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de Lange, Peter; Goschlberger, Bernhard; Farrell, Tracie; Neumann, Alexander Tobias; Klamma, Ralf – IEEE Transactions on Learning Technologies, 2020
Learning in communities of practice (CoPs) makes up a significant portion of today's knowledge gain. However, only little technological support is tailored specifically toward CoPs and their particular strengths and challenges. Even worse, CoPs often do not possess the resources to host or develop a software ecosystem to support their activities.…
Descriptors: Communities of Practice, Computer Uses in Education, Learning, Computer System Design
Giannoukos, Georgios; Armaos, Remos – International Journal of Education and Literacy Studies, 2016
This paper is an attempt to explore educational issues in a school operating in a prison in the hope that findings will be useful in further and larger-scale research. The objective of the study was to investigate the attitudes of inmates attending the Second Chance School, Domokos prison, Greece, towards the use of computers with the help of the…
Descriptors: Foreign Countries, Correctional Education, Correctional Institutions, Institutionalized Persons
Léger, Michel T.; Freiman, Viktor – Journal of Research on Technology in Education, 2016
Although there is a common result in recent research and practice that digital skills are important for every educated citizen, little is known of how these skills are evolving over a long period of time. Our study looks into the development and use of digital skills in former middle school students who had an individual access to the laptops a…
Descriptors: Skill Development, Middle School Students, Access to Computers, Laptop Computers
Pierson, Susan Jacques – Teaching English with Technology, 2014
One way to ensure a high quality, personalized literacy program for English language learners is to use the learners' own lives and experiences as curriculum. Creating spaces for students to compose and share stories results in a strong sense of community facilitates the development of authentic literacy skills and increases student motivation and…
Descriptors: Personal Narratives, Educational Technology, Computer Uses in Education, Handheld Devices
Pritchard, Kate – School Library Journal, 2010
It's not always easy to get teens talking. But when the author became a young adult specialist at the Wilbraham (Massachusetts) Public Library four years ago, that's exactly what she had to do. Her main mission was to bring in as many high schoolers as possible. She needed to find out exactly what they wanted from the library. when she asked them…
Descriptors: Web Sites, Electronic Publishing, Music, Reading Programs
Robelia, Beth A.; Greenhow, Christine; Burton, Lisa – Environmental Education Research, 2011
Online social networks are increasingly important information and communication tools for young people and for the environmental movement. Networks may provide the motivation for young adults to increase environmental behaviors by increasing their knowledge of environmental issues and of the specific actions they can take to reduce greenhouse gas…
Descriptors: Environmental Education, Focus Groups, Young Adults, Climate
Mechling, Linda; O'Brien, Eileen – Education and Training in Autism and Developmental Disabilities, 2010
This study investigated the effectiveness of computer-based video instruction (CBVI) to teach three young adults with moderate intellectual disabilities to push a "request to stop bus signal" and exit a city bus in response to target landmarks. A multiple probe design across three students and one bus route was used to evaluate effectiveness of…
Descriptors: Maintenance, Bus Transportation, Mental Retardation, Young Adults
Thomas, Michael, Ed. – Routledge, Taylor & Francis Group, 2011
There have been many attempts to define the generation of students who emerged with the Web and new digital technologies in the early 1990s. The term "digital native" refers to the generation born after 1980, which has grown up in a world where digital technologies and the internet are a normal part of everyday life. Young people…
Descriptors: Foreign Countries, Young Adults, Educational Change, Educational Technology
Ausburn, Lynna J.; Ausburn, Floyd B. – Journal of Industrial Teacher Education, 2008
Virtual reality (VR) has demonstrated effectiveness as an instructional technology in many technical fields. However, VR research has generally lacked a sound theory base to provide explanatory or predictive strength. Further, research into the effectiveness of "new desktop technologies" that place VR within the reach of schools and teachers is…
Descriptors: Computer Simulation, Visual Aids, Instructional Effectiveness, Educational Technology
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Iske, Stefan; Klein, Alexandra; Kutscher, Nadia; Otto, Hans-Uwe – Technology, Pedagogy and Education, 2008
This paper focuses on "digital inequality"--a key mediating issue within the education technology debate. In particular, it examines how the social and cultural resources of young people relate to their usage behaviour within the informal space of the Internet and what options are available to counter this digital inequality in terms of…
Descriptors: Informal Education, Student Attitudes, Young Adults, Foreign Countries
Kambouri, Maria; Thomas, Siobhan; Mellar, Harvey – Learning, Media & Technology, 2006
Runner is a high-quality educational game designed by the University for Industry (UfI/"learndirect") to attract young adults who find learning in formal educational contexts difficult. A case study evaluation of this novel application of an adventure game genre to literacy learning is discussed, based on observations and interviews in…
Descriptors: Young Adults, Literacy Education, Adult Literacy, Case Studies

Moni, Karen B.; Jobling, Anne – International Journal of Disability, Development and Education, 2001
Following an examination of the ways in which literacy is taught in the Literacy and Technology Hands-On (LATCH-ON) project at the University of Queensland, Australia, this article describes some of the reading-related literacy learning of 17 young adults with Down syndrome who participated in the 2-year course. (Contains references.) (CR)
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Downs Syndrome, Educational Technology
Fine, Marija Futchs – 1989
The 7000l Training and Employment Institute offers self-paced instruction through the use of computers and audiovisual materials to young people to improve opportunities for success in the work force. In 1988, four sites were equipped with Apple stand-alone software in an integrated learning system that included courses in reading and math, test…
Descriptors: Adult Basic Education, Adult Education, Adult Literacy, Basic Skills
Breaking the Hype Cycle: Using the Computer Effectively with Learners with Intellectual Disabilities
Lloyd, Jan; Moni, Karen; Jobling, Anne – Down Syndrome Research and Practice, 2006
There has been huge growth in the use of information technology (IT) in classrooms for learners of all ages. It has been suggested that computers in the classroom encourage independent and self-paced learning, provide immediate feedback and improve self-motivation and self-confidence. Concurrently there is increasing interest related to the role…
Descriptors: Feedback (Response), Instructional Design, School Activities, Mental Retardation
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