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Gerald K. LeTendre; Raisa Gray – Journal of Computer Assisted Learning, 2024
Background: Although human-robotic interaction is a rapidly burgeoning area of study within education, and social robots are being widely tested for use in schools, few studies have focused on early adolescent interactions with robots under actual classroom conditions. Objectives: We introduced an autonomous, social robot ('Pepper') into a…
Descriptors: Robotics, Student Projects, Early Adolescents, Active Learning
Ladias, Anastasios; Mikropoulos, Aristotelis; Ladias, Demetrios; Bellou, Ioanna – Themes in eLearning, 2021
This paper reports on CodeOrama, a visualization tool that displays the entire source code in a two-dimensional representation created to support the representation of a complex code in block-based programming environments, like Scratch, by using a two-dimension table. CodeOrama can be used by the students for the development of their programs as…
Descriptors: Visualization, Coding, Programming, Programming Languages
Loukatos, Dimitrios; Arvanitis, Konstantinos G. – Education Sciences, 2019
Inspired by the mobile phone market boost, several low cost credit card-sized computers have made the scene, able to support educational applications with artificial intelligence features, intended for students of various levels. This paper describes the learning experience and highlights the technologies used to improve the function of DIY…
Descriptors: Handheld Devices, Artificial Intelligence, Robotics, Internet
Robbins, Philip Norman; Smith, Shaunna – Art Education, 2016
This article introduces a series of real-world classroom projects that demonstrate how to integrate robotics into art classrooms using Makerspaces as the preferred contextual framework. The goal of this article is to encourage art teachers to use the Makerspace concept, and the included project ideas, as a source of inspiration for their own…
Descriptors: Student Projects, Robotics, Educational Technology, Technology Uses in Education
Sharland, Hannah – Primary Science, 2011
The author believes that to truly engage children in learning, an imaginative approach with purposeful activities is very important. One way that this can be implemented is through simple "engineering projects" where science, design and technology (D&T), mathematics and information and communication technology (ICT) are combined,…
Descriptors: Teaching Methods, Student Projects, Robotics, Science Instruction
Roman, Harry T. – Technology Teacher, 2007
Robots provide teachers with opportunities to teach multidimensional thinking and critical thinking skills. In this article, the author presents a classroom activity wherein students are required to design a firefighting robot. This activity aims to demonstrate the complexity and interdisciplinary nature of the robotics technology.
Descriptors: Critical Thinking, Robotics, Thinking Skills, Class Activities
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Barron, Brigid; Darling-Hammond, Linda – George Lucas Educational Foundation, 2008
The George Lucas Educational Foundation began in 1991 with an ambitious mission: to demonstrate how innovative learning environments in classrooms, supported by powerful new technologies, could revolutionize learning. As an organization founded by George Lucas, its members believed that the same benefits of technology that were transforming…
Descriptors: Computer Uses in Education, Experiential Learning, Active Learning, Cooperative Learning
Sklar, Elizabeth; Parsons, Simon; Stone, Peter – Journal on Educational Resources in Computing, 2004
In the education literature, team-based projects have proven to be an effective pedagogical methodology. We have been using "RoboCup" challenges as the basis for class projects in undergraduate and masters level courses. This article discusses several independent efforts in this direction and presents our work in the development of shared…
Descriptors: Computer Science Education, Computer Science, Shared Resources and Services, Robotics

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