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Showing 1 to 15 of 32 results Save | Export
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Teepe, R. C.; Molenaar, I.; Verhoeven, L. – Journal of Computer Assisted Learning, 2017
Preschool children's vocabulary mainly develops verbal through interaction. Therefore, the technology-enhanced storytelling (TES) activity Jeffy's Journey is developed to support parent-child interaction and vocabulary in preschool children. TES entails shared verbal storytelling supported by a story structure and real-time visual, auditory and…
Descriptors: Story Telling, Vocabulary Development, Parent Child Relationship, Control Groups
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Sharifi, Maryam; Soleimani, Hassan; Jafarigohar, Manoochehr – British Journal of Educational Technology, 2017
Current trends in the field of educational technology indicate a shift in pedagogical assumptions and theoretical frameworks that favor active involvement of self-directed learners in a constructivist environment. This study probes the influence of electronic portfolio evaluation on vocabulary learning of Iranian university students and the…
Descriptors: Portfolio Assessment, Electronic Publishing, Vocabulary Development, Andragogy
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Basoz, Tutku; Can, Dilek Tüfekci – Cypriot Journal of Educational Sciences, 2016
Semiotics has recently achieved some prominence as a theoretical foundation for foreign language learning/teaching. Though there have been a number of research on the semiotics in foreign language learning, the practical use of semiotics in preschool classroom environment still remains unanswered. What is more, the effectiveness of computers on…
Descriptors: Semiotics, Preschool Children, Vocabulary Development, Computer Uses in Education
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Salavati, Maryam; Salehi, Hadi – Universal Journal of Educational Research, 2016
This study aimed at investigating the impact of Instructional Video Games (IVGs) on the vocabulary retention of Iranian language learners. To do so, 32 male and 43 female, between the ages thirteen to thirty one years old, in Padideh Derakhshan Institute, Sahinshahr, Isfahan, Iran were selected as a whole population. First, the World English…
Descriptors: Foreign Countries, Video Games, Educational Technology, Technology Uses in Education
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Urun, Mehmet Faith; Aksoy, Hasan; Comez, Rasim – International Journal of Game-Based Learning, 2017
This study aimed to explore the effectiveness of a Kinect-based game called Tom Clancy's Ghost Recon: Future Soldier to investigate possible contributions of game-based learning in a virtual language classroom at a state university in Ankara, Turkey. A quasi-experimental design where the treatment group (N= 26) was subjected to kinect-based…
Descriptors: Second Language Instruction, Vocabulary Development, Games, Foreign Countries
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Dizon, Gilbert; Tang, Daniel – The EUROCALL Review, 2017
Several researchers have compared the efficacy of digital flashcards (DFs) versus paper flashcards (PFs) to improve L2 vocabulary and have concluded that using DFs is more effective (Azabdaftari & Mozaheb, 2012; Basoglu & Akdemir, 2010; Kiliçkaya & Krajka, 2010). However, these studies did not utilize vocabulary learning strategies…
Descriptors: Teaching Methods, Vocabulary Development, Second Language Instruction, Visual Aids
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Vatalaro, Angela; Culp, Anne McDonald; Hahs-Vaughn, Debbie L.; Barnes, Amanda C. – Early Childhood Education Journal, 2018
This study examined the efficacy of using different types of mobile media apps to increase the receptive and expressive vocabulary development of 3-, 4-, and 5-year-old preschool children living in economically disadvantaged communities. Children and teachers in four Head Start classrooms participated in the quasi-experimental study, which…
Descriptors: Quasiexperimental Design, Telecommunications, Handheld Devices, Educational Technology
Hojnacki, Susan G. – ProQuest LLC, 2018
This dissertation looks at the effects of the flipped classroom model on foreign language learners at the introductory level. Specifically, the project examined students' learning outcomes in reading, writing, speaking, and listening when exposed to the flipped classroom format for one or two semesters of introductory German classes at the college…
Descriptors: Introductory Courses, Second Language Instruction, Second Language Learning, Blended Learning
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Franciosi, Stephan J.; Yagi, Junichi; Tomoshige, Yuuki; Ye, Suying – CALICO Journal, 2016
Recent studies have shown that simulation games may be useful tools for supporting foreign language education. However, much of this research has focused on games using 3D graphic technology, which entail technical requirements that may render them too complex for use in many educational contexts. Accordingly, we wanted to determine if less…
Descriptors: Vocabulary Development, Educational Games, Memory, Quasiexperimental Design
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Sato, Takeshi; Murase, Fumiko; Burden, Tyler – Research-publishing.net, 2015
The aim of this study is to examine the advantages of Mobile-Assisted Language Learning (MALL), especially vocabulary learning of English as a foreign or second language (L2) in terms of the two strands: automatization and learner autonomy. Previous studies articulate that technology-enhanced L2 learning could bring about some positive effects.…
Descriptors: Telecommunications, Handheld Devices, Computer Assisted Instruction, Technology Uses in Education
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Huang, Yong-Ming; Huang, Yueh-Min – Educational Technology Research and Development, 2015
Vocabulary is the foundation for students who learn a foreign language. Nevertheless, students may be bored by the painstaking process of rote learning. To this end, this study designed a handheld sensor-based vocabulary game based on a scaffolding strategy for improving students' motivation and achievement in vocabulary learning. On the one hand,…
Descriptors: Scaffolding (Teaching Technique), Handheld Devices, Vocabulary Development, Vocabulary Skills
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Ge, Zi-Gang – Educational Technology & Society, 2015
This study aims to investigate the effectiveness of a storytelling approach in Chinese adult e-learners' vocabulary learning. Two classes of 60 students participated in the experiment, with 30 in the experimental group and 30 in the control group. The storytelling approach and the rote memorization approach were employed by the two groups…
Descriptors: Story Telling, Foreign Countries, Adult Education, Electronic Learning
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Suwantarathip, Ornprapat; Orawiwatnakul, Wiwat – Turkish Online Journal of Educational Technology - TOJET, 2015
The use of mobile phones for learning has become well-known and is widely adopted in many language classes. The use of SMS for transmitting short messages is a fast way of helping students to learn vocabulary. To address this issue, this study was conducted to examine the effects of mobile-assisted vocabulary exercises on vocabulary acquisition of…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Teaching Methods
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Trainin, Guy; Hayden, H. Emily; Wilson, Kathleen; Erickson, Joan – Journal of Research on Educational Effectiveness, 2016
National reports reveal one third of American fourth graders read below basic level on measures of comprehension. One critical component of comprehension is fluency: rapid, accurate, expressive reading with automaticity and prosody. Many fluency studies and classroom interventions focus only on reading rate, but this alone is not sufficient. This…
Descriptors: Vocabulary Development, Elementary School Students, Reading Fluency, Social Studies
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Khany, Reza; Khosravian, Fereshteh – English Language Teaching, 2014
Language teaching has passed through a long way in search of a remedy for language learners and teachers. Countless theories, approaches, and methods have been recommended. With all these, however, more inclusive L2 theories and models ought to be considered to come up with real classroom practices. One of such crucial practices is authenticity,…
Descriptors: Foreign Countries, Vocabulary Development, English (Second Language), Second Language Learning
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