Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 15 |
| Since 2007 (last 20 years) | 47 |
Descriptor
| Educational Technology | 57 |
| Teamwork | 57 |
| Computer Software | 53 |
| Teaching Methods | 26 |
| Cooperative Learning | 23 |
| Foreign Countries | 23 |
| Technology Uses in Education | 23 |
| College Students | 19 |
| Student Attitudes | 17 |
| Higher Education | 13 |
| Instructional Design | 13 |
| More ▼ | |
Source
Author
| Acharya, Sushil | 1 |
| Aguera, Estrella L. | 1 |
| Aji, Chadia Affane | 1 |
| Al-Hamdan, Amal Rashed | 1 |
| Ali, Almaas | 1 |
| Alsulami, Sami G. | 1 |
| Andrews, Sandra | 1 |
| Augusto, Juan | 1 |
| Babin, Gilbert | 1 |
| Baham, Corey | 1 |
| Baker, Jerrine | 1 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 2 |
| Researchers | 1 |
| Students | 1 |
Location
| Australia | 4 |
| United Kingdom | 4 |
| Brazil | 3 |
| Canada | 3 |
| Germany | 3 |
| Taiwan | 3 |
| Florida | 2 |
| Greece | 2 |
| Indiana | 2 |
| Ireland | 2 |
| Italy | 2 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Multifactor Leadership… | 1 |
What Works Clearinghouse Rating
Kouser, Shazia; Majid, Ishfaq – Online Submission, 2021
In recent years technology has changed dramatically. Due to the increasing need and accessibility of technology, it has expanded the toolbox and provides opportunities to the teachers for using technology. Computer devices are considered to be the more powerful tools which have come in various forms. The internet helps connect those devices and…
Descriptors: Educational Technology, Technology Uses in Education, Integrated Learning Systems, Teamwork
Curtis, Chad Daniel; Beck, David; Wolf, Caitlyn – Chemical Engineering Education, 2020
GitHub is increasingly finding a role in academia to both encourage reproducible computational research and to foster a collaborative environment. We show that employing GitHub as an implementation of version control in engineering-related fields reinforces the 'design-build-evaluate' way of thinking and prepares students with skills they can use…
Descriptors: Homework, Engineering Education, Skill Development, Teamwork
Baham, Corey – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose of this study was to explore and test several improvements for incorporating the Business Product Owner (BPO) role in student software projects using Scrum. Background: As the popularity of Scrum has grown, its roles and ceremonies have been utilized in student software projects, yet one of the more challenging roles to…
Descriptors: Computer Software, Student Projects, Educational Technology, Technology Uses in Education
O'Neill, Thomas; Larson, Nicole; Smith, Julia; Donia, Magda; Deng, Connie; Rosehart, William; Brennan, Robert – Assessment & Evaluation in Higher Education, 2019
In the current research, we report on a peer feedback system for supporting student teamwork skill development during post-secondary education. The peer feedback system is part of a larger suite of assessments at ITPmetrics.com. This is a free assessment-based system that allows team members to provide round-robin ratings of each member's…
Descriptors: Peer Evaluation, Feedback (Response), Teamwork, College Students
Al-Hamdan, Amal Rashed; Alsulami, Sami G. – International Journal of Education and Literacy Studies, 2021
The objective of this study is to investigate the role of agile teams in the service delivery of Saudi higher education amid the COVID-19 crisis. The qualitative design of this study allows for an open-ended data collection instrument defined by a semi-structured interview process and thematic data analysis. The study employs a purposive strategy…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Park, Yun Claire – Journal of Educational Technology Systems, 2022
The discrepancy between students' understanding of domain knowledge and their actual competencies to use tacit knowledge for a given task has been an issue to consider when instruction is designed, implemented, and revised. In this study, the researcher examines teaching and learning processes in which a Problem-Based Learning (PBL) design model…
Descriptors: Learning Experience, Problem Based Learning, Teaching Methods, Instructional Design
Dafoulas, Georgios A.; Maia, Cristiano Cardoso; Clarke, Jerome Samuels; Ali, Almaas; Augusto, Juan – International Association for Development of the Information Society, 2018
This paper provides a detailed description of how a smart spaces laboratory has been used for assessing learners' performance in various educational contexts. The paper shares the authors' experiences from using sensor-generated data in a number of learning scenarios. In particular the paper describes how a smart learning environment is created…
Descriptors: Technological Advancement, Measurement Techniques, Physiology, Emotional Response
Gusev, Dmitri A.; Swanson, Dewey A. – Association Supporting Computer Users in Education, 2017
Facing the need to introduce new approaches to teaching the art of programming to undergraduate Computer and Information Technology (CIT) students as part of the transition of the former Purdue College of Technology to the novel concept and status of Purdue Polytechnic, we came up with the idea of offering a pilot 300-level course entitled…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Study, Programming
Johnson, LeAnne D. – Topics in Early Childhood Special Education, 2017
Data-driven decision making is central to improving success of children. Actualizing the use of data is challenging when addressing the social, emotional, and behavioral needs of children across different types of early childhood programs (i.e., early childhood special education, early childhood family education, Head Start, and childcare).…
Descriptors: Teamwork, Problem Solving, Educational Technology, Technology Uses in Education
Opt, Susan; Sims, Christy-Dale L. – Communication Teacher, 2015
To teach collaboration and overcome students' aversion to teamwork, Pope-Ruark (2012) recommends the Scrum approach, which she has used to manage major client-based course projects in writing and publishing courses. The Scrum approach emerged out of the software development industry in the 1990s as a framework for improving team…
Descriptors: Teamwork, Cooperation, Computer Software, Communications
Martínez Hernández, Cesar; Ulloa Azpeitia, Ricardo – North American Chapter of the International Group for the Psychology of Mathematics Education, 2015
In this paper we analyze and discuss the postgraduate students' performance related to the tracing of tangent lines to the curve of a quadratic function within Dynamic Geometry Software in the context of Mean Value Theorem. The purpose is to show the possibility of using Dynamic Geometry in promoting learning of such Theorem, based on its…
Descriptors: Graduate Students, Mathematics Instruction, Computer Software, Educational Technology
Riley, Jason M.; Ellegood, William A.; Solomon, Stanislaus; Baker, Jerrine – Journal of International Education in Business, 2017
Purpose: This study aims to understand how mode of delivery, online versus face-to-face, affects comprehension when teaching operations management concepts via a simulation. Conceptually, the aim is to identify factors that influence the students' ability to learn and retain new concepts. Design/methodology/approach: Leveraging Littlefield…
Descriptors: Teaching Methods, Delivery Systems, Comprehension, Online Courses
Acharya, Sushil; Manohar, Priyadarshan Anant; Wu, Peter; Maxim, Bruce; Hansen, Mary – Journal of Education and Learning, 2018
Active learning tools are critical in imparting real world experiences to the students within a classroom environment. This is important because graduates are expected to develop software that meets rigorous quality standards in functional and application domains with little to no training. However, there is a well-recognized need for the…
Descriptors: Active Learning, Instructional Design, Computer Software, Case Studies
Aji, Chadia Affane; Khan, M. Javed – Journal of College Teaching & Learning, 2015
Student engagement is an essential element for learning. Active learning has been consistently shown to increase student engagement and hence learning. Hands-on activities are one of the many active learning approaches. These activities vary from structured laboratory experiments on one end of the spectrum to virtual gaming environments and to for…
Descriptors: Computer Simulation, Experiential Learning, Teaching Methods, Undergraduate Students
Flanagan, Eilis; Hall, Tony – English in Education, 2017
This article outlines the a educational design for Digital Ensemble, an innovative approach to English assessment integrating drama pedagogy with mobile computing (e.g. ad). a represents the key themes that framed and informed the research: ensemble, narrative, collaboration and technology. Starting with a as a prototype concept design for the…
Descriptors: English Instruction, Teaching Methods, Scoring Rubrics, Evaluation Criteria

Peer reviewed
Direct link
