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Cojean, Salomé; Jamet, Eric – Interactive Learning Environments, 2023
Learning from videos is becoming an important part of educational activities. Whereas outlines have great potential, particularly during information seeking (IS), few studies have so far explored the effect of their presence in videos. The two aims of the present study were thus to 1) evaluate the influence of outlines on IS and learning, and 2)…
Descriptors: Video Technology, Technology Uses in Education, Information Seeking, Active Learning
Günes, Canan – Digital Experiences in Mathematics Education, 2021
When two third-graders collaboratively manipulated a multi-modal, digital learning device called TouchTimes (hereafter, TT), that introduces multiplication through visual, tangible and symbolic means, their thinking about quantity shifted from being additive to being multiplicative. In this study, I examine the children's interactions around/with…
Descriptors: Multiplication, Thinking Skills, Mathematics Instruction, Teaching Methods
Ragazou, Vasiliki; Karasavvidis, Ilias – International Association for Development of the Information Society, 2021
Video tutorials substantially support demonstration-based training where the main goal is to enhance procedural knowledge by observing various understandable examples of performing a task. Although video tutorials are broadly popular nowadays, little attention is given to the design features of an instructional tutorial. The aim of this study is…
Descriptors: Instructional Design, Video Technology, Educational Technology, Cues
Tucker, Stephen I.; Moyer-Packenham, Patricia S. – International Journal of Mathematical Education in Science and Technology, 2021
This study examines the construct of distance -- the degree of difficulty of interacting with something -- as part of activity involving children using touchscreen digital games to learn mathematics. Ten fifth-grade children engaged in video-recorded semi-structured task-based interviews in which they used two touchscreen digital mathematics games…
Descriptors: Computer Games, Mathematics Instruction, Video Technology, Task Analysis
Learmonth, Amy E.; Lui, Madeline; Janhofer, Emily; Barr, Rachel; Gerhardstein, Peter – Journal of Cognitive Education and Psychology, 2019
Typically developing (TD) children exhibit a transfer deficit imitating significantly less from screen demonstrations compared to a live demonstrations. Although many interventions for children with autism spectrum disorder (ASD) include video materials, little research exists comparing the effectiveness of video demonstration over live…
Descriptors: Autism, Pervasive Developmental Disorders, Comparative Analysis, Task Analysis
Killi, Carita; Kauppinen, Merja; Coiro, Julie; Utriainen, Jukka – Journal of Technology and Teacher Education, 2016
This paper reports on two studies designed to examine pre-service teachers' self-efficacy beliefs. Study I investigated the measurement properties of a self-efficacy beliefs questionnaire comprising scales for computer self-efficacy, teacher self-efficacy, and self-efficacy towards technology integration. In Study I, 200 pre-service teachers…
Descriptors: Preservice Teachers, Self Efficacy, Adult Education, Intervention
Jaramillo Cherrez, Nadia Veronica – ProQuest LLC, 2019
This study examines the impact of technology-mediated pedagogical tasks on students' willingness to communicate and communicative performance in the intermediate level of Spanish at Iowa State University. Drawing from the framework on technology-mediated tasks by Gonzalez-Lloret & Ortega, 2014, and the World-Readiness Standards for…
Descriptors: Second Language Learning, Second Language Instruction, Oral Language, Communicative Competence (Languages)
Weng, Pei-Lin; Savage, Melissa N.; Bouck, Emily C. – TEACHING Exceptional Children, 2014
Video-based instruction is technology-based instruction delivered through video clips in which a human model demonstrates target behaviors (Rayner, Denholm, & Sigafoos, 2009). It can be used to teach a variety of skills, including social communication and behavioral and functional skills (Cihak & Schrader, 2008). Despite the advantages,…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Handheld Devices
Mechling, Linda C.; Bryant, Kathryn J.; Spencer, Galen P.; Ayres, Kevin M. – Education and Training in Autism and Developmental Disabilities, 2015
Two different video-based procedures for presenting the passage of time (how long a step lasts) were examined. The two procedures were presented within the framework of video prompting to promote independent multi-step task completion across four young adults with moderate intellectual disability. The two procedures demonstrating passage of the…
Descriptors: Video Technology, Prompting, Moderate Mental Retardation, Young Adults
Kagohara, Debora M.; Sigafoos, Jeff; Achmadi, Donna; O'Reilly, Mark; Lancioni, Giulio – Research in Autism Spectrum Disorders, 2012
This study aimed to teach two students with autism spectrum disorders (ASD) to check the spelling of words using the spell-check function on common word processor programs. A multiple-baseline across participants design with baseline, video modeling, and follow-up phases was implemented. During baseline, the participants performed less than 40% of…
Descriptors: Video Technology, Spelling, Intervention, Autism
Lin, Mei; Preston, Anne; Kharrufa, Ahmed; Kong, Zhuoran – Research-publishing.net, 2014
Interactional communicative competence and higher-order thinking have been well documented as two of the biggest challenges for second/foreign language learners (EFL learners). This paper evaluates the use of digital tabletops as tools for problem-solving tasks in groups. The evaluation is based on a preliminary study of an application of the use…
Descriptors: Second Language Learning, Thinking Skills, English (Second Language), Communicative Competence (Languages)
Zahn, Carmen; Pea, Roy; Hesse, Friedrich W.; Rosen, Joe – Journal of the Learning Sciences, 2010
Working with digital video technologies, particularly advanced video tools with editing capabilities, offers new prospects for meaningful learning through design. However, it is also possible that the additional complexity of such tools does "not" advance learning. We compared in an experiment the design processes and learning outcomes…
Descriptors: Constructivism (Learning), Editing, Educational Technology, Word Processing
Zitter, Ilya; de Bruijn, Elly; Simons, Robert-Jan; ten Cate, Olle – Interactive Learning Environments, 2012
We study project-based, technology-enhanced learning environments in higher education, which should produce, by means of specific mechanisms, learning outcomes in terms of transferable knowledge and learning-, thinking-, collaboration- and regulation-skills. Our focus is on the role of objects from professional practice serving as boundary objects…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Computer Mediated Communication
Yuen, Timothy; Liu, Min – Journal of Interactive Learning Research, 2011
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…
Descriptors: Feedback (Response), Programming, Cognitive Processes, Task Analysis
Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2012
For the first time, the annual conference of the European Association for Computer-Assisted Language Learning (EUROCALL) took place in Sweden. The conference took place at the Faculty of Education on historic ground on the old fortification walls of Carolus Dux from the 17th century right in the centre of the city. This year's host comprised the…
Descriptors: Second Language Instruction, Second Language Learning, Computer Assisted Instruction, Teaching Methods