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Yeh, Hui-Chin; Tseng, Sheng-Shiang – Language Learning & Technology, 2020
Augmented reality (AR) technology has been used to successfully improve traditional literacy. However, there has been a paradigm shift in literacy education from traditional literacy to multimodal literacy. Little research has explored how students establish effective multimodal meaning-making using AR technology. This study is an investigation of…
Descriptors: Computer Simulation, Learning Modalities, English (Second Language), Second Language Learning
Spires, Hiller A.; Hervey, Lisa G.; Morris, Gwynn; Stelpflug, Catherine – Journal of Adolescent & Adult Literacy, 2012
In light of emerging technologies prompting new avenues for teaching and learning, students are positioned to "create" to learn, with video production being an important process for literacy development. There is a growing need for innovative instructional practices in reading and writing that are aligned with student interests and the activities…
Descriptors: Literacy, Teaching Methods, Video Technology, Student Interests
Cheon, Jongpil; Crooks, Steven; Inan, Fethi; Flores, Raymond; Ari, Fatih – Journal of Educational Multimedia and Hypermedia, 2011
This study explored the causes of the reverse modality effect when learning from multimedia instruction. Participants were randomly assigned to one of two groups (visual text or spoken text). The findings revealed a reverse modality effect wherein that those studying visual text outperformed those studying spoken text on three assessments. Further…
Descriptors: Multimedia Instruction, Educational Technology, Visual Stimuli, Auditory Stimuli
Chen, Chih-Ming; Sun, Ying-Chun – Computers & Education, 2012
Multimedia materials are now increasingly used in curricula. However, individual preferences for multimedia materials based on visual and verbal cognitive styles may affect learners' emotions and performance. Therefore, in-depth studies that investigate how different multimedia materials affect learning performance and the emotions of learners…
Descriptors: Video Technology, Animation, Multimedia Materials, Learning Processes
Krauss, Jane – Learning & Leading with Technology, 2012
Good learning experiences ask students to investigate and make sense of the world. While there are many ways to do this, K-12 curriculum has traditionally skewed toward reading and writing to interpret and express students' sense-making. But there is another way. Infographics represent data and ideas visually, in pictures, engaging more parts of…
Descriptors: Thinking Skills, Critical Thinking, Elementary Secondary Education, Middle School Students
Kuzu, Abdullah; Akbulut, Yavuz; Sahin, Mehmet Can – Online Submission, 2007
This paper introduces an evaluation tool prepared to examine the quality of visuals in course-books. The tool is based on Mayer's Cognitive Theory of Multimedia Learning (i.e. Generative Theory) and its principles regarding the correct use of illustrations within text. The reason to generate the tool, the development process along with the…
Descriptors: Multimedia Materials, Learning Theories, Test Construction, Test Reliability