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Lee, Hyangsook – TechTrends: Linking Research and Practice to Improve Learning, 2013
This article discusses a number of significant developments in 3D holographic technology, its potential to revolutionize aspects of teaching and learning, and challenges of implementing the technology in educational settings.
Descriptors: Educational Technology, Computer Uses in Education, Computer Simulation, Program Implementation
Barreto, Daisyane; Orey, Michael – Educational Media and Technology Yearbook, 2013
Lately, the influence of digital technologies in people's daily lives has become unquestionable. Devices, such as computers and smartphones, are now part of individuals' interpersonal communication, work, entertainment, and even learning. Interestingly, learning with these technologies can occur on a formal basis, such as students using…
Descriptors: Educational Trends, Educational Technology, Instructional Design, Computer Simulation
Alexander, Bryan; Ashford-Rowe, Kevin; Barajas-Murphy, Noreen; Dobbin, Gregory; Knott, Jessica; McCormack, Mark; Pomerantz, Jeffery; Seilhamer, Ryan; Weber, Nicole – EDUCAUSE, 2019
For 17 years, the New Media Consortium convened panels of experts from higher education and posed three key questions for them to discuss: (1) What is on the five-year horizon for higher education institutions?; (2) Which trends and technology developments will drive educational change?; and (3) What are the critical challenges and how can we…
Descriptors: Higher Education, Technology Integration, Educational Technology, Technology Uses in Education
Koutromanos, George; Sofos, Alivisos; Avraamidou, Lucy – Educational Media International, 2015
This paper provides a review of the literature about the use of augmented reality in education and specifically in the context of formal and informal environments. It examines the research that has been conducted up to date on the use of those games through mobile technology devices such as mobile phones and tablets, both in primary and secondary…
Descriptors: Literature Reviews, Educational Games, Handheld Devices, Courseware
Rodrigues, Ricardo P.; Andrade, Saulo F.; Mantoani, Susimaire P.; Eifler-Lima, Vera L.; Silva, Vinicius B.; Kawano, Daniel F. – Journal of Chemical Education, 2015
Advances in, and dissemination of, computer technologies in the field of drug research now enable the use of molecular modeling tools to teach important concepts of drug design to chemistry and pharmacy students. A series of computer laboratories is described to introduce undergraduate students to commonly adopted "in silico" drug design…
Descriptors: Undergraduate Study, Chemistry, College Science, Pharmacology
Gonczi, Amanda; Maeng, Jennifer; Bell, Randy – Journal of Technology and Teacher Education, 2017
The purpose of this study was to characterize and compare 64 elementary science teachers' computer simulation use prior to and following professional development (PD) aligned with Innovation Adoption Theory. The PD highlighted computer simulation affordances that elementary teachers might find particularly useful. Qualitative and quantitative…
Descriptors: Elementary School Teachers, Faculty Development, Inquiry, Active Learning
Yoon, Susan; Anderson, Emma; Lin, Joyce; Elinich, Karen – Educational Technology & Society, 2017
Research on learning about science has revealed that students often hold robust misconceptions about a number of scientific ideas. Digital simulation and dynamic visualization tools have helped to ameliorate these learning challenges by providing scaffolding to understand various aspects of the phenomenon. In this study we hypothesize that…
Descriptors: Computer Simulation, Scientific Concepts, Concept Formation, Visualization
Sullivan, Sarah; Gnesdilow, Dana; Puntambekar, Sadhana; Kim, Jee-Seon – International Journal of Science Education, 2017
Physical and virtual experimentation are thought to have different affordances for supporting students' learning. Research investigating the use of physical and virtual experiments to support students' learning has identified a variety of, sometimes conflicting, outcomes. Unanswered questions remain about how physical and virtual experiments may…
Descriptors: Middle School Students, Mechanics (Physics), Science Instruction, Scientific Concepts
Hughes, Janette; Maas, Melanie – LEARNing Landscapes, 2017
In this article, we share an ethnographic case study of how we worked with a small group of marginalized grades 6, 7, and 8 students to both explore and create augmented reality (AR) to produce a class cookbook. We discuss how using AR helped students develop digital literacies skills and 21st century competencies, while at the same time,…
Descriptors: 21st Century Skills, Grade 6, Grade 7, Grade 8
Taljaard, Johann – Journal of Learning Design, 2016
This article reviews the literature on multi-sensory technology and, in particular, looks at answering the question: "What multi-sensory technologies are available to use in a science, technology, engineering, arts and mathematics (STEAM) classroom, and do they affect student engagement and learning outcomes?" Here engagement is defined…
Descriptors: STEM Education, Art Education, Multisensory Learning, Technology Uses in Education
Hollister, Jonathan M. – ProQuest LLC, 2016
This dissertation explores and describes the in-character and out-of-character information worlds and digital literacy practices of role-players, those that create and enact their characters' or avatars' stories, both within and outside of WildStar, a Massively Multiplayer Online Role-Playing Game (MMORPG) (Carbine Studios, 2015). Utilizing Jaeger…
Descriptors: Technological Literacy, Role Playing, Computer Games, Simulated Environment
Chazbeck, Bassel; Ayoubi, Zalpha – Journal of Education in Science, Environment and Health, 2018
The purpose of this research was to study the system of resources, the objectives of their use and the factors that affect the selection and integration of the different resources by Lebanese secondary physics teachers in their teaching in general and for teaching Electricity in particular. For this aim, a qualitative approach was used and the…
Descriptors: Foreign Countries, Secondary School Science, Secondary School Teachers, Physics
Katz, Meredith L.; Kress, Jeffrey S. – Journal of Jewish Education, 2018
This study investigates the Jewish history engagement for middle school students "playing" in the Jewish Court of All Time (JCAT), an online simulation of a current events court case with historical roots (http://jcat.icsmich.org). Through an online platform across several schools, students research and play historical and current…
Descriptors: Jews, History, Middle School Students, Computer Simulation
Wu, Po-Han; Hwang, Gwo-Jen; Yang, Mei-Ling; Chen, Chih-Hung – Interactive Learning Environments, 2018
Augmented reality (AR) offers potential advantages for intensifying environmental context awareness and augmenting students' experiences in real-world environments by dynamically overlapping digital materials with a real-world environment. However, some challenges to AR learning environments have been described, such as participants' cognitive…
Descriptors: Simulated Environment, Teaching Methods, Computer Simulation, Elementary School Students
Yang, Shizhou – International Journal of Virtual and Personal Learning Environments, 2018
Recently, Cosmopolitan English and Transliteracy won the 2018 Research Impact Award from the Conference on College Composition and Communication (CCCC), the largest international organization that specializes in the teaching and studies of composition. This recognition seems to signal a turn to transliteracy education, i.e., English writing…
Descriptors: Writing Instruction, Literacy, English (Second Language), Second Language Learning

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