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Pursitasari, Indarini Dwi; Rubini, Bibin; Firdaus, Fikri Zauharul – Cypriot Journal of Educational Sciences, 2022
Students' critical thinking skills and awareness of the environment are low. One of the efforts to improve this is through the development of eco-literacy-based interactive teaching materials (EITM). This study aims to test the feasibility of EITM to enhance students' critical thinking skills. The EITM feasibility test was conducted by two content…
Descriptors: Critical Thinking, Thinking Skills, Instructional Materials, Ecology
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Greenstein, Steven; Fernández, Eileen – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2023
Access to maker technologies has catalyzed and amplified the possibilities for creating physical materials that are responsive to the needs of students. Opportunities for design and fabrication of original mathematics manipulatives have been incorporated into the teacher education program at Montclair State University. Participating preservice…
Descriptors: Mathematics Instruction, Teaching Methods, Case Studies, Instructional Materials
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Kynigos, Chronis; Essonnier, Nataly; Trgalova, Jana – Creativity Research Journal, 2020
In this paper we discuss social creativity in a particular professional context, that of education. We studied how collaborative design of educational digital resources inspired social creativity and the influencing factors during this collaboration amongst a group of designers made up of mathematics teachers, teacher educators and researchers…
Descriptors: Creativity, Program Descriptions, Instructional Design, Educational Technology
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Baum, Liesl M.; Newbill, Phyllis Leary – TechTrends: Linking Research and Practice to Improve Learning, 2010
The role of critical and creative thinking has been debated within the field of instructional design. Through an instructional design and development project we have identified how critical and creative thinking are essential to the instructional design process. This paper highlights a recent project focused on a virtual Native American village…
Descriptors: Instructional Design, American Indians, Instructional Materials, Creative Thinking
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
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Whitehead, David – Teachers and Curriculum, 2005
The application of research outcomes aligned to a single paradigm can result in the design of polarized classroom pedagogies. In contrast, the application of multi-paradigmatic perspectives can result in the design of effective literacy and thinking tools. The research outcomes from cognitive and neuro-psychologists adopting normative…
Descriptors: Literacy, Thinking Skills, Evidence Based Practice, Theory of Mind
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Burgess, Gerald W. – Journal of Interactive Instruction Development, 1996
Considers the design of instructional materials to help adult learners use higher-order thinking skills, especially for future multimedia instruction. Topics include learning processes, self-directed learning for adults, effective and efficient learning, funding for adult education, and instructional technology. (LRW)
Descriptors: Adult Learning, Educational Finance, Educational Technology, Futures (of Society)
Harvey, Francis A.; Charnitski, Christina Wotell – 1998
Strategies and programs for improving mathematics instruction should be derived from sound educational theory. The sociocultural learning theories of Vygotsky may offer guidance in developing technology-based mathematics curriculum materials consonant with the NCTM (National Council of Teachers of Mathematics) goals and objectives. Vygotsky's…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Concept Formation, Cooperative Learning