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Buggey, Tom; Ogle, Lindsey – Psychology in the Schools, 2012
Video self-modeling (VSM) first appeared on the psychology and education stage in the early 1970s. The practical applications of VSM were limited by lack of access to tools for editing video, which is necessary for almost all self-modeling videos. Thus, VSM remained in the research domain until the advent of camcorders and VCR/DVD players and,…
Descriptors: Video Technology, Modeling (Psychology), Distance Education, Computer Software
DeNisco, Alison – District Administration, 2012
Students taking the "How to Make (Almost) Anything" class at Mahtomedi High School in Mahtomedi, Minn. can literally make almost anything--from chess pieces to cups to chairs, and DVD cases to clocks to lampshades--right in their classroom. And besides getting a daily dose of amazement, these students are making history in the first…
Descriptors: Enrollment, Engineering Education, Engineering, Public Schools
Bruno, F. B.; Silva, T. L. K.; Silva, R. P.; Teixeira, F. G. – Campus-Wide Information Systems, 2012
Purpose: The purpose of this paper is to propose a web-based tool that enables the development and provision of learning designs and its reuse and re-contextualization as generative learning objects, aimed at developing educational materials. Design/methodology/approach: The use of learning objects can facilitate the process of production and…
Descriptors: Foreign Countries, Instructional Materials, Material Development, Concept Mapping
Wasson, Barbara; Vold, Vibeke – Internet and Higher Education, 2012
Today's youth thrive in informal participatory communities where they not only consume but also act as contributors or producers. Through active participation they develop new media skills encompassing cultural competencies and social skills. In a participatory culture of learning, students' active contributions to their learning are stressed and…
Descriptors: Feedback (Response), Peer Evaluation, Interpersonal Competence, Student Participation
Shaffer, Steven C. – Online Journal of Distance Learning Administration, 2012
Assessment is an important part of distance education (DE). As class sizes get larger and workloads increase, the IT infrastructure and processes used for DE assessments become more of an issue. Using the BS ISO/IEC 23988:2007 Standard for the use of technology in the delivery of assessments as a guide, this paper describes a rational approach to…
Descriptors: Distance Education, Educational Technology, Disadvantaged, Quality Assurance
Guven, Bulent – Australasian Journal of Educational Technology, 2012
This study examines the effect of dynamic geometry software (DGS) on students' learning of transformation geometry. A pre- and post-test quasi-experimental design was used. Participants in the study were 68 eighth grade students (36 in the experimental group and 32 in the control group). While the experimental group students were studying the…
Descriptors: Experimental Groups, Control Groups, Quasiexperimental Design, Achievement Tests
Welsh, Katharine E.; France, Derek; Whalley, W. Brian; Park, Julian R. – Journal of Geography in Higher Education, 2012
This resource paper provides guidance for staff and students on the potential educational benefits, limitations and applications of geotagging photographs. It also offers practical advice for geotagging photographs in a range of fieldwork settings and reviews three free smartphone applications (apps) for geotagging photographs (Flickr, Evernote…
Descriptors: Educational Benefits, Educational Technology, Field Experience Programs, Field Studies
Motz, Benjamin A.; James, Karin H.; Busey, Thomas A. – Advances in Physiology Education, 2012
Despite a profusion of popular misinformation about the left brain and right brain, there are functional differences between the left and right cerebral hemispheres in humans. Evidence from split-brain patients, individuals with unilateral brain damage, and neuroimaging studies suggest that each hemisphere may be specialized for certain cognitive…
Descriptors: Teaching Methods, Neurology, Brain, Visual Stimuli
Subrahmaniyan, Neeraja; Krishnaswamy, Swetha; Chowriappa, Ashirwad; Srimathveeravalli, Govindarajan; Bisantz, Ann; Shriber, Linda; Kesavadas, Thenkurussi – Journal of Interactive Learning Research, 2012
Research has shown that children with learning disabilities exhibit considerable challenges with visual motor integration. While there are specialized Occupational Therapy interventions aimed at visual motor integration, computer games and virtual toys have now become increasingly popular, forming an integral part of children's learning and play.…
Descriptors: Learning Disabilities, Educational Technology, Feedback (Response), Computer Software
Unal-Colak, Figen; Ozan, Ozlem – Turkish Online Journal of Distance Education, 2012
Animated agents are electronic agents that interact with learners through voice, visuals or text and that carry human-like characteristics such as gestures and facial expressions with the purpose of creating a social learning environment, and provide information and guidance and when required feedback and motivation to students during their…
Descriptors: Socialization, Feedback (Response), Computer Software, Academic Achievement
Koklu, Oguz; Topcu, Abdullah – International Journal of Mathematical Education in Science and Technology, 2012
Pre-existing misconceptions are serious impediments to learning in mathematics. Means for detecting and correcting them have received much attention in the literature of educational research. Dynamic geometry software has been tried at different grade levels. This quasi-experimental study investigates the effect of Cabri-assisted instruction on…
Descriptors: Secondary School Students, Geometry, Control Groups, Experimental Groups
Cheung, Alan C. K.; Slavin, Robert E. – Center for Research and Reform in Education, 2011
The present review examines research on the effects of technology use on reading achievement in K-12 classrooms. Unlike previous reviews, this review applies consistent inclusion standards to focus on studies that met high methodological standards. In addition, methodological and substantive features of the studies are investigated to examine the…
Descriptors: Foreign Countries, Evidence, Elementary Secondary Education, Reading Achievement
Rhine, Steve; Bailey, Mark – Journal of Technology and Teacher Education, 2011
In search of strategies for increasing their pre-service teachers' thoughtful engagement with content and in an effort to model connection between choice of technology and pedagogical goals, the authors utilized collaborative software during class time. Collaborative software allows all students to write simultaneously on a single collective…
Descriptors: Discussion, Blended Learning, Computer Software Evaluation, Video Technology
Joglar, Nuria; Martin, Diego; Colmenar, J. Manuel; Martinez, Ivan; Hidalgo, J. Ignacio – Interactive Technology and Smart Education, 2010
Purpose: This paper aims to describe the activities designed and conducted with primary school, secondary school and university students to study the integration of alternative assessment and self-assessment online tools in mathematics courses using iTest. iTest is an educational software tool born to support the continuous evaluation system…
Descriptors: Foreign Countries, Alternative Assessment, Computer Assisted Instruction, Computer Software
Chow, Meyrick; Chan, Lawrence – Computers & Education, 2010
Information technology (IT) has the potential to improve the clinical learning environment. The extent to which IT enhances or detracts from healthcare professionals' role performance can be expected to affect both student learning and patient outcomes. This study evaluated nursing students' satisfaction with a novel compartmental Picture…
Descriptors: Nursing Students, Nursing Education, Visualization, Biomedicine

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