategies for learning and online readiness of the respondents when grouped according…
Descriptors: Learning Strategies, Online Courses, Educational Technology, Readiness
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Roman, Tiffany A.; Callison, Matthew; Myers, Rodney D.; Berry, Anne H. – TechTrends: Linking Research and Practice to Improve Learning, 2020
Authentic learning in online education is feasible with intentional instructional strategies and appropriate educational technologies, yet as a learning approach, barriers to implementation still exist. We argue that authentic learning in online education can be successfully supported when the characteristics of authentic learning are (a)…
Descriptors: Authentic Learning, Distance Education, Evidence Based Practice, Peer Evaluation
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Melian-Melian, Juan A.; Martin-Gutierrez, Jorge – SAGE Open, 2020
The proactive role of university students demands that teaching staff engage in attempts at motivating students to make greater efforts at building knowledge by providing them with resources that facilitate learning. This paper provides details of a study that has involved designing and building Learning Objects (LOs) for Architectural Graphic…
Descriptors: Student Motivation, College Students, Resource Units, Goal Orientation
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Zumbach, Joerg; von Kotzebue, Lena; Pirklbauer, Constanze – Journal of Educational Computing Research, 2022
Augmented Reality (AR) has become an emerging educational technology in classroom practice and science education. While most research and contemporary meta-analyses reveal benefits with regard to knowledge acquisition and motivation of Augmented Reality-based learning environments, most of the studies lack a clear and fair control condition. In…
Descriptors: Computer Simulation, Educational Technology, Science Education, Educational Environment
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Durak, Hatice Yildiz – Journal of Educational Computing Research, 2020
The objective of this study is to construct a model which explains and predicts the relations of university students' cyberloafing behaviors with demographic and academic variables at computing courses where online social networking sites are utilized for education and is to review whether there is longitudinal effect on these relations in terms…
Descriptors: Educational Technology, Technology Uses in Education, Social Media, Student Behavior
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Adkins-Jablonsky, Sarah J.; Shaffer, Justin F.; Morris, J. Jeffrey; England, Ben; Raut, Samiksha – CBE - Life Sciences Education, 2021
Anxiety can impact overall performance and persistence in college. Student response systems (SRSs), real-time active-learning technologies used to engage students and gauge their understanding, have been shown to elicit anxiety for some students. Kahoot! is an SRS technology that differs from others in that it involves gamification, the use of…
Descriptors: Audience Response Systems, Anxiety, Introductory Courses, Biology
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Hanif, Muhammad – Anatolian Journal of Education, 2020
The purpose of this study was to assess learners' self-regulated learning (SRL) levels and the effect toward an attitude of m-learning adoption in assisting English learning. By using m-learning, students were expected to have a flexible way to learn and gained self-regulated learning since it would help them to learn based on their pace of…
Descriptors: Self Management, English (Second Language), Educational Technology, Technology Uses in Education
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Park, Yun Claire – Journal of Educational Technology Systems, 2022
The discrepancy between students' understanding of domain knowledge and their actual competencies to use tacit knowledge for a given task has been an issue to consider when instruction is designed, implemented, and revised. In this study, the researcher examines teaching and learning processes in which a Problem-Based Learning (PBL) design model…
Descriptors: Learning Experience, Problem Based Learning, Teaching Methods, Instructional Design
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