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Andreas Larsson; Karin Stolpe – International Journal of Technology and Design Education, 2024
In recent years, subject content such as programming and digital literacy has become an integral part of technology education. However, research shows that many programming teachers lack sufficient formal education to teach programming and show disparate educational and professional experiences. This study investigates how three teachers'…
Descriptors: Knowledge Base for Teaching, Teacher Characteristics, Digital Literacy, Technology Education
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Vinnervik, Peter – International Journal of Technology and Design Education, 2022
The 2017 reform of the Swedish national curriculum requires that all compulsory school mathematics and technology teachers integrate programming into their teaching. The new programming policy poses a particular challenge since a majority of the affected teachers have little or no previous programming experience. This paper reports on a study of…
Descriptors: Foreign Countries, Mathematics Education, Technology Education, Programming
Bakke, Christine K. – ProQuest LLC, 2013
The purpose of this study is to examine whether participation in robotics provides opportunities for educational and professional skill development, significant enough to merit the recommendation of robotics courses as a part of mainstream curriculum offerings in K-12 schools. This non-experimental, mixed methods study examined current junior high…
Descriptors: Robotics, Junior High School Students, High School Students, Secondary Education
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Flannery, Louise P.; Bers, Marina Umaschi – Journal of Research on Technology in Education, 2013
Young learners today generate, express, and interact with sophisticated ideas using a range of digital tools to explore interactive stories, animations, computer games, and robotics. In recent years, new developmentally appropriate robotics kits have been entering early childhood classrooms. This paper presents a retrospective analysis of one…
Descriptors: Developmentally Appropriate Practices, Robotics, Early Childhood Education, Programming
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Castledine, Alanah-Rei; Chalmers, Chris – Design and Technology Education, 2011
With the current curriculum focus on correlating classroom problem solving lessons to real-world contexts, are LEGO robotics an effective problem solving tool? This present study was designed to investigate this question and to ascertain what problem solving strategies primary students engaged with when working with LEGO robotics and whether the…
Descriptors: Foreign Countries, Problem Solving, Grade 6, Relevance (Education)
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Levy, Sharona T.; Mioduser, David – International Journal of Technology and Design Education, 2008
This study investigates young children's perspectives in explaining a self-regulating mobile robot, as they learn to program its behaviors from rules. We explore their descriptions of a robot in action to determine the nature of their explanatory frameworks: psychological or technological. We have also studied the role of an adult's intervention…
Descriptors: Educational Theories, Young Children, Kindergarten, Robotics
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Davies, Dan; Collier, Chris; Howe, Alan – International Journal of Technology and Design Education, 2012
This article reports on the outcomes from the "e-scape Primary Scientific and Technological Understanding Assessment Project" (2009-2010), which aimed to support primary teachers in developing valid portfolio-based tasks to assess pupils' scientific and technological enquiry skills at age 11. This was part of the wider…
Descriptors: Foreign Countries, Evidence, Video Technology, Portfolios (Background Materials)
Baytak, Ahmet – ProQuest LLC, 2009
Among educational researchers and practitioners, there is a growing interest in employing computer games for pedagogical purposes. The present research integrated a technology education class and a science class where 5th graders learned about environmental issues by designing games that involved environmental concepts. The purposes of this study…
Descriptors: Elementary School Science, Environmental Education, Computer Software, Interviews
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Ozcan, Oguzhan – International Journal of Technology and Design Education, 2005
The article firstly examines the techniques of miniature art, and attempts to identify those which can serve as an inspiration for artistic aspects of today's information design in the electronic environment. It also brings forward the idea whether miniature art could be used in our existing new media education models and finally answers the…
Descriptors: Creativity, Journalism Education, Electronic Publishing, Educational Technology
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Wyeth, Peta; Purchase, Helen – Information Technology in Childhood Education Annual, 2002
Electronic Blocks are a new programming environment designed specifically for children between three and eight years of age. As such, the design of the Electronic Block environment is firmly based on principles of developmentally appropriate practices in early childhood education. Electronic Blocks are the physical embodiment of computer…
Descriptors: Early Childhood Education, Preschool Children, Children, Developmentally Appropriate Practices
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Bakar, Ab. Rahim bin; Mohamed, Shamsiah – Computers & Education, 1998
A Malaysian study investigating the preparedness of vocational and technology teachers to integrate computer technology found that teachers were not knowledgeable about computers or computer software and thought they were not skillful in using spreadsheets, word processing, desktop publishing, database management, and programming software. Most…
Descriptors: Computer Literacy, Computer Oriented Programs, Computer Software, Databases
Trajkovski, Goran, Ed. – Information Science Publishing, 2006
"Diversity in Information Technology Education: Issues and Controversies" sheds light on the status of diversity in the field of IT education. It identifies a wide range of problems that educators face on a daily basis, and gives practical, applicable solutions, mainly by showcasing successful and replicable examples. The chapters in "Diversity in…
Descriptors: Information Technology, Educational Technology, Technology Education, Ethnic Diversity
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T.H.E. Journal, 2006
A history teacher uses a computer game to interest students in World War II. A former TV reporter creates a new journalism curriculum that turns high school kids into real on-air broadcasters. An administrator and a technology coordinator team up to bring their campuses in contact with others around the world. A project director devises a…
Descriptors: Distance Education, Immigrants, History Instruction, Educational Games