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Krzysztof Gurba; Anna Slósarz; Eugenia Smyrnova-Trybulska – International Association for Development of the Information Society, 2024
The content analysis included video lectures posted in 208 MOOCs on the Polish educational platform NAVOICA. The aim was to determine their subject matter and the methods of preparing video lectures. It turned out that video lectures were included in 57% of MOOCs, most often related to "Medical and health sciences" and…
Descriptors: MOOCs, Video Technology, Lecture Method, Visual Aids
Yuan Tian; Zhongjian Liu; Hainuo Liu; Min Fang – Journal of Computer Assisted Learning, 2025
Background: Online videos featuring human-generated drawing are increasingly popular in education. However, their effectiveness may vary depending on learners' prior knowledge, and further research is needed to confirm their advantages over other common instructional videos. Objectives: The primary goal of this study is to investigate the impact…
Descriptors: Video Technology, Educational Technology, Instructional Films, Freehand Drawing
Semiral Öncü – Journal of Educational Technology and Online Learning, 2023
Videos as instructional materials have become an important part of higher education. The ability of videos to be shared and used in social and educational settings demonstrates their increasingly significant contemporary impact. Identifying the video features that affect student engagement as a success indicator can therefore contribute to the…
Descriptors: Computer System Design, Visual Aids, Computer Software, Courseware
Ella Puman; Aljona Kritsevskaja – International Journal for Technology in Mathematics Education, 2024
In this paper, we describe an idea for mathematics lectures that involves using digital tools for first-year university students. Materials in the Moodle course include live broadcasts, lecture recordings, Moodle tests, sample solutions and videos. The aim of the paper is to find out from students' feedback which digital tools help them understand…
Descriptors: Mathematics Instruction, Blended Learning, Distance Education, Student Attitudes
Joan Richardson – Learning Professional, 2023
This article describes the power of using a brief video clip during one-on-one coaching conversations, which provides teachers intense personal attention about the work that matters to them the most, as even 30 seconds of video can highlight teachers' effective practices. This idea emerged as the most influential component of the…
Descriptors: Video Technology, Time Factors (Learning), Visual Aids, Educational Technology
Charlott Sellberg; Elin Nordenström; Roger Säljö – Frontline Learning Research, 2024
This study connects to an ongoing discussion about the limits and affordances of simulators as realistic and relevant contexts for professional learning, in this case in the development of visual expertise. Earlier studies of simulator-based maritime pilot training conclude that there are risks associated with so-called negative skills transfer…
Descriptors: Virtual Classrooms, Visual Aids, Marine Education, Computer Simulation
Joie N. Marhefka; Shirley Campbell; Amy Kuntz; Laura E. Cruz – Biomedical Engineering Education, 2024
In an effort to better engage biomedical engineering technology (BMET) students with material covered in lectures and to connect them with their future careers, we created interactive 360° videos in typical BMET workplaces. Students watched the videos using virtual reality (VR) headsets and reflected on the experience. Students commented that the…
Descriptors: Biomedicine, Engineering Education, Technology, College Students
Gourlay, Lesley – Learning, Media and Technology, 2022
Given the central role of digital devices and screens in academic work, their use and our relationship to them are under-theorised in mainstream research into digital education. The COVID-19 pandemic, however, rendered the use of digital screens central to life in 'lockdowns'. This paper will consider the relationships between digital screens and…
Descriptors: Educational Technology, COVID-19, Pandemics, Hygiene
Yoshihiro Okada; Kanami Oki – International Association for Development of the Information Society, 2023
This paper introduces web viewers for educational VR contents. Recently, many types of VR goggles have been released as commercial products and many entertainment applications for them have been created. However, educational VR contents have been created so far are not so many because the creation of VR contents is time consuming task. We need to…
Descriptors: Computer Simulation, Technology Uses in Education, Web 2.0 Technologies, Educational Technology
Shruti Priya; Shubhankar Bhadra; Sridhar Chimalakonda; Akhila Sri Manasa Venigalla – Interactive Learning Environments, 2024
Owing to the predominant role of Machine Learning(ML) across domains, it is being introduced at multiple levels of education, including K-12. Researchers have leveraged games, augmented reality and other ways to make learning ML concepts interesting. However, most of the existing games to teach ML concepts either focus on use-cases and…
Descriptors: Artificial Intelligence, Secondary School Students, Video Games, Visual Aids
Alex Adams; Don Belcher; Alysia Jenkins; Tyler Goad – International Journal of Kinesiology in Higher Education, 2025
Video feedback is a commonly recommended tool for online physical education (OLPE) instructors. However, there is little evidence to support its effectiveness in motor skill learning. This study investigated the impact of different forms of pedagogical guidance delivered alongside video feedback on the acquisition and retention of two-disc golf…
Descriptors: Video Technology, Feedback (Response), Psychomotor Skills, Online Courses
Robert J. Perkins; Brian P. Woods – Journal of Chemical Education, 2023
This report offers technical guidance and encouragement for any instructor or department looking to produce valuable, high-quality Lightboard teaching videos under space and budget constraints. Lightboards were introduced in a chemical education setting around 2015 as a presentation setup that allowed the presenter to speak face-to-face to their…
Descriptors: Offices (Facilities), Lecture Method, Video Technology, Learner Engagement
Jingfang Sun – International Journal of Web-Based Learning and Teaching Technologies, 2024
The application of multimedia technology in college English classroom teaching is suitable for sports and mute with illustrations, excellent audio, and video. The application of multimedia in the field of education has become the focus of the current English education reform, and education has entered the industrial age and the information age.…
Descriptors: Information Retrieval, Learning Management Systems, Multimedia Materials, College English
Charlotte H. Müller; Markus Reiher; Manu Kapur – Journal of Computer Assisted Learning, 2024
Background: Haptic feedback has been shown to be an effective facilitator of the learning of scientific concepts in a series of studies. However, little is known about the underlying salient learning mechanisms, which are activated when learning from haptic feedback. Objectives: We investigate the learning mechanism in a higher chemistry education…
Descriptors: Quantum Mechanics, Chemistry, Feedback (Response), Cognitive Processes
J. T. McKeever; L. E. Runceanu – Physical Education and Sport Pedagogy, 2024
Background: Combining Game-Based Approaches, video feedback, and debate of ideas "(débat d'idées)" constitutes an emerging field within pedagogical literature in Physical and Health Education. Nevertheless, more work is needed to understand how this digital tool can be effectively integrated into the teaching and learning process.…
Descriptors: Educational Games, Video Technology, Visual Aids, Student Centered Learning