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Fabio Nascimbeni; Daniel Burgos; James Brunton; Ulf-Daniel Ehlers – Open Learning, 2024
Despite the recognition of the benefits that can be achieved through the use of Open Educational Resources (OER) and, more broadly, Open Educational Practices (OEP), there has been little research on the competences that are needed to enable educators to utilise such practices. To contribute to closing this gap, this paper presents a framework of…
Descriptors: Open Educational Resources, Teaching Methods, Competence, Educational Technology
Brandon Mattalo – Journal of Legal Studies Education, 2024
While it is important to research the negative impact of generative artificial intelligence on academic integrity, academics should focus most of their efforts on the opportunities these technologies present for improving pedagogical practices. In this note, I attempt to flip the narrative from one of fear to one of opportunity. I suggest that…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Technology Integration
Susan Boyd; Liza Bondurant; Annalise Johnson – Mathematics Teacher: Learning and Teaching PK-12, 2024
Building activities can be used any time in the school year in mathematics classes to promote problem solving, perseverance, and to develop students' spatial thinking. Spatial visualization skills are the "ability to mentally manipulate, rotate, twist, or invert a pictorially presented stimulus object." The authors were guided by the…
Descriptors: Mathematics Instruction, Puzzles, Manipulative Materials, Visualization
Orhun Türker; Ayse Derya Kahraman – Turkish Online Journal of Educational Technology - TOJET, 2024
Artificial intelligence is a popular technology that affects many fields today. Its impact is noticeable daily, especially in education, design, and other essential areas. This technology, which stands out with the convenience it creates for users and its help in organizing the workflow, will play a critical role in our lives in the future. This…
Descriptors: Artificial Intelligence, Educational Technology, Educational Innovation, Computer Software
Dana Opre; Camelia ?erban; Andreea Ve?can; Romi?a Iucu – Active Learning in Higher Education, 2024
In recent years, the use of information technology to promote active learning in higher education has raised great interest. Teachers are continuously challenged to identify new research-informed approaches and educational practices for supporting students to actively learn and apply their knowledge. The present study tests the effects on…
Descriptors: Active Learning, Computer Assisted Instruction, Educational Technology, Outcomes of Education
Sajjad Farashi; Saeid Bashirian; Ensiyeh Jenabi; Katayoon Razjouyan – International Journal of Developmental Disabilities, 2024
Background: People with autism spectrum disorder (ASD) have difficulties recognizing emotions. Studies showed that virtual reality (VR) and computerized training programs might be used as potential tools for enhancing emotion recognition in such people. However, some inconsistencies were observed between the studies. Objective: In the current…
Descriptors: Computer Simulation, Training, Emotional Response, Autism Spectrum Disorders
Jordan M. Renna; Katelyn B. Sondereker; Christopher L. Cors; Sara N. Chaszeyka; Kristin N. Keenan; Michael R. Corigliano; Lindsey A. Milgrom; Jessica R. Onyak; Edward J. Hamad; Maureen E. Stabio – Anatomical Sciences Education, 2024
The reconstruction of two-dimensional (2D) slices to three-dimensional (3D) digital anatomical models requires technical skills and software that are becoming increasingly important to the modern anatomist, but these skills are rarely taught in undergraduate science classrooms. Furthermore, learning opportunities that allow students to…
Descriptors: Anatomy, Undergraduate Students, Science Instruction, Models
Nirmal Chathuranga; Pasindu Dissanayake; Naduni Gunawardane – Education and Information Technologies, 2024
The purpose of this study is to determine the benefits of online learning among undergraduate students at a specific university and to investigate whether there are any differences in perception based on gender. A total of 477 participants completed structured questionnaires, and descriptive statistics were used to analyze the data. The…
Descriptors: Foreign Countries, Online Courses, Program Effectiveness, Undergraduate Students
Chioma Udeozor; Fernando Russo Abegão; Jarka Glassey – British Journal of Educational Technology, 2024
Digital games (DGs) have the potential to immerse learners in simulated real-world environments that foster contextualised and active learning experiences. These also offer opportunities for performance assessments by providing an environment for students to carry out tasks requiring the application of knowledge and skills learned in the…
Descriptors: Educational Technology, Computer Assisted Testing, Game Based Learning, Test Construction
Paul Atkinson; Tim Flanagan – Studies in Philosophy and Education, 2024
The digital humanities have developed in concert with online systems that increase the accessibility and speed of learning. Whereas previously students were immersed in the fluidity of campus life, they have become suspended and drawn-into various streams and currents of digital pedagogy, which articulate new forms of epistemological movement,…
Descriptors: Humanities, Electronic Learning, Educational Technology, Technology Uses in Education
Xinguang Jiang; Jie Xu; Xianlong Xu – Education and Information Technologies, 2024
With the rapid development of digital technology, the current field of digital technology in vocational education around the world is ready to or has already entered the digital transformation stage. China, as an emerging force among developing countries, is diligently striving to catch up in this particular domain. As such, this study aspires for…
Descriptors: Foreign Countries, Vocational Education, Educational Technology, Technology Uses in Education
Sylena Marie Measles – ProQuest LLC, 2024
This qualitative, exploratory dissertation aimed to describe how accessibility, usability, and cognitive load experts explained and experienced the usability and accessibility aspects of the LT department's website pages, information, and digital links. A usability, accessibility, and cognitive load manual examination was conducted with four…
Descriptors: Usability, Access to Information, Cognitive Processes, Difficulty Level
Noah Glaser; Charles Thull; Matthew Schmidt; Alice Tennant; Jewoong Moon; Cannon Ousley – Journal of Autism and Developmental Disorders, 2024
This systematic literature review discusses the use of spherical video-based virtual reality (SVVR) as a training and therapy intervention for autistic individuals. The authors emphasize the need for an evidence-based framework with guidelines and design considerations to help developers and educators tailor SVVR to the diverse needs of autistic…
Descriptors: Autism Spectrum Disorders, Literature Reviews, Computer Simulation, Intervention
Ricky Lam – Multilingual Matters, 2024
This book explains both the theory and practice of e-Portfolio pedagogy and assessment in second and foreign language classroom contexts. The author addresses how e-Portfolios can help instructors make the most of the challenges and opportunities by the continuation of online and blended classrooms in post-pandemic education, and how students…
Descriptors: Electronic Publishing, Portfolios (Background Materials), Portfolio Assessment, Second Language Instruction
Ademola Olatide Olaniyan; Afam Uzorka – International Journal of Technology in Education and Science, 2024
This study explores the function of leadership in supporting faculty professional development for technology integration in educational institutions. Key themes about the role of leadership in fostering successful technology integration were identified through qualitative analysis of semi-structured interviews with 125 participants, including…
Descriptors: Leadership, Role, Technology Integration, Faculty Development