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Showing 1 to 15 of 49 results Save | Export
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Rebecca K. Y. Lee; Bernard Y. N. Ng; Daisy M. H. Chen – Biochemistry and Molecular Biology Education, 2024
Electron transport chain and oxidative phosphorylation are always a challenging topic for students studying metabolism. We had adopted blended learning in metabolism teaching and evaluated the learning experiences of students. In this project, a pre-class learning aid the "Story Mode" and a post-class learning aid the "Revision…
Descriptors: Metabolism, Animation, Educational Technology, Visual Aids
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Len Unsworth – ECNU Review of Education, 2024
Purpose: The paper shows the interpretive impact of different constructions of the point of view available to the reader/viewer in book and animated movie versions of a children's picture book, a novel for pre-adolescents/early teenagers, and a graphic novel for adolescents and adults. Design/Approach/Methods: Excerpts from book and animated movie…
Descriptors: Learning Modalities, Educational Technology, Literacy, Animation
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Jenny Crayne; Carla Herrán; Danielle F. Sumy; Marcie Benne; Todd Shagott; Lori Peek – International Journal of Science Education, Part B: Communication and Public Engagement, 2024
Publicly available technologies are only truly 'public' if people are aware of them and know how to use them. In the US, significant resources have been devoted to public education around the recently released ShakeAlert® earthquake early warning (EEW) system operated by the U.S. Geological Survey; however, those efforts have been inconsistently…
Descriptors: Public Education, Spanish, English, Seismology
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Ieva Gintere; Emmanouel Rovithis; Ágnes Karolina Bakk; Alvis Misjuns – International Journal of Game-Based Learning, 2024
The study presents the authors' research for the purpose of designing ImGame, a virtual environment inviting users to playfully learn about the concept of immersion and its historical antecedents. The authors describe ImGame's current pre-production stage and examine the basic characteristics of the feeling of immersion. They intend to deepen the…
Descriptors: Computer Simulation, Creativity, Educational Technology, Interdisciplinary Approach
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Li, Wenjing; Wang, Fuxing; Mayer, Richard E.; Liu, Tao – Journal of Computer Assisted Learning, 2022
Background: With the rapid popularization of e-learning, how to improve online learning has aroused widespread concern. A human-like pedagogical agent (PA) that displays eye gaze and gestures, is often added to online multimedia lessons to increase social connection and improve learning in e-learning environments. However, there has been a debate…
Descriptors: Online Courses, Animation, Educational Technology, Technology Uses in Education
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Turkay, Selen – Australasian Journal of Educational Technology, 2022
Despite the widespread use of whiteboard animations in both academic and informal settings, little evidence exists about their efficacy and impact on learner experiences, especially in non-STEM fields such as the social sciences. This study examined the effects of whiteboard animations against three other instructional formats on comprehension,…
Descriptors: Social Sciences, Teaching Methods, Lecture Method, Video Technology
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Passantino, Fiona – Intercultural Education, 2021
COVID-19 has shown us what it means to be isolated, disconnected and alone. As the post-pandemic academic world rebuilds itself, we will need to get serious about communicating diversity, inclusion and belonging to an ever-wider group of people in education. Visual communication is the key to conveying universally understood content that is highly…
Descriptors: COVID-19, Pandemics, Diversity, Inclusion
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Silbir, Lokman; Cosar, Asiye Mevhibe; Kartal, Yasemin; Altun, Taner; Atasoy, Murat; Özçamkan-Ayaz, Gülsen – International Electronic Journal of Elementary Education, 2020
This study examined the development process of graphic symbol-based animations for enhancing literacy skills of deaf or hard of hearing students (D/HH). Participants of the study consisted of two teachers and seven students studying in the third and fourth grade in a primary school for hard of hearing. As a result of the studies conducted…
Descriptors: Deafness, Hearing Impairments, Animation, Visual Aids
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Anatürk Tombak, Ceren; Ateskan, Armagan – Journal of Turkish Science Education, 2019
This study aimed to explore the beliefs and attitudes of 36 science teachers (biology, physics and chemistry) in six high schools in Ankara towards the use of Interactive White Boards (IWB). Of these, three teachers from each school were chosen for interview and classroom observations according to their questionnaire results with purposeful…
Descriptors: Science Teachers, Teacher Attitudes, High School Teachers, Video Technology
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Seibert, Johann; Kay, Christopher W. M.; Huwer, Johannes – Journal of Chemical Education, 2019
Given that students are constantly communicating and documenting special experiences in their social and private lives with digital devices, we suggest that this behavior could be used to record and deepen learning experiences-such as visualizing reactions at the molecular level-in a chemistry class. An example would be the creation of stop-motion…
Descriptors: Science Instruction, Chemistry, Science Experiments, Educational Technology
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Ilovan, Oana-Ramona; Buzila, Sanda-Raveca; Dulama, Maria Eliza; Buzila, Leon – Romanian Review of Geographical Education, 2018
The aim of our research was analysing the animated interactive multimedia learning activities (IMLA) with a Geography/Sciences contents, within the Mathematics and Environmental Exploration digital textbooks for the 2nd grade, edited by the CD PRESS Publishing House in 2014. We conceived an assessment grid focusing a series of features of the…
Descriptors: Textbooks, Electronic Publishing, Geography Instruction, Elementary School Students
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O'Byrne, W. Ian; Radakovic, Nenad; Hunter-Doniger, Tracey; Fox, Madison; Kern, Reggie; Parnell, Stephanie – International Journal of Education in Mathematics, Science and Technology, 2018
In recent years, tablets have been shown to serve as incredible teaching tools in classrooms around the world. In mathematics education, divergent thinking, creativity, and play may play a key role in formation of adaptive thinking and math achievement. This qualitative, participatory action research investigated the use of an instructional model…
Descriptors: Creativity, Creative Thinking, Preservice Teachers, Animation
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Kwasu, Isaac Ali – Journal of Education and Practice, 2015
The study seek to reveal the importance of instructional visual in educational systems in Bauchi Nigeria. Instructional visual play very significant roles as medium of communication for learning. The research for this article was motivated by this understanding of the need. The study carried out in Nigeria in one of the most challenging state,…
Descriptors: Foreign Countries, Comparative Analysis, Control Groups, Experimental Groups
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Imhof, Birgit; Scheiter, Katharina; Edelmann, Jorg; Gerjets, Peter – Computers & Education, 2013
This study investigated how enriching visualizations with arrows indicating the motion of objects may help in conveying dynamic information: Multiple static-simultaneous visualizations with motion-indicating arrows were compared with either multiple visualizations without arrows or a single visualization with arrows. Seventy-one students were…
Descriptors: Teaching Methods, Cues, Motion, Comparative Analysis
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Hoyek, Nady; Collet, Christian; Di Rienzo, Franck; De Almeida, Mickael; Guillot, Aymeric – Anatomical Sciences Education, 2014
Three-dimensional (3D) digital animations were used to teach the human musculoskeletal system to first year kinesiology students. The purpose of this study was to assess the effectiveness of this method by comparing two groups from two different academic years during two of their official required anatomy examinations (trunk and upper limb…
Descriptors: Anatomy, Visual Aids, Animation, Technology Uses in Education
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