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Fadip Audu Nannim; Nnenna Ekpereka Ibezim; George Chibuike Agbo; Chukwuma Mgboji; Saint Oliver Rotachukwu Ngwoke; Moeketsi Mosia – ACM Transactions on Computing Education, 2025
The integration of digital technology into various sectors has transformed education globally, yet its adoption in Nigeria remains constrained by a lack of adequately trained personnel. This study addresses this gap by developing a Project-Based Arduino Robot Application (PARA) for teaching Robotics Programming to preservice teachers. A Research…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Programming
Fan, Min; Antle, Alissa N.; Lu, Zhicong – Early Years: An International Journal of Research and Development, 2023
Short-video mobile apps are an emergent media form and play a significant role in young children's everyday lives. We explored the parental perspectives of 2-to-6-year-old Chinese children's use of short-video mobile apps. We distributed an online questionnaire that received 266 valid responses from parents and conducted in-depth interviews with…
Descriptors: Video Technology, Foreign Countries, Handheld Devices, Computer Oriented Programs
Torbjørn Netland; Rafael Lorenz; Daniel Kwasnitschka; Julian Senoner; Clemens Gróf – INFORMS Transactions on Education, 2024
The authors develop, use, and evaluate a spherical video-based virtual reality (SVVR) app for teaching operations management. The app contains a 360-degree photo- realistic copy of real factory environments with blended information and gamified exercises. To solve a learning assignment, students virtually immerse themselves in the factory using…
Descriptors: Computer Simulation, Industry, Video Technology, Visual Aids
Thacker, Anna; Ho, Jennifer; Khawaja, Arsalan; Katz, Larry – Journal of Teaching in Physical Education, 2022
Purpose: Through video analysis, this paper explores the impact that order of performance has on middle school students' performance of fundamental movement skills within a peer-to-peer learning model. Order of performance refers to the order in which a student performed a skill while paired up with a peer. Method: Using a mobile application, Move…
Descriptors: Middle School Students, Motion, Skill Development, Physical Education
Wong, Paulina Pui Yun; Wong, Gary Wai Chung; Techanamurthy, Umawathy; Mohamad, Wan Syukriah Binti; Febriana, Aderina; Chong, James Chit Ming – Knowledge Management & E-Learning, 2022
The importance of social networks has increased in recent decades, yet the use of social learning in higher education is nascent. Little is known how to foster high levels of social learning discourse among students in higher education classrooms. To address this gap, the present study analyses the use of a mobile application (Soqqle) for sharing…
Descriptors: College Students, Computer Oriented Programs, Handheld Devices, Computer Mediated Communication
Ciriani-Dean, Anna – English Teaching Forum, 2021
Two key ingredients for developing language skills are output and interaction. The use of computer-mediated communication (often referred to as "CMC") tools and of social networking sites (SNSs) offer a valuable resource to English language teachers and learners who wish to extend learning beyond the classroom walls, especially as…
Descriptors: Asynchronous Communication, Language Skills, Video Technology, Computer Oriented Programs
Tai, Tzu-Yu; Chen, Howard Hao-Jan; Todd, Graeme – Computer Assisted Language Learning, 2022
VR technology allows learners to access simulated, immersive and interactive virtual environments to perform authentic learning activities. In particular, VR has emerged as a valuable tool for L2 learning. However, VR research has tended to pay more attention to desktop-based VR than to VR via mobile-rendered HMDs, leaving the potentials of VR…
Descriptors: Computer Simulation, Educational Technology, English (Second Language), Second Language Learning
Plunkett, Kyle N. – Journal of Chemical Education, 2019
This paper provides two demonstrations of how Augmented Reality (AR), which is the projection of virtual information onto a real-world object, can be applied in the classroom and in the laboratory. Using only a smart phone and the free HP Reveal app, content rich AR notecards were prepared. The physical notecards are based on Organic Chemistry I…
Descriptors: Computer Simulation, Educational Technology, Handheld Devices, Computer Oriented Programs
Riekki, Maritta; Kuure, Leena – Research-publishing.net, 2018
This study explores the nature of collaboration between language students and technology developers while designing an application for language teaching. This project was part of a university course on language learning and teaching in technology-rich environments. An important aspect of the course was to help the university students to explore…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, College Students
Nilsen, Anders Grov; Almås, Aslaug Grov; Gram, Helene – Designs for Learning, 2020
The purpose of this article is to describe the development and design process of an educational app for teacher training. Online teaching and learning resources are used more than ever in teacher training. However, the utilization of digital technology in higher education shows unambiguously that very little has been transformed or improved so far…
Descriptors: Computer Oriented Programs, Educational Technology, Technology Uses in Education, Teacher Education Programs
Larson, Anne L.; Caballero, Rosario; Snyder, Patricia; Griebel, Sonja; Valentin, Rachelle; Bourret, Camille – Perspectives of the ASHA Special Interest Groups, 2023
Purpose: Few caregiver-implemented naturalistic language interventions (NLIs) are available for Spanish-speaking Latinos who have young children under 3 years with language delays, and there is a scarcity of studies that provide information about intervention development or social validity of interventions for this group. This study introduces…
Descriptors: Spanish Speaking, Hispanic Americans, Language Impairments, Video Technology
Anne L. Larson; Rosario Caballero; Patricia Snyder; Sonja Griebel; Rachelle Valentin; Camille Bourret – Grantee Submission, 2023
Purpose: Few caregiver-implemented naturalistic language interventions (NLIs) are available for Spanish-speaking Latinos who have young children under 3 years with language delays, and there is a scarcity of studies that provide information about intervention development or social validity of interventions for this group. This study introduces…
Descriptors: Spanish Speaking, Hispanic Americans, Language Impairments, Video Technology
Spitzer, Michael; Nanic, Ibrahim; Ebner, Martin – Education Sciences, 2018
With the everyday growth of technology, new possibilities arise to support activities of everyday life. In education and training, more and more digital learning materials are emerging, but there is still room for improvement. This research study describes the implementation of a smart glasses app and infrastructure to support distance learning…
Descriptors: Distance Education, Educational Technology, Technology Uses in Education, Video Technology
de Koff, Jason P. – Natural Sciences Education, 2021
Higher education can use technology in the classroom to meet students where they are and reduce the digital divide. Recent events with the COVID-19 pandemic forced schools to rely on multiple forms of technology and underlined the priority for its adoption and effective use. Therefore, understanding the options and role that easily accessible…
Descriptors: Higher Education, Technology Uses in Education, COVID-19, Pandemics
Venezia, Alexandra P.; Wirth, Christopher K.; Vinci, Debra M. – Physical Educator, 2019
Parents play a pivotal role in increasing children's physical activity levels and reducing time spent in sedentary activities. Positive role modeling of physical activity behaviors influences the amount of screen time use and engagement in at-home physical activity. This study aimed to determine the effectiveness and perceived usability of a…
Descriptors: Parent Role, Child Health, Health Promotion, Physical Activity Level