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Annisa Ummihusna; Mohd Zairul; Habibah Ab Jalil; Puteri Suhaiza Sulaiman – Journal of Applied Research in Higher Education, 2025
Purpose: Challenges of conducting site visit activities, a vital component of architecture learning during the recent pandemic have proved our unreadiness in facing the digital future. The lack of understanding of learning technology has affected the education experience. Thus, there is a need to investigate immersive learning technology such as…
Descriptors: Architectural Education, Computer Assisted Design, Computer Simulation, Simulated Environment
Sun, Yan – Digital Experiences in Mathematics Education, 2023
Rich research evidence supporting the strong, positive connections between spatial ability and mathematical ability has been well documented. Spatial tools, such as computer-aided-design (CAD) software, have been increasingly utilized and researched for promoting mathematics learning in K--12 (kindergarten to 12th grade). Tinkercad, a free online…
Descriptors: Spatial Ability, Mathematics Education, Learning Experience, Computer Simulation
Xolani Nelson Skosana; Khumbulani Mpofu; John Trimble; Etienne A. van Wyk – Interactive Learning Environments, 2023
Higher Education Institutions are introducing Virtual-Reality (VR) development courses and divisions focussing on the development of Virtual Environments which are in high demand. Students without a programming background are not familiar with the processes of developing Virtual Assembly Training Systems (VATS), consequently, they learn through…
Descriptors: Computer Simulation, Educational Technology, Training, Technology Uses in Education
Bull, Glen; Greenstein, Steven; Ellis, Joshua; Asim, Sumreen; Novitski, Ryan; Whitewolf, Elizabeth; Lake, Sherry – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2023
An Educational CAD Model Library (CAD Library) is being developed by collaborating educational associations affiliated with the National Technology Leadership Summit coalition. The CAD Library's Curators' Council has developed descriptive metadata fields that will be associated with each educational object published in the library. These fields…
Descriptors: Metadata, Standards, Libraries, Technology Uses in Education
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Panda, Payod – ProQuest LLC, 2021
My multi-article dissertation explores the utility of immersive media like Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in design learning and education, particularly as we recover from the social, technological, and cultural disruptions caused by the COVID-19 global pandemic. Chapter 2 clarifies how the multiple modalities…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
Imam Fitri Rahmadi; Zsolt Lavicza; Selay Arkün Kocadere; Tony Houghton; Jonathan Michael Spector – Educational Technology Research and Development, 2024
Although user-generated microgames, defined as very simple games made by non-professionals on open platforms, are popular and appear to have considerable advantages in facilitating learning, further exploration is needed to establish their potential in instructional practices. The present study investigates the design, participation and experience…
Descriptors: Educational Games, Educational Technology, Computer Oriented Programs, Open Education
Pielsticker, Felicitas; Witzke, Ingo; Vogler, Amelie – Digital Experiences in Mathematics Education, 2021
Digital media have become increasingly important in recent years and can offer new possibilities for mathematics education in elementary schools. From our point of view, geometry and geometric objects seem to be suitable for the use of computer-aided design software in mathematics classes. Based on the example of Tinkercad, the use of CAD software…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Educational Technology, Technology Uses in Education
M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
Manfredi, Louise Rosanna – Engineering Design Graphics Journal, 2020
In spring 2020, the impact of the COVID-19 pandemic forced universities across the globe to move all teaching from in person to online. This pivot led to instructors needing to support students who became dispersed all over the world with little time to prepare. Whilst online teaching is not a new concept, there is relatively little literature…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
Andreas Bueckle – ProQuest LLC, 2021
In the age of big data, interactive data visualizations are becoming increasingly prevalent. The ability to focus on subsets of data is essential for exploring large temporal, geospatial, topical, and network datasets. In order to categorize all parts of data visualizations, various attempts have been made to build frameworks for how to interpret,…
Descriptors: Computer Simulation, Visual Aids, Computer Interfaces, Technology Uses in Education
Hidayah Mohd Fadzil – Journal of Baltic Science Education, 2018
Despite the existing research on technology use in tertiary education, there is limited scholarly literature on the use of infographics in education or on the effective design of infographics specifically for educational settings. By employing qualitative research, the researcher attempts to explore the learners' perception of the use of…
Descriptors: Preservice Teachers, Technology Uses in Education, Undergraduate Students, Student Attitudes
Wan, Anna; Ivy, Jessica – Journal of Digital Learning in Teacher Education, 2021
This article condenses five years of professional development based on Technological Pedagogical and Content Knowledge (TPACK) integration principles, National Council of Teachers of Mathematics Principles to Actions (2014), and ISTE Student and Teacher standards to give a launch point for teachers and teacher educators to integrate 3D modeling…
Descriptors: Computer Assisted Design, Mathematics Education, Mathematics Teachers, Teacher Education Programs
Danielle Eve Schneider – ProQuest LLC, 2021
Immersive virtual reality as a tool in the middle-school classroom is a promising avenue to aid in cognitively challenging tasks requiring access to visual processes. As these tools become ever present in society, the expectation of school districts to include them into classroom curricula has become challenging, as there is inconsistent data…
Descriptors: STEM Education, Middle Schools, Computer Simulation, Technology Uses in Education
Webster, Rustin; Dues, Joseph; Ottway, Rudy – Engineering Design Graphics Journal, 2017
Students who successfully pass professional certification exams while in school are often targeted first by industry for internships and entry level positions. Over the last decade, leading industry suppliers of computer-aided design (CAD) software have developed and launched certification exams for many of their product offerings. Some have also…
Descriptors: Computer Software, Computer Assisted Design, Case Studies, Certification
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