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Fleischmann, Katja – Journal of Learning Design, 2013
Since the introduction of digital media, design education has been challenged by the ongoing advancement of technology. Technological change has created unprecedented possibilities for designers to engage in the broadening realm of interactive digital media. The increasing sophistication of interactivity has brought a complexity which needs to be…
Descriptors: Educational Technology, Design, Technological Advancement, Information Technology
Cyphert, Dale; Wurtz, M. Susan; Duclos, Leslie K. – Business Communication Quarterly, 2013
As business organizations grow increasingly virtual, traditional principles of organizational communication require examination and modification. This article considers the curricular implications of the growing business uses of virtual world technology through three different lenses--students as employee-users, students as strategic designers and…
Descriptors: Virtual Classrooms, Computer Mediated Communication, Educational Technology, Computer Simulation
Kuo, Ming-Shiou; Chuang, Tsung-Yen – International Journal of Distance Education Technologies, 2013
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…
Descriptors: Design, Cognitive Processes, Thinking Skills, Creativity
Lai, Hsin-Chih; Chang, Chun-Yen; Li, Wen-Shiane; Fan, Yu-Lin; Wu, Ying-Tien – British Journal of Educational Technology, 2013
This study presents an m-learning method that incorporates Integrated Quick Response (QR) codes. This learning method not only achieves the objectives of outdoor education, but it also increases applications of Cognitive Theory of Multimedia Learning (CTML) (Mayer, 2001) in m-learning for practical use in a diverse range of outdoor locations. When…
Descriptors: Outdoor Education, Teaching Methods, Educational Technology, Technology Uses in Education
Jackson, Alexander T.; Brummel, Bradley J.; Pollet, Cody L.; Greer, David D. – Educational Technology Research and Development, 2013
This research examined the effect that a relatively new Computer Supported Collaborative Learning (CSCL) device, specifically an interactive tabletop, has on elementary students' attitudes toward collaborative technologies, mathematical achievement, and the gender gap in mathematics. Prior research has shown many positive effects of CSCL…
Descriptors: Computer Interfaces, Educational Technology, Instructional Effectiveness, Student Attitudes
Roulston, Stephen – International Research in Geographical and Environmental Education, 2013
A number of studies suggest that integrating Geographical Information Systems (GIS) into Geography teaching in schools has been and is challenging, and it seems that much of the early promise for the technology supporting learning in Geography has not been realised. This paper examines the progress made in Northern Ireland in implementing GIS in…
Descriptors: Access to Computers, Educational Technology, Evidence, Secondary School Teachers
Triantafyllakos, George; Palaigeorgiou, George; Tsoukalas, Ioannis A. – Computers & Education, 2011
In this paper, we present a framework for the development of collaborative design games that can be employed in participatory design sessions with students for the design of educational applications. The framework is inspired by idea generation theory and the design games literature, and guides the development of board games which, through the use…
Descriptors: Computer Software, Social Influences, Instructional Design, Cooperative Learning
Witney, Debbie; Smallbone, Teresa – Innovations in Education and Teaching International, 2011
Dissatisfaction with the quality of student group work, in terms of content and process, from both academics and students, is a constant challenge to the development of appropriate teaching, learning and assessment strategies. Developments in Web 2.0 technology could potentially offer a solution. This paper explores the experience of full-time…
Descriptors: Foreign Countries, Undergraduate Students, Cooperative Learning, Student Attitudes
Dickens, Harry; Churches, Andrew – Corwin, 2011
This first book in a three-book series offers a wealth of strategies for integrating 40 of the most effective applications--or apps--for the iPad, iPod Touch, and iPhone into K-12 classrooms to cultivate 21st century fluencies. The authors show how to use them to enhance teaching and learning and to address curricular objectives in an engaging,…
Descriptors: High School Students, Educational Technology, Computer Software, Handheld Devices
Schneiter, Kady – Teaching Statistics: An International Journal for Teachers, 2011
This article describes an investigation of Buffon's coin problem and related problems with the aid of an applet. The problems are accessible at a variety of grade levels and facilitate making connections between geometry and probability.
Descriptors: Geometry, Probability, Statistics, Mathematical Concepts
Haithcox-Dennis, Melissa – American Journal of Health Education, 2011
More and more, health education specialists are integrating technology into their work. Whereas most are familiar with social media sites like Facebook, Twitter and LinkedIn, one relatively new form of social media, location based services (LBS), may be less familiar. Developed in 2000, LBS are software applications that are accessible from a…
Descriptors: Health Education, Interpersonal Relationship, Specialists, Educational Technology
Zhao, Dongsheng – International Journal of Mathematical Education in Science and Technology, 2011
An outbox of a quadrilateral is a rectangle such that each vertex of the given quadrilateral lies on one side of the rectangle and different vertices lie on different sides. We first investigate those quadrilaterals whose every outbox is a square. Next, we consider the maximal outboxes of rectangles and those quadrilaterals with perpendicular…
Descriptors: Geometric Concepts, Calculus, Mathematics Instruction, Mathematical Logic
Borthwick, Kate, Ed.; Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2017
The 25th European Association of Computer-Assisted Language Learning (EUROCALL) conference was hosted by Modern Languages and Linguistics at the University of Southampton, in the United Kingdom, from the 23rd to the 26th of August 2017. The theme of the conference was "CALL in a climate of change." The theme encompassed the notion of how…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Conferences (Gatherings)
Tang, Stephen; Hanneghan, Martin – Journal of Interactive Learning Research, 2011
Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…
Descriptors: Computer Software, Educational Technology, Teaching Methods, Computer Uses in Education
Feng, Mingyu, Ed.; Käser, Tanja, Ed.; Talukdar, Partha, Ed. – International Educational Data Mining Society, 2023
The Indian Institute of Science is proud to host the fully in-person sixteenth iteration of the International Conference on Educational Data Mining (EDM) during July 11-14, 2023. EDM is the annual flagship conference of the International Educational Data Mining Society. The theme of this year's conference is "Educational data mining for…
Descriptors: Information Retrieval, Data Analysis, Computer Assisted Testing, Cheating

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