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Lucas Joecks – Research in Education, 2024
This paper presents a critical analysis of the multifaceted intermediary role played by ed-tech (educational technology) consulting providers in the realm of educational governance. The study draws on multidisciplinary research and uses illustrative examples from Germany to outline their impact on the integration of digital technologies in…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Governance
Maria R. Ebling – ACM Transactions on Computing Education, 2024
Objectives: Faculty new to teaching operating systems or those looking to refresh their course need to understand the state of the art in operating system education. Toward this goal, we conducted a survey of operating system instructors to understand how they approach teaching the course and what textbook and software platforms they use in their…
Descriptors: Literature Reviews, Surveys, Teacher Attitudes, Information Technology
Craig, Emory; Georgieva, Maya – Current Issues in Education, 2020
Spatial computing is the fourth paradigm of the digital revolution and could profoundly transform learning. It is the convergence of several technological developments, including Augmented and Virtual Reality (XR), Artificial Intelligence, haptic feedback, motion-capture, and situational awareness engines. This article explores how the shift from…
Descriptors: Computer Simulation, Simulated Environment, Artificial Intelligence, Assistive Technology
Hergan, Irena; Umek, Maja – International Research in Geographical and Environmental Education, 2017
The benefits of outdoor education are well known and irreplaceable. Teachers of environmental lessons frequently ask themselves what kind of cartographic support (paper maps or mobile navigators) to offer their students doing fieldwork either navigating to selected points or being engaged in the research of a selected environment. In this article,…
Descriptors: Foreign Countries, Outdoor Education, Navigation, Maps
Zhu, Meina – Distance Education, 2021
The management of self-directed learning is especially critical for massive open online course (MOOC) learners. This mixed-method study investigated MOOC instructors' strategies to facilitate learners' self-management skills for SDL. The study used three data sources: (a) an online survey with 198 MOOC instructors; (b) semi-structured interviews…
Descriptors: Independent Study, Distance Education, Educational Technology, Technology Uses in Education
Kearney, Kelly B.; Joseph, Brianna; Finnegan, Lisa; Wood, Jacqueline – Journal of Special Education, 2021
Colleges across the nation have seen an increase in programming for students with intellectual and developmental disabilities (IDD) over the past decade. With this increase in programming comes the need to support students with IDD while accessing a large college campus. Using technology, such as Google Maps™, on one's cell phone is a natural…
Descriptors: Intellectual Disability, College Students, Inclusion, Peer Teaching
Zhu, Jiawen; Dawson, Kara; Ritzhaupt, Albert D.; Antonenko, Pavlo – Journal of Educational Multimedia and Hypermedia, 2020
This study investigated the effects of multimedia and modality design principles using a learning intervention about Australia with a sample of college students and employing measures of learning outcomes, visual attention, satisfaction, and mental effort. Seventy-five college students were systematically assigned to one of four conditions: a)…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Multimedia Instruction
Khan, Subhan; Jaffery, Mujtaba Hussain; Hanif, Athar; Asif, Muhammad Rizwan – IEEE Transactions on Education, 2017
This paper presents a MATLAB-based application to teach the guidance, navigation, and control concepts of a quadrotor to undergraduate students, using a graphical user interface (GUI) and 3-D animations. The Simulink quadrotor model is controlled by a proportional integral derivative controller and a linear quadratic regulator controller. The GUI…
Descriptors: Undergraduate Students, Animation, Teaching Methods, Educational Technology
Headrick Taylor, Katie – Journal of the Learning Sciences, 2017
The "everyware" paradigm opens up new possibilities for learning on-the-move with technologies through urban spaces while also raising questions about emerging literacies required of users to understand and use the digital traces these technologies generate. This article develops locative literacies as a way of understanding place-based,…
Descriptors: Urban Areas, Geographic Information Systems, Geographic Location, Navigation
Lammers, Jayne C.; Palumbo, Nicholas P. – Journal of Media Literacy Education, 2017
As researchers encourage teachers to bring fanfiction into classrooms, questions remain about whether online fanfiction communities are accessible to all students. This paper presents results from a practitioner-oriented usability inspection of FanFiction.net, investigating challenges students with disabilities might encounter as they participate.…
Descriptors: Educational Technology, Technology Uses in Education, Fiction, Popular Culture
Bruno, Laura E. – Journal of Physical Education, Recreation & Dance, 2018
As physical education teachers, it is important to remain current with trends and continue to add fresh, innovative ideas to our lessons. This responsibility means that educators must continue to seek ways to better understand students and encourage a physically active lifestyle. This article provides strategies for embracing technology and the…
Descriptors: Popular Culture, Physical Education, Computer Games, Handheld Devices
de la Torre-Luque, Alejandro; Valero-Aguayo, Luis; de la Rubia-Cuestas, Ernesto J. – International Journal of Disability, Development and Education, 2017
This study aims to test how an intervention based on virtual reality (VR) may enhance visuospatial skills amongst people with disability. A quasi-experimental intra-group study was therefore conducted. Participants were 20 people with severe disability (65% males; 34.35 years, on average, and 84.95% of disability rate according to the Andalusian…
Descriptors: Simulated Environment, Severe Disabilities, Visual Perception, Spatial Ability
Chen, Sherry Y.; Huang, Pei-Ren; Shih, Yu-Cheng; Chang, Li-Ping – Interactive Learning Environments, 2016
In the past decade, a number of personalized learning systems have been developed and they mainly focus on learners' prior knowledge. On the other hand, previous research suggested that gender differences and cognitive styles have great effects on student learning. To this end, this study examines how human factors, especially gender differences…
Descriptors: Prior Learning, Student Characteristics, Gender Differences, Cognitive Style
Gandhi, Ankit; Biswas, Arijit; Deshmukh, Om – International Educational Data Mining Society, 2015
In this paper, we propose a visual saliency algorithm for automatically finding the topic transition points in an educational video. First, we propose a method for assigning a saliency score to each word extracted from an educational video. We design several mid-level features that are indicative of visual saliency. The optimal feature combination…
Descriptors: Video Technology, Technology Uses in Education, Educational Technology, Vocabulary
Guo, Yi; Zhang, Shubo; Ritter, Arthur; Man, Hong – IEEE Transactions on Education, 2014
Despite the increasing importance of robotics, there is a significant challenge involved in teaching this to undergraduate students in biomedical engineering (BME) and other related disciplines in which robotics techniques could be readily applied. This paper addresses this challenge through the development and pilot testing of a bio-microrobotics…
Descriptors: Robotics, Case Studies, Undergraduate Study, Biomedicine
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