Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 17 |
Since 2006 (last 20 years) | 73 |
Descriptor
Educational Technology | 73 |
Usability | 73 |
Use Studies | 73 |
Foreign Countries | 42 |
Student Attitudes | 31 |
College Students | 25 |
Questionnaires | 25 |
Technology Uses in Education | 25 |
Computer Software Evaluation | 20 |
Computer Software | 19 |
Electronic Learning | 19 |
More ▼ |
Source
Author
Chatti, Mohamed Amine | 2 |
Schroeder, Ulrik | 2 |
Abe, K. | 1 |
Adewole-Odeshi, Egbe | 1 |
Adiguzel, Tufan | 1 |
Ahmad, Azlina | 1 |
Alexandra Ann Milliken | 1 |
Ali, Liaqat | 1 |
Andreu, J. J. | 1 |
Arslan, Ahmet | 1 |
Asiimwe, Edgar Napoleon | 1 |
More ▼ |
Publication Type
Education Level
Higher Education | 57 |
Postsecondary Education | 46 |
Elementary Secondary Education | 9 |
Adult Education | 7 |
Elementary Education | 6 |
Secondary Education | 5 |
Grade 2 | 1 |
Grade 3 | 1 |
Grade 4 | 1 |
Grade 7 | 1 |
Middle Schools | 1 |
More ▼ |
Audience
Teachers | 1 |
Location
Malaysia | 5 |
Taiwan | 5 |
Australia | 4 |
Germany | 3 |
Turkey | 3 |
Canada | 2 |
China | 2 |
France | 2 |
Greece | 2 |
Hong Kong | 2 |
Nigeria | 2 |
More ▼ |
Laws, Policies, & Programs
Americans with Disabilities… | 1 |
Rehabilitation Act 1973 | 1 |
Assessments and Surveys
Group Embedded Figures Test | 1 |
Motivated Strategies for… | 1 |
Rosenberg Self Esteem Scale | 1 |
What Works Clearinghouse Rating
Michelle Perry – ProQuest LLC, 2023
Immersive Virtual Reality (IVR), as an educational technology tool, will be influential in the educational ecosystem of the future. Therefore, professional development delivery-strategies need to be identified and developed to prepare teachers for effective IVR classroom implementation. In this study, as an initial step toward IVR classroom use…
Descriptors: Computer Simulation, Secondary School Teachers, Professional Development, Educational Technology
Buabeng-Andoh, Charles – Education and Information Technologies, 2021
A substantial number of learning organizations have embraced the tools to boost mobile learning. But, research into the determinants of its acceptance is in its infancy phase. This study empirically explored the validity of the integrated model of the theory of planned behavior and technology acceptance model in explaining the determinants that…
Descriptors: College Students, Intention, Educational Technology, Handheld Devices
Kashive, Neerja; Powale, Leena; Kashive, Kshitij – International Journal of Information and Learning Technology, 2021
Purpose: The purpose of this study is to explore the perception of the users concerning the role of artificial intelligence (AI) in enhancing personal learning profile (PLP), personal learning network (PLN) and personal learning environment (PLE) and their effect on the perceived ease of use, perceived effectiveness and perceived usefulness for…
Descriptors: Technology Uses in Education, Artificial Intelligence, Student Attitudes, Electronic Learning
Alexandra Ann Milliken – ProQuest LLC, 2021
This work applies to Computer Science (CS) K12 Education through a user experience and human-centered design and research approach. Due to the increase in use of technology, CS courses are important opportunities for K12 students to explore. In order to support the courses added to K12, in-service teachers lacking CS background are stepping up and…
Descriptors: Computer Science Education, Teaching Methods, Technology Uses in Education, Advanced Placement Programs
Saghapour, Mohsen; Iranmanesh, Mohammad; Zailani, Suhaiza; Goh, Gerald Guan Gan – Education and Information Technologies, 2018
This study has determined the determinants of the perceived ease of use and perceived usefulness and their influence on campus portal usage. A quantitative approach was employed, using a five-point Likert scale questionnaire, adapted from previous studies. Data were gathered through a survey conducted with 341 staff working in the University of…
Descriptors: Educational Technology, Technology Uses in Education, Likert Scales, Surveys
Mohamed, Shafizan; Wok, Saodah; Lahabou, Mahaman – Journal of Education and Learning, 2018
In 2011, a study was conducted to look at students' reception of IIUM.FM, a newly launched online campus radio. Using the Technological Acceptance Model (TAM), the study found that factors such as perceived ease of use, perceived usefulness, and attitude highly influenced audience reception of the online radio. In 2016, a corresponding study,…
Descriptors: Foreign Countries, Radio, Internet, Student Attitudes
Yakubu, M. Nasiru; Dasuki, Salihu Ibrahim – Journal of Information Technology Education: Research, 2018
Aim/Purpose: This study is based on the DeLone and McLean's Information Systems Success (D&M ISS) model, which was modified to determine the success factors responsible for the acceptance of an e-learning system called Canvas by students of a Nigerian University. Background: The adoption of eLearning has been under studied within the context…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Student Attitudes
Borboa, Danielle; Joseph, Mathew; Spake, Deborah; Yazdanparast, Atefeh – Journal of Learning in Higher Education, 2017
This study examines student views and use of technology in conjunction with university coursework. Results reveal that there is widespread use of Microsoft PowerPoint and certain learning management system (LMS) features; however, there are significant differences in views concerning the degree to which these LMS tools enhance learning based on…
Descriptors: Higher Education, Technology Uses in Education, Database Management Systems, Use Studies
Taçgin, Zeynep; Arslan, Ahmet – Education and Information Technologies, 2017
The purpose of this study is to determine perception of postgraduate Computer Education and Instructional Technologies (CEIT) students regarding the concepts of Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Augmented Virtuality (AV) and Mirror Reality; and to offer a table that includes differences and similarities between…
Descriptors: Graduate Students, Student Attitudes, Computer Science Education, Educational Technology
Sánchez-Mena, Antonio; Martí-Parreño, José – Electronic Journal of e-Learning, 2017
Gamification is the use of game design elements in non-game contexts and it is gaining momentum in a wide range of areas including education. Despite increasing academic research exploring the use of gamification in education little is known about teachers' main drivers and barriers to using gamification in their courses. Using a phenomenology…
Descriptors: Barriers, Phenomenology, Structured Interviews, Educational Games
Hyman, Jack A.; Moser, Mary T.; Segala, Laura N. – Educational Technology Research and Development, 2014
Mobile information technology is changing the education landscape by offering learners the opportunity to engage in asynchronous, ubiquitous instruction. While there is a proliferation of mobile content management systems being developed for the mobile Web and stand-alone mobile applications, few studies have addressed learner expectations and…
Descriptors: Electronic Learning, Electronic Libraries, Use Studies, Usability
Fokides, Emmanuel – Contemporary Educational Technology, 2017
The study examines the factors affecting Greek pre-service teachers' intention to use computers when they become practicing teachers. Four variables (perceived usefulness, perceived ease of use, self-efficacy, and attitude toward use) as well as behavioral intention to use computers were used so as to build a research model that extended the…
Descriptors: Foreign Countries, Preservice Teachers, Student Attitudes, Technology Integration
Sadik, Alaa – Education and Information Technologies, 2017
Students' perceptions about both ease of use and usefulness are fundamental factors in determining their acceptance and successful use of technology in higher education. File sharing systems are one of these technologies and can be used to manage and deliver course materials and coordinate virtual teams. The aim of this study is to explore how…
Descriptors: Student Attitudes, Shared Resources and Services, Technology Uses in Education, Educational Technology
Asiimwe, Edgar Napoleon; Grönlund, Åke – International Journal of Education and Development using Information and Communication Technology, 2015
Mobile learning involves use of mobile devices to participate in learning activities. Most e-learning activities are available to participants through learning systems such as learning content management systems (LCMS). Due to certain challenges, LCMS are not equally accessible on all mobile devices. This study investigates actual use, perceived…
Descriptors: Electronic Learning, Management Systems, Handheld Devices, Educational Technology
Yurtseven Avci, Zeynep; Eren, Esra; Seckin Kapucu, Munise – International Journal of Instruction, 2016
This study adopts phenomenology approach as the research design method to investigate pre-service teachers' experiences and perceptions on using practical tools for content development. The participants are twenty-four pre-service teachers who were taking Computer II course during 2013-2014 spring semester at a public university in Turkey. During…
Descriptors: Preservice Teachers, Student Experience, Phenomenology, Student Teacher Attitudes