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McAnany, Debbie – Canadian Journal of Learning and Technology, 2009
With the shift in numbers between Canadian-born students in the university classroom and the increased number of international students, it is a primary concern for instructors and instructional designers to know and understand learner characteristics in order to create effective instructional messages and materials. Recognizing how culture might…
Descriptors: Instructional Design, Cultural Pluralism, Learning Experience, Educational Experience
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Harris, La Verne Abe; Sadowski, Mary S.; Birchman, Judy A. – Engineering Design Graphics Journal, 2006
Kolb (2004) and others have defined learning style as a preference by which students learn and remember what they have learned. This presentation will include a summary of learning style research published in the "Engineering Design Graphics Journal" over the past 15 years on the topic of learning styles and graphics education. The…
Descriptors: Cognitive Style, Periodicals, Drafting, Measures (Individuals)
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Costa, G. B.; Gorak, M.; Melendez, B. S. – International Journal of Mathematical Education in Science & Technology, 2006
A small class of functions is described that easily lend themselves to two-dimensional and three-dimensional visualizations at the basic calculus level. The intended audience is those educators involved in the instruction of elementary calculus. This note is an educational piece that begins with the question: "What happens if a function defined on…
Descriptors: Educational Technology, Calculus, Mathematics Education, Visualization
Garofalo, Joe; Cory, Beth – NCSSSMST Journal, 2007
Mathematical knowledge can be categorized in different ways. One commonly used way is to distinguish between procedural mathematical knowledge and conceptual mathematical knowledge. Procedural knowledge of mathematics refers to formal language, symbols, algorithms, and rules. Conceptual knowledge is essential for meaningful understanding of…
Descriptors: Mathematics Education, Symbols (Mathematics), Mathematical Applications, Mathematics Instruction
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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
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Mzoughi, Taha; Herring, S. Davis; Foley, John T.; Morris, Matthew J.; Gilbert, Peter J. – Computers and Education, 2007
WebTOP is a three-dimensional, Web-based, interactive computer graphics system that helps instructors teach and students learn about waves and optics. Current subject areas include waves, geometrical optics, reflection and refraction, polarization, interference, diffraction, lasers, and scattering. Some of the topics covered are suited for…
Descriptors: Computer Graphics, Optics, Physics, Computer Uses in Education
Williams, Geoffrey – Technology Connection, 1995
Discusses desktop video, including its use as an educational tool; interactivity; teleconferencing; equipment requirements; the role of the TBC (time-based corrector) which adjusts incoming video signals and retimes them; creating graphics; transmitting live video over the Internet; Edit Decision List software; hardware requirements; and digital…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Networks, Computer Selection
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Milton, Sheri – Montessori Life, 1999
Presents a lesson developed for a Montessori Elementary Level II class using the Turtle Math program. Students used mathematics, geometry, and logical thinking to identify the basic formula for drawing stars with any desired number of points. (KB)
Descriptors: Classroom Techniques, Computer Graphics, Computer Uses in Education, Educational Technology
Pierce, Robyn; Stacey, Kaye; Ball, Lynda – Australian Mathematics Teacher, 2005
Digital photos and digital movies offer an excellent way of bringing real world situations into the mathematics classroom. The technologies surveyed here are feasible for everyday classroom use and inexpensive. Examples are drawn from the teaching of Cartesian coordinates, linear functions, ratio and Pythagoras' theorem using still images, and…
Descriptors: Mathematics Instruction, Computer Software, Computer Graphics, Educational Technology
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Landsburger, Joe – TechTrends: Linking Research and Practice to Improve Learning, 2006
This article presents an interview with Elizabeth Boling, aka Noel Wheeler, aka Skater Owens, aka EXB, editor of "TechTrends" magazine. EXB has edited AECT's bi-monthly peer-reviewed magazine since January 2003. She is also an associate professor in the Instructional Systems Technology department at Indiana University Bloomington (IUB),…
Descriptors: Editing, Periodicals, College Faculty, Interviews
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Hummell, Laura – Technology Teacher, 2006
Synectics is a creative problem-solving process developed by William J. J. Gordon and George Prince in the 1960s (Gordon, 1961). A result of Gordon and Prince observing brainstorming sessions that achieved varying levels of success, Synectics outlines the processes that people can use to help them overcome mental blocks while working on difficult…
Descriptors: Technology Education, Creative Thinking, Problem Solving, Teaching Methods
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Rice, John W. – Journal of Educational Multimedia and Hypermedia, 2007
Computer video games are an emerging instructional medium offering strong degrees of cognitive efficiencies for experiential learning, team building, and greater understanding of abstract concepts. As with other new media adopted for use by instructional technologists for pedagogical purposes, barriers to classroom implementation have manifested…
Descriptors: Computers, State Standards, Team Training, Experiential Learning
ChanLin, Lih-Juan – 1994
This paper reviews the literature pertinent to learning with graphics. The dual coding theory provides explanation about how graphics are stored and precessed in semantic memory. The level of processing theory suggests how graphics can be employed in learning to encourage deeper processing. In addition to dual coding theory and level of processing…
Descriptors: Attention, Cognitive Processes, Computer Assisted Instruction, Computer Graphics
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Gross, Ronald – Planning for Higher Education, 1975
The twelfth in a series of profiles documenting experiences with the use of instructional technology describes how the New York Institute of Technology focuses technology toward driving down tuition and thereby attracting students. (Author/MLF)
Descriptors: Animation, Autoinstructional Aids, Computer Assisted Instruction, Computer Graphics
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Bradshaw, W. T. – International Journal of Mathematical Education in Science and Technology, 1974
Descriptors: Architectural Education, Computer Graphics, Computer Oriented Programs, Computers
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