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Perdomo, Bexi; Castillo, María del Carmen Llontop; Mas, Oscar – Learning and Teaching: The International Journal of Higher Education in the Social Sciences, 2022
During the COVID-19 pandemic, one of the major concerns at the Universidad de Ciencias y Artes de América Latina (UCAL; the University of Sciences and Arts of Latin America) has been to keep offering high-quality education with effective teaching methodologies and creativity at its core. This article aims to describe and understand the use of…
Descriptors: COVID-19, Pandemics, College Faculty, Educational Technology
Cinthya Lady Butron Revilla; Edith Gabriela Manchego Huaquipaco; Diana Lizeth Prado Arenas; Alexandra Milagros Perez Ramirez – Journal of Education and e-Learning Research, 2023
The aim of higher education is to make the student the protagonist of their learning. In this context, the researchers must create appropriate scenarios that enable students to explore and develop critical thinking both independently and cooperatively while making use of information technology. This paper presents a model of pedagogical practice…
Descriptors: Interactive Video, Bulletin Boards, Visual Aids, Educational Technology
Kocaturk, Tuba – Journal of Problem Based Learning in Higher Education, 2017
This paper results from an educational research project that was undertaken by the School of Architecture, at the University of Liverpool funded by the Higher Education Academy in UK. The research explored technology driven shifts in architectural design studio education, identified their cognitive effects on design learning and developed an…
Descriptors: Social Cognition, Design, Blended Learning, Higher Education
Jones, Brett D.; Setareh, Mehdi; Polys, Nicholas F.; Bacim, Felipe – International Journal of Web-Based Learning and Teaching Technologies, 2014
Simulations can be powerful learning tools that allow students to explore and understand concepts in ways that are not possible in typical classroom settings. However, research is lacking as to how to use simulations most effectively in different types of learning environments. To address this need, we designed a study to examine the impact of…
Descriptors: Computer Simulation, Undergraduate Students, Student Motivation, Technology Uses in Education
Wallick, Karl – International Journal of Art & Design Education, 2012
This article presents techniques and theories of generative drawing as a means for developing complex content in architecture design studios. Appending the word "generative" to drawing adds specificity to the most common representation tool and clarifies that such drawings are not singularly about communication or documentation but are…
Descriptors: Architecture, Architectural Research, Freehand Drawing, Design
Crowther, Phillip – Journal of Learning Design, 2013
This paper presents an analysis of the studio as the signature pedagogy of design education. A number of theoretical models of learning, pedagogy, and education are used to interrogate the studio for its advantages and shortcomings, and to identify opportunities for the integration of new technologies and to explore the affordances that they…
Descriptors: Design, Teaching Methods, Architectural Education, Architecture
Gomes Costa, Mauro Alexandre Folha; Serique Meiguins, Bianchi; Carneiro, Nikolas S.; Gonçalves Meiguins, Aruanda Simões – International Association for Development of the Information Society, 2013
This paper proposes an extension to mobile augmented reality (MAR) environments--the addition of data charts to the more usual text, image and video components. To this purpose, we have designed a client-server architecture including the main necessary modules and services to provide an Information Visualization MAR experience. The server side…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Telecommunications
Chan, Eric – European Journal of Educational Research, 2013
The millennial generation is facing challenges in their career path and they believe that tertiary education can help them to equip better to tackle against. However, some students find it difficult to rush back to classroom due to work commitment. Fortunately, flexible education developed these years allows students to capture knowledge anytime…
Descriptors: Teaching Methods, Delivery Systems, Architecture, Construction Management
Pontes, Elvis, Ed.; Silva, Anderson, Ed.; Guelfi, Adilson, Ed.; Kofuji, Sergio Takeo, Ed. – InTech, 2012
Chapters in this book include: (1) Factors that Influence Academic Teacher's Acceptance of E-Learning Technology in Blended Learning Environment (Snjezana Babic); (2) Towards Economical E-Learning Educational Environments for Physically Challenged Students (Amir Zeid, Sarah S. Sakit, Noor A. Al-AbdulRazzaq, Mariam M. Al-Tattan, Fatima S. Sakit,…
Descriptors: Educational Environment, Educational Technology, Problem Based Learning, Lifelong Learning
Calvo, R. A.; O'Rourke, S. T.; Jones, J.; Yacef, K.; Reimann, P. – IEEE Transactions on Learning Technologies, 2011
Academic writing, individual or collaborative, is an essential skill for today's graduates. Unfortunately, managing writing activities and providing feedback to students is very labor intensive and academics often opt out of including such learning experiences in their teaching. We describe the architecture for a new collaborative writing support…
Descriptors: Architecture, Teaching Methods, Feedback (Response), Collaborative Writing
Hassan, Isham Shah; Ismail, Mohd Arif; Mustapha, Ramlee – Turkish Online Journal of Educational Technology - TOJET, 2010
The purpose of this research is to examine the effect of integrating the digital media such as mobile and CAD technology on designing process of Malaysian polytechnic architecture students in producing a creative product. A website is developed based on Caroll's minimal theory, while mobile and CAD technology integration is based on Brown and…
Descriptors: Architecture, Computer Assisted Instruction, Technology Integration, Correlation
Koury, Regina; Francis, Marcia J.; Gray, Catherine J.; Jardine, Spencer J.; Guo, Ruiling – Journal of Library & Information Services In Distance Learning, 2010
In order to reach distance students in times of financial uncertainty, librarians must be creative. While much has been written about Camtasia, Captivate and Jing tutorial software, Adobe Presenter, a Microsoft PowerPoint plug-in, has not been discussed. This article describes how our library team created multimedia tutorial projects at Idaho…
Descriptors: Computer Software, Academic Libraries, Librarians, Visual Aids
Soomro, Safeeullah, Ed. – InTech, 2010
Chapters in this book include: (1) E-Learning Indicators: A Multidimensional Model for Planning Developing and Evaluating E-Learning Software Solutions (Bekim Fetaji and Majlinda Fetaji); (2) Barriers to Effective use of Information Technology in Science Education at Yanbu Kingdom of Saudi Arabia (Abdulkareem Eid S. Alwani and Safeeullah Soomro);…
Descriptors: Educational Technology, Architecture, Teaching Methods, Instructional Design
Jarmon, Leslie; Traphagan, Tomoko; Mayrath, Michael – Educational Media International, 2008
This paper presents an empirical study of how Second Life (SL) was utilized for a highly successful project-based graduate interdisciplinary communication course. Researchers found that an integrated threefold approach emphasizing project-based pedagogy, technical training and support, and assessment/research was effective in cultivating and…
Descriptors: Student Projects, Experiential Learning, Active Learning, Program Effectiveness
Toon, Andrew John; Samir, Attallah; Kheng, Jennifer Huang Mui; Chew, Lim Kin; Vythilingam, Moorthy; Kiat, Stephen Low Wee – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to investigate the blended learning preferences under which adult students study mathematics, electronics and industry certificate examinations like project management and e-SAP (systems, applications and products). Design/methodology/approach: The study is based on four case studies in mathematics,…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Blended Learning
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