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The Effectiveness of the Chemistry Problem Based Learning (PBL) via FB among Pre-University Students
Sunar, Mohd Shahir Mohamed; Shaari, Ahmad Jelani – Journal of Education and e-Learning Research, 2017
The impact of social media, such as Facebook in various fields including education is undeniable. The main objective of this study is to examine the effect of the interaction between students' learning styles and learning approaches on their achievements in the chemistry subject using the Problem-Based Learning (PBL) method through Facebook. The…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Problem Based Learning
Aronis, Alexis – Themes in Science and Technology Education, 2016
Previous studies report the involvement of the use of video in the frameworks of problem-based learning (PBL), case-based learning, and project-based learning. This systematic literature review, through two research questions, explores the positive influence of the use of video in those instructional methods, and, while focusing on PBL, identifies…
Descriptors: Literature Reviews, Audiovisual Aids, Technology Uses in Education, Problem Based Learning
Straub, Jeremy – Journal of Educational Technology Systems, 2014
The development of software for spacecraft represents a particular challenge and is, in many ways, a worst case scenario from a design perspective. Spacecraft software must be "bulletproof" and operate for extended periods of time without user intervention. If the software fails, it cannot be manually serviced. Software failure may…
Descriptors: Comparative Analysis, Computer Software, Computer Science Education, Educational Technology
Jarvis, Daniel – Teacher Development, 2016
The RE4MUL8 Project involved the creation of an online/mobile resource for Intermediate Division (Grade 7 and 8) teachers of mathematics. This resource showcases video documentaries of seven key mathematics topic lessons (fractions, integers, proportional reasoning, composite shapes and solids, solving equations, and, patterning and algebraic…
Descriptors: Foreign Countries, Grade 7, Grade 8, Mathematics Instruction
Capraro, Robert M.; Barroso, Luciana R.; Nite, Sandra; Rice, Devyn; Lincoln, Yvonna; Young, Jamaal; Young, Jemimah – International Journal of Education in Mathematics, Science and Technology, 2018
STEM disciplinary language is a necessary component for STEM success. It can be developed through experiences and attention to the development of STEM activities that are rich in language and can be acquired through practical experiences and systematic practice. Secondary students participated in an informal STEM summer camp where they learned to…
Descriptors: STEM Education, Language Usage, Vocabulary, Secondary School Students
Hunter, William J. – College Quarterly, 2015
In the first piece in this series ("Teaching for Engagement: Part 1: Constructivist Principles, Case-Based Teaching, and Active Learning"), William Hunter sought to make the case that a wide range of teaching methods (e.g., case-based teaching, problem-based learning, anchored instruction) that share an intellectual grounding in…
Descriptors: Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique)
Liu, Min; Horton, Lucas; Lee, Jaejin; Kang, Jina; Rosenblum, Jason; O'Hair, Matthew; Lu, Chu-Wei – Interdisciplinary Journal of Problem-based Learning, 2014
This paper describes the design and development process used to create Alien Rescue, a multimedia-enhanced learning environment that supports problem-based learning (PBL) in middle school science. The goal of the project is to further our understandings of technology, pedagogy, and instructional theories as they relate to the application of PBL…
Descriptors: Middle School Students, Science Instruction, Problem Based Learning, Multimedia Instruction
Kapralos, Bill; Fisher, Stephanie; Clarkson, Jessica; van Oostveen, Roland – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to describe a novel undergraduate course on serious game design and development that integrates both game and instructional design, thus providing an effective approach to teaching serious game design and development. Very little effort has been dedicated to the teaching of proper serious game design and…
Descriptors: Design, Instructional Design, Teaching Methods, Video Technology
Duran, M. J.; Barrero, F.; Pozo-Ruz, A.; Guzman, F.; Fernandez, J.; Guzman, H. – IEEE Transactions on Education, 2013
Wind energy conversion systems (WECS) nowadays offer an extremely wide range of topologies, including various different types of electrical generators and power converters. Wind energy is also an application of great interest to students and with a huge potential for engineering employment. Making WECS the main center of interest when teaching…
Descriptors: Energy Conservation, Environmental Education, Natural Resources, Science Education
Haynes, Ray K.; Cho, Yonjoo – Educational Media and Technology Yearbook, 2013
This chapter features Indiana University's Instructional Systems Technology (IST) department. It highlights current theory and research that form the basis of improving learning and performance in diverse contexts. The contributions of professors Boling, Bonk, Brush, Cho, Frick, Glazewski, Haynes, and Reigeluth underscore IST's past, present, and…
Descriptors: Universities, Departments, Schools of Education, College Faculty
Chen, Ruth – Psychology Learning and Teaching, 2016
Problem-based learning (PBL) courses have historically been situated in physical classrooms involving in-person interactions. As online learning is embraced in higher education, programs that use PBL can integrate online platforms to support curriculum delivery and facilitate student engagement. This report describes student perspectives of the…
Descriptors: Problem Based Learning, Cognitive Processes, Difficulty Level, Electronic Learning
Spector, J. Michael; Ifenthaler, Dirk; Sampson, Demetrios; Yang, Lan; Mukama, Evode; Warusavitarana, Amali; Dona, Kulari Lokuge; Eichhorn, Koos; Fluck, Andrew; Huang, Ronghuai; Bridges, Susan; Lu, Jiingyan; Ren, Youqun; Gui, Xiaoqing; Deneen, Christopher C.; San Diego, Jonathan; Gibson, David C. – Educational Technology & Society, 2016
This paper is based on the deliberations of the Assessment Working Group at EDUsummIT 2015 in Bangkok, Thailand. All of the members of Thematic Working Group 5 (TWG5) have contributed to this synthesis of potentials, concerns and issues with regard to the role of technology in assessment as, for and of learning in the 21st century. The group…
Descriptors: Formative Evaluation, Foreign Countries, Summative Evaluation, Feedback (Response)
Gould, Kathleen; Sadera, William – International Journal on E-Learning, 2015
The intent of problem-based learning (PBL) is to increase student motivation to learn, to promote critical thinking and to teach students to learn with complexity. PBL encourages students to understand that there are no straightforward answers and that problem solutions depend on context. This paper discusses the experience of undergraduate health…
Descriptors: Problem Based Learning, Student Motivation, Learning Motivation, Critical Thinking
Jang, Eunice Eunhee; Lajoie, Susanne P.; Wagner, Maryam; Xu, Zhenhua; Poitras, Eric; Naismith, Laura – Journal of Educational Computing Research, 2017
Technology-rich learning environments (TREs) provide opportunities for learners to engage in complex interactions involving a multitude of cognitive, metacognitive, and affective states. Understanding learners' distinct learning progressions in TREs demand inquiry approaches that employ well-conceived theoretical accounts of these multiple facets.…
Descriptors: Educational Technology, Technology Uses in Education, Simulation, Patients
Wasko, Christopher – TechTrends: Linking Research and Practice to Improve Learning, 2013
Augmented reality (AR) enhanced learning environments have been designed to teach a variety of subjects by having learners act like professionals in the field as opposed to students in a classroom. The environments, grounded in constructivist and situated learning theories, place students in a meaningful, non-classroom environment and force them…
Descriptors: Handheld Devices, Computer Software, Student Attitudes, Constructivism (Learning)

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