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Bouck, Emily C.; Long, Holly; Jakubow, Larissa – Investigations in Mathematics Learning, 2021
Research exists on mathematical interventions to support elementary students experiencing mathematical difficulties, yet little examines the provision of such interventions within an online learning environment. This study explored the online delivery of the virtual-representational-abstract (VRA) instructional sequence, taught via explicit…
Descriptors: Mathematics Instruction, Teaching Methods, Problem Solving, Subtraction
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W. Russ Algar; Noureddine Elouazizi; Jaclyn J. Stewart; E. Jane Maxwell; Tanya Tan; Zuxing Zhang; Robin Stoodley; José R. Rodríguez Núñez; Andrea S. Terpstra; Jason G. Wickenden – Journal of Chemical Education, 2022
To develop expertise, novice chemistry students require deliberate practice with immediate and thoughtful feedback. Whereas opportunities for practice are often abundant, opportunities for feedback tend to be much scarcer. To address this challenge, we collaborated with students to develop a flexible and scalable online platform called…
Descriptors: Active Learning, Individualized Instruction, Chemistry, Educational Technology
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Sansom, Rebecca L.; Bodily, Robert; Bates, Caroline O.; Leary, Heather – Journal of Science Education and Technology, 2020
Use of online learning systems, such as learner dashboards, is increasing in university chemistry courses. Learning analytics can support student learning by providing feedback on concept mastery. This paper investigated how student use of a chemistry learner dashboard might be increased through class structure, instructor practice, and dashboard…
Descriptors: Online Systems, Teaching Methods, Data Analysis, Feedback (Response)
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Jackson, Emerson Abraham – Education and Information Technologies, 2017
In the current Information Age, technology is taking the lead in moving teaching and learning beyond that which was once viewed as typically didactic approach to knowledge acquisition. The outcome of this research paper have explored the importance of MOODLE learning platform and its contribution in promoting flexible teaching, and the need for…
Descriptors: Management Systems, Teaching Methods, Outcomes of Education, Intervention
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Burwell, Catherine; Miller, Thomas – E-Learning and Digital Media, 2016
This article explores the literacy practices associated with Let's Play videos (or LPs) on YouTube. A hybrid of digital gaming and video, LPs feature gameplay footage accompanied by simultaneous commentary recorded by the player. Players may set out to promote, review, critique or satirize a game. In recent years, LPs have become hugely popular…
Descriptors: Video Games, Literacy, Educational Practices, Educational Games
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Tuapawa, Kimberley – International Journal of Distance Education Technologies, 2017
Through a phenomenological approach, this research aimed to make an interpretation of key stakeholders' [educational online technology] EOT experiences, to establish their current EOT needs and challenges, and provide a basis from which to recommend methods for effective EOT support. It analysed a range of students' and teachers' EOT experiences,…
Descriptors: Phenomenology, Blended Learning, Online Courses, Postsecondary Education
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Kimmons, R. – Journal of Computer Assisted Learning, 2015
This study seeks to understand the relationship between K-12 online system adoption (e.g., Blackboard, Edmodo, WordPress) and school-level academic achievement ratings. Utilizing a novel approach to data collection via website data extraction and indexing of all school websites in a target state in the United States (n?=?732) and merging these…
Descriptors: Online Systems, Adoption (Ideas), Academic Achievement, Elementary Secondary Education
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Sanders, Nathan E.; Faesi, Chris; Goodman, Alyssa A. – Journal of Science Education and Technology, 2014
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to develop such products, particularly in specialized fields of science. We sought to test whether interactive,…
Descriptors: Computer System Design, Computer Software, Learning Modules, Instructional Innovation
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Tsai, Chun-Yen; Jack, Brady Michael; Huang, Tai-Chu; Yang, Jin-Tan – Journal of Science Education and Technology, 2012
This study investigated how the instruction of argumentation skills could be promoted by using an online argumentation system. This system entitled "Cognitive Apprenticeship Web-based Argumentation" (CAWA) system was based on cognitive apprenticeship model. One hundred eighty-nine fifth grade students took part in this study. A quasi-experimental…
Descriptors: Quasiexperimental Design, Persuasive Discourse, Apprenticeships, Grade 5
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Pergola, Teresa M.; Walters, L. Melissa – Journal of Instructional Pedagogies, 2011
Accounting educators continuously seek ways to effectively integrate instructional technology into accounting coursework as a means to facilitate active learning environments and address the technology-driven learning preferences of the current generation of students. Most accounting textbook publishers now provide interactive, web-based learning…
Descriptors: Web Based Instruction, Accounting, Educational Technology, Textbooks
Chen, Li-Ling – Educational Technology, 2011
Educators have been paying attention to the teaching potential of the 3D virtual world browsing program Second Life, and they have been using the tool to teach subjects such as arts and mathematics in the past few years. In this article, the author focuses on how to teach language arts in Second Life. Advantages and disadvantages of two Second…
Descriptors: Language Arts, Teaching Methods, Web Based Instruction, Online Systems
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Stapleton, Paul; Radia, Pavlina – ELT Journal, 2010
This study argues that L2 writing pedagogy needs to give more recognition to the impact emerging from new technological tools and online resources. While shifts in approaches from product to process to genre are well documented in the literature, little research has appreciated the collective influence generated by advances in technology. It is…
Descriptors: Feedback (Response), Writing Processes, Educational Technology, Writing Instruction
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Lu, Lilly – Studies in Art Education: A Journal of Issues and Research in Art Education, 2013
3D virtual worlds (3D VWs) are considered one of the emerging learning spaces of the 21st century; however, few empirical studies have investigated educational applications and student learning aspects in art education. This study focused on students' responses to and challenges with 3D VWs in both aspects. The findings show that most participants…
Descriptors: Art Education, Virtual Classrooms, Learning Experience, Online Courses
Harasim, Linda – Routledge, Taylor & Francis Group, 2011
"Learning Theory and Online Technologies" offers a powerful overview of the current state of elearning, a foundation of its historical roots and growth, and a framework for distinguishing among the major approaches to elearning. It effectively addresses pedagogy (how to design an effective online environment for learning), evaluation (how to know…
Descriptors: Learning Theories, Online Courses, Educational Technology, Teaching Methods
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Weusijana, Baba Kofi; Svihla, Vanessa; Gawel, Drue; Bransford, John – Innovate: Journal of Online Education, 2009
Multiuser virtual environments (MUVEs) like Second Life present unparalleled opportunities to help students connect knowledge by description to knowledge by experience; in a MUVE, students can experience phenomena rather than only reading about them. Baba Kofi Weusijana, Vanessa Svihla, Drue Gawel, and John Bransford describe their use of a maze…
Descriptors: Educational Psychology, Experiential Learning, Virtual Classrooms, Educational Technology
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