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Luke K. Fryer – Frontline Learning Research, 2025
GenAI (Generative Artificial Intelligence) will have a growing role within formal education. What should that role be? How do we treat GenAIs as an opportunity to enhance and reenergise teaching and learning? This theoretical article suggests that answers to these questions should start with our foundational psychological theories about what…
Descriptors: Artificial Intelligence, Technology Uses in Education, Psychological Needs, Competence
Erin Anderson; Brendan Calandra – International Journal of Designs for Learning, 2025
Mixed-reality simulations (MRS) are utilized in teacher preparation programs worldwide. While much of the literature concentrates on the effectiveness of interventions designed to train teachers, this design case outlines the various decisions involved in developing the intervention, including the selection of mixed-reality technology, employing…
Descriptors: Design, Computer Simulation, Educational Technology, Decision Making
Junnan Yu; Tian Xu; Camryn Kelley; Janet Ruppert; Ricarose Roque – Review of Educational Research, 2025
Many technological interventions have leveraged physical activity (PA, i.e., activities that involve whole-body movements) to provide young people with active and productive learning experiences. However, there is a lack of systematic understanding of how PA can serve as a learning medium--for example, how PA can support learning and how to design…
Descriptors: Physical Activities, Educational Technology, Educational Practices, Human Body
Thurber, Derek – Current Issues in Education, 2021
While our understanding of how we learn has grown exponentially, our knowledge of how to incorporate these ideas when designing instruction has not. This paper proposes a new framework for designing learning experiences which build on existing instructional design models but also incorporates a deep understanding of humans, how we learn, what…
Descriptors: Learning Experience, Technology Integration, Technology Uses in Education, Educational Technology
Marice Kelly Jackson – Technology, Knowledge and Learning, 2024
Faculty members play a valuable role in the reputation of higher education institutions and adult learners' academic success. It is imperative for faculty members to be adept at using the institution's learning management system to maintain their instructional materials and teach using a technological system. The purpose of this study was to…
Descriptors: Informal Education, Learning Experience, Learning Management Systems, College Faculty
Grant Cooper; Li Ping Thong; Kok-Sing Tang – Educational Media International, 2024
Immersive virtual reality (IVR) offers significant transformative potential for science education by supporting learning experiences that deeply engage students and improve their understanding of scientific concepts. Despite considerable interest, research on the use of IVR in science education is still in its formative stage. Currently, there is…
Descriptors: Science Education, Computer Simulation, Learning Experience, Learner Engagement
Natalia Riapina – Business and Professional Communication Quarterly, 2024
This article presents a conceptual framework for integrating AI-enabled business communication in higher education. Drawing on established theories from business communication and educational technology, the framework provides comprehensive guidance for designing engaging learning experiences. It emphasizes the significance of social presence,…
Descriptors: Artificial Intelligence, Business Communication, Higher Education, Technology Uses in Education
Sun, Yan – Digital Experiences in Mathematics Education, 2023
Rich research evidence supporting the strong, positive connections between spatial ability and mathematical ability has been well documented. Spatial tools, such as computer-aided-design (CAD) software, have been increasingly utilized and researched for promoting mathematics learning in K--12 (kindergarten to 12th grade). Tinkercad, a free online…
Descriptors: Spatial Ability, Mathematics Education, Learning Experience, Computer Simulation
Alsaaty, Falih M. – Research in Higher Education Journal, 2023
This article advocates for the widespread adoption of digital technologies as the primary method of teaching and learning in higher education institutions. It emphasizes the importance of this transition for several reasons, including the improvement of student retention and the enhancement of educational effectiveness. There is ample evidence to…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Technology, Artificial Intelligence
Learners' Experiences in Using Moodle Lesson and H5P Interactive Content in Learning Public Speaking
Umi Kalsom Masrom; Zailani Jusoh; Kamran Mir – MEXTESOL Journal, 2025
The digitalization of teaching continues to shape its future, demanding continuing adaptation to its growing needs. To meet the evolving expectations, many online learning modules have been produced. Nonetheless, many fail to capture learners' interest as they lack creativity since they contain lengthy texts and uninteresting explanatory videos.…
Descriptors: Learning Management Systems, Technology Uses in Education, Public Speaking, Learning Experience
Barbara A. Ritter; Shalini S. Gopalkrishnan; Caitlin E. Smith Sockbeson – Journal of Management Education, 2024
Technology has changed rapidly in recent years and higher education has struggled to keep up. This article draws upon the expertise of three leaders in the Educational Technology (EdTech) industry to better understand how technology can be infused at the course level and at the curricular level to improve student learning. Best practices in…
Descriptors: Educational Technology, Industry, Expertise, Leaders
Badea, Gabriel; Popescu, Elvira – IEEE Transactions on Learning Technologies, 2022
Peer assessment is a valuable educational activity, which promotes learner engagement and critical thinking, while also decreasing the time spent by the teachers on evaluating students' work. Over the past decades, several platforms have been proposed to support the peer assessment process. The current landscape is dominated by special-purpose,…
Descriptors: Peer Evaluation, Evaluation Methods, Educational Technology, Technology Uses in Education
Fagan, Tara – Childhood Education, 2023
As schools collaborate with other educational and cultural institutions, students, families, and teachers benefit from expanded learning experiences. In 2020, digital technology learning was added to the New Zealand school curriculum so that every student, beginning at five years of age, would develop an understanding of computational thinking and…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Foreign Countries
Harry West; Jennifer Hill; Aida Abzhaparova; Will Cox; Anoushka Alexander – Journal of Geography in Higher Education, 2024
The COVID-19 pandemic resulted in profound disruption to geography higher education. A pivot to online teaching required staff to rapidly adapt their practices to novel digital spaces. Whilst many studies have reported the different pedagogic approaches adopted, fewer have evaluated the resultant student learning experience. In this study, we…
Descriptors: COVID-19, Pandemics, Electronic Learning, Inquiry
Jarvis Denmark – ProQuest LLC, 2024
This qualitative study takes a phenomenograpichal interest in the experiences of students in a school district that responded to the COVID-19 pandemic by using digital tools for instruction and to support a culturally relevant learning experience. Previous research focuses on teacher beliefs and the benefits of multiliteracies as they intersect…
Descriptors: Inclusion, COVID-19, Culturally Relevant Education, Pandemics