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Santos, Marc Ericson C.; Chen, Angie; Taketomi, Takafumi; Yamamoto, Goshiro; Miyazaki, Jun; Kato, Hirokazu – IEEE Transactions on Learning Technologies, 2014
Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-school, grade school, and high school) educational settings. We reviewed the applications intended to complement traditional curriculum materials for K-12. We found 87 research articles on augmented reality learning experiences (ARLEs) in the IEEE Xplore…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Meta Analysis
Carter, Deb; Crichton, Susan – Educational Media International, 2014
The overarching questions guiding this interprofessional design-based research study are: (1) How might a suite of assessment tools help K-7 educators visualize learning in their classrooms and (2) How might these visualization approaches inform K-7 educators' changes in classroom assessment? Recognized by their administrators as having…
Descriptors: Student Evaluation, Formative Evaluation, Computer Uses in Education, Elementary School Teachers
Lessons Learnt from and Sustainability of Adopting a Personal Learning Environment & Network (Ple&N)
Tsui, Eric; Sabetzadeh, Farzad – International Association for Development of the Information Society, 2014
This paper describes the feedback from the configuration and deployment of a Personal Learning Environment & Network (PLE&N) tool to support peer-based social learning for university students and graduates. An extension of an earlier project in which a generic and PLE&N was deployed for all learners, the current PLE&N is a…
Descriptors: Educational Environment, Social Networks, Individual Needs, Knowledge Management
Stamper, John C.; Lomas, Derek; Ching, Dixie; Ritter, Steve; Koedinger, Kenneth R.; Steinhart, Jonathan – International Educational Data Mining Society, 2012
Traditional experimental paradigms have focused on executing experiments in a lab setting and eventually moving successful findings to larger experiments in the field. However, data from field experiments can also be used to inform new lab experiments. Now, with the advent of large student populations using internet-based learning software, online…
Descriptors: Internet, Feedback (Response), Computer Software, Data Collection
Fonkert, Karen L. – ProQuest LLC, 2012
This study analyzes the nature of student interaction and discourse in an environment that includes the use of Java-based, curriculum-embedded mathematical software. The software "CPMP-Tools" was designed as part of the development of the second edition of the "Core-Plus Mathematics" curriculum. The use of the software on…
Descriptors: High School Students, Secondary School Mathematics, Mathematics Instruction, Computer Software
Kaur, Harpreet; Sinclair, Nathalie – North American Chapter of the International Group for the Psychology of Mathematics Education, 2012
This paper examines the effect of the use of dynamic geometry environments on children's thinking about angle. Using a driving angle model in Sketchpad, kindergarten children were able to develop an understanding of angle as "turn," that is, of angle as describing an amount of turn. Gestures and motion played an important role in their…
Descriptors: Educational Technology, Technology Uses in Education, Geometry, Mathematics Instruction
Rubin, David M.; Richards, Christopher L.; Keene, Penelope A. C.; Paiker, Janice E.; Gray, A. Rosemary T.; Herron, Robyn F. R.; Russell, Megan J.; Wigdorowitz, Brian – Advances in Health Sciences Education, 2012
A course in system dynamics has been included in the first year of our university's six-year medical curriculum. System Dynamics is a discipline that facilitates the modelling, simulation and analysis of a wide range of problems in terms of two fundamental concepts viz. rates and levels. Many topics encountered in the medical school curriculum,…
Descriptors: Medical Education, Fundamental Concepts, Medical Students, Medical Schools
Saka, Arzu – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study is to develop a new approach and assess the application for the science and technology student-teachers to gain varied laboratory methods in science and technology teaching. It is also aimed to describe the computer-assisted POE application in the subject of "Photosynthesis-Light" developed in the context of…
Descriptors: Educational Technology, Teaching Methods, Botany, Interviews
Cahir, Jayde; Huber, Elaine; Handal, Boris; Dutch, Justin; Nixon, Mark – Youth Studies Australia, 2012
Students are most likely to drop out of university when first attending. This article analyses the use of technology in supporting the transition process of "first time" university students enrolled in a second-year accounting course. Study-MATE, a study skills program utilising the university's learning management system (LMS)--Blackboard, Google…
Descriptors: Management Systems, Study Skills, Educational Technology, College Freshmen
Gould, S. Louise – Mathematics Teacher, 2012
Many students at all levels--from middle school to graduate programs for in-service teachers--struggle with visualizing three-dimensional shapes. Many also are challenged to locate appropriate centers of rotation, placement of lines of symmetry, and translation vectors for transformations on the plane. Hands-on experience helps with these…
Descriptors: Geometry, Preservice Teachers, Mathematics Instruction, Geometric Concepts
Alcoholado, C.; Nussbaum, M.; Tagle, A.; Gomez, F.; Denardin, F.; Susaeta, H.; Villalta, M.; Toyama, K. – Journal of Computer Assisted Learning, 2012
Single Display Groupware (SDG) allows multiple people in the same physical space to interact simultaneously over a single communal display through individual input devices that work on the same machine. The aim of this paper is to show how SDG can be used to improve the way resources are used in schools, allowing students to work simultaneously on…
Descriptors: Foreign Countries, Educational Technology, Computer Peripherals, Computer Software
Jyothi, Sujana; McAvinia, Claire; Keating, John – Computers & Education, 2012
Much research in recent years has focused on the introduction of virtual learning environments (VLEs) to universities, documenting practice, and sharing experience ([2], [9], [45] and [58]). Attention has been directed towards the importance of online dialogue for learning as a defining feature of the VLE. Communicative tools are an important…
Descriptors: Constructivism (Learning), Computer Mediated Communication, Research Methodology, Computer Software
Ramaswami, Rama – Campus Technology, 2009
Digital lecture capture and broadcast solutions have been around for only about 10 years, but are poised for healthy growth. Frost & Sullivan research analysts estimate that the market (which amounts to $25 million currently) will quadruple by 2013. It's still dominated by a few key players, however: Sonic Foundry holds a hefty 40 percent-plus…
Descriptors: Computer Software, Lecture Method, Vendors, Costs
Hartness, Seajae Calvin – ProQuest LLC, 2011
Repeated Reading is a common reading intervention that has been used to help students read fluently since 1979. There are many variations of Repeated Reading that have been investigated and found to be effective. However, there is a relative research deficit on the effectiveness of software programs for administering Repeated Reading. This…
Descriptors: Early Intervention, Program Effectiveness, Internet, Reading
Using Game Theory Techniques and Concepts to Develop Proprietary Models for Use in Intelligent Games
Christopher, Timothy Van – ProQuest LLC, 2011
This work is about analyzing games as models of systems. The goal is to understand the techniques that have been used by game designers in the past, and to compare them to the study of mathematical game theory. Through the study of a system or concept a model often emerges that can effectively educate students about making intelligent decisions…
Descriptors: Game Theory, Educational Games, Artificial Intelligence, Models

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