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Sanal Kumar T. S.; R. Thandeeswaran – Education and Information Technologies, 2024
The COVID-19 pandemic has forced a significant increase in the utilization of video-based e-learning platforms for programming education. These platforms never considered the essential attributes of student characteristics and learning preferences while designing such a problematic subject having high dropout and failure rates. The traditional…
Descriptors: Blended Learning, Electronic Learning, Higher Education, Programming
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Fadip Audu Nannim; Nnenna Ekpereka Ibezim; George Chibuike Agbo; Chukwuma Mgboji; Saint Oliver Rotachukwu Ngwoke; Moeketsi Mosia – ACM Transactions on Computing Education, 2025
The integration of digital technology into various sectors has transformed education globally, yet its adoption in Nigeria remains constrained by a lack of adequately trained personnel. This study addresses this gap by developing a Project-Based Arduino Robot Application (PARA) for teaching Robotics Programming to preservice teachers. A Research…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Programming
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Ulfia Rahmi; Bayu Ramadhani Fajri; Azrul Azrul – Journal of Learning for Development, 2024
The end of the pandemic era has brought new changes and challenges to lectures held in a blended learning environment, one of which is the use of interactive content. The objective of this study was to analyse, develop and evaluate the presentation of content using H5P in blended learning, its relevance to lecture topics, activities to achieve…
Descriptors: Learning Management Systems, Blended Learning, Educational Technology, Computer Assisted Instruction
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Fehaid Lafi Alshammari – Journal of Education and e-Learning Research, 2024
Microlearning is a modern learning modality that has been adopted in recent years for student education. This study aimed to reveal the effect of video-based microlearning on the development of programming skills and technology acceptance among intermediate school students. The study used a quasi-experimental design for two groups. A technology…
Descriptors: Foreign Countries, Middle School Students, Programming, Computer Science Education
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Cukurbasi, Baris – Journal of Educational Technology and Online Learning, 2022
The study has aimed to examine student views and experiences related to distance education, flipped classroom, distance flipped classroom, and face-to-face learning activities carried out over the semester. In this context, student opinions regarding mixed educational experiences in four courses planned and carried out over a semester were…
Descriptors: COVID-19, Pandemics, Student Attitudes, Blended Learning
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Hsueh, Nien-Lin; Daramsenge, Bilegjargal; Lai, Lien-Chi – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The goal of this study was twofold: first, to examine how learners' behavioral engagement types affect their final grades in an online programming course; and second, to explore which factors most strongly affect student performance in an online programming course and their connection to the types of cognitive engagement. Background:…
Descriptors: Learner Engagement, Online Courses, Programming, COVID-19
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I-Fan Liu; Hui-Chun Hung; Che-Tien Liang – Interactive Learning Environments, 2024
With the rise of big data, artificial intelligence, and other emerging information technologies, an increasing number of students without computer science (CS) backgrounds have begun to learn programming. Programming is considered a complex task for beginners, and instructors find it difficult to quickly address all the problems that students…
Descriptors: Programming, Student Attitudes, Blended Learning, Video Technology
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Ismail, Sameh S.; Abdulla, Shubair A. – Journal of Technology and Science Education, 2019
This research introduces a new pedagogical approach, the Virtual Flipped Classroom (VFC). The VFC is an integration of two concepts: the Flipped Classroom and Virtual Classroom. It enables teachers to teach and guide students in applying the activities needed to achieve the best learning levels. To investigate the effect of VFC, the researchers…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Durak, Hatice Yildiz – Journal of Educational Computing Research, 2020
Learning the basic concepts of programming and its foundations is considered as a challenging task for students to figure out. It is a challenging process for lecturers to learn these concepts, as well. The current literature on programming training abounds with the examples of a wide range of methods employed. Within this context, one of the…
Descriptors: Educational Technology, Technology Uses in Education, Programming, Teaching Methods
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Amira, Teimzit; Lamia, Mahnane; Hafidi, Mohamed – International Journal of Information and Communication Technology Education, 2019
Recent years have brought the need for new pedagogical approaches that appeal to the involvement and participation of learners in the learning process. One of these approaches is the flipped classroom, which gives to learners the possibility to prepare for the next class, through pre-recorded video lectures and close-ended problems. Many studies…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Video Technology
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Chis, Adriana E.; Moldovan, Arghir-Nicolae; Murphy, Lisa; Pathak, Pramod; Muntean, Cristina Hava – Educational Technology & Society, 2018
This research paper investigates the effectiveness of combined Flipped Classroom (FC) and Problem-based Learning (PBL) teaching approach in a computer programming module. Combined FC-PBL makes use of learning technologies and supports authentic learning in terms of authentic context, multiple perspectives through team work and collaboration. FC…
Descriptors: Homework, Video Technology, Technology Uses in Education, Educational Technology
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Burleson, Winslow S.; Harlow, Danielle B.; Nilsen, Katherine J.; Perlin, Ken; Freed, Natalie; Jensen, Camilla Nørgaard; Lahey, Byron; Lu, Patrick; Muldner, Kasia – IEEE Transactions on Learning Technologies, 2018
As computational thinking becomes increasingly important for children to learn, we must develop interfaces that leverage the ways that young children learn to provide opportunities for them to develop these skills. Active Learning Environments with Robotic Tangibles (ALERT) and Robopad, an analogous on-screen virtual spatial programming…
Descriptors: Robotics, Active Learning, Programming, Spatial Ability
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Chutiporn Anutariya Ed.; Dejian Liu Ed.; Kinshuk Ed.; Ahmed Tlili Ed.; Junfeng Yang Ed.; Maiga Chang Ed. – Lecture Notes in Educational Technology, 2023
This book collects the proceedings of the 7th International Conference on Smart Learning Environments (ICSLE2023), held in Bangkok, Thailand, as a hybrid conference from 31st Aug to 1st Sep 2023. The proceedings focus on the interplay between pedagogy and technology, and their fusion towards the advancement of smart learning for a sustainable…
Descriptors: Educational Technology, Electronic Learning, Sustainability, Student Satisfaction
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Vicenti, Giovanni; Hilberg, J. Scott; Braman, James – International Journal on E-Learning, 2017
The concept of flipping the classroom is slowly gaining tractions at all levels of education. An ever-growing set of resources gives unprecedented access to Information Technology (IT), Computer Science (CS), and Information Systems (IS) students to a significant amount of supplemental material. Videos, interactive demonstrations, and sandboxes…
Descriptors: Instructional Materials, Student Attitudes, Preferences, Information Technology
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Chiang, Tosti Hsu-Cheng – Interactive Learning Environments, 2017
Programing is difficult for beginners because they need to learn the new language of computers. Developing software, especially complex software, is bound to result in problems, frustration, and the need to think in new ways. Identifying the learning behavior behind programing by way of empirical studies can help beginners learn more easily. In…
Descriptors: Programming, Educational Technology, Technology Uses in Education, Problem Solving
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