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Abeywardena, Ishan Sudeera – Journal of Learning for Development, 2017
With the rise of OER and multimedia such as YouTube videos, many academic institutions are becoming mindful of the richness they bring into the teaching and learning process. Given that multimedia resources cannot be directly integrated into printed material, the only available alternative is to print hyperlinks, which teachers and learners can…
Descriptors: Telecommunications, Social Media, Educational Technology, Technology Uses in Education
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Ahn, Jeong Yong; Mun, Gil Seong; Han, Kyung Soo; Choi, Sook Hee – Education and Information Technologies, 2017
As higher education increasingly relies on e-learning, the need for tools that will allow teachers themselves to develop effective e-learning objects as simply and quickly as possible has also been increasingly recognized. This article discusses the design and development of a novel tool, Enook (Evolutionary note book), for creating activity-based…
Descriptors: Higher Education, Programming, Electronic Learning, Educational Technology
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Budiyanto, Cucuk Wawan; Shahbodin, Faaizah; Khoirul Umam, Muhammad Ulin; Isnaini, Ratih; Rahmawati, Anayanti; Widiastuti, Indah – Online Submission, 2021
Technology and smart devices have become ubiquitous staples in every aspect of human life. Given the rise of computation in everyday life, introducing technology to early childhood students requires exposure to logical thinking and problem-solving skills through programming approaches or computational thinking. This research addresses an inquiry…
Descriptors: Technology Uses in Education, Educational Technology, Parent Participation, Student Participation
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Broley, Laura; Caron, France; Saint-Aubin, Yvan – International Journal of Research in Undergraduate Mathematics Education, 2018
In response to a recent Canada-wide survey, where it was found that mathematicians use computer programming much less in their teaching than in their research, an exploratory study involving 14 Canadian mathematicians sought to gain a deeper understanding of the place of programming in both contexts. To capture the differences in the degree of…
Descriptors: Foreign Countries, Professional Personnel, Mathematics, Teaching Methods
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Giannakoulas, Andreas; Xinogalos, Stelios – Education and Information Technologies, 2018
Educational games are increasingly used in informal and formal educational settings for promoting active learning and gaining students' interest in cognitively demanding subjects, such as programming. However, empirical studies that investigate the true impact of educational games on teaching and learning programming, especially to small aged…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Video Games
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Reichert, Janice Teresinha; Barone, Dante Augusto Couto; Kist, Milton – EURASIA Journal of Mathematics, Science and Technology Education, 2020
The article highlights and discusses aspects about the initial perceptions of Computational Thinking of a group of Mathematics teachers in K-12, estimates the contributions of a continuing education course on the subject and addresses possible changes in the participants' way of teaching. The case study was conducted through continuing education…
Descriptors: Foreign Countries, Computation, Thinking Skills, Mathematics Teachers
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Luik, Piret; Feklistova, Lidia; Lepp, Marina; Tõnisson, Eno; Suviste, Reelika; Gaiduk, Maria; Säde, Merilin; Palts, Tauno – Education and Information Technologies, 2019
There are millions of MOOC participants who vary in gender, age, educational level, employment status, intentions, etc. Although MOOC participants' characteristics have been studied, there is still a lack of knowledge of the divergence between the participants and completers of MOOCs with different levels of difficulty. The term 'level of…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
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Grover, Shuchi; Jackiw, Nicholas; Lundh, Patrik – Computer Science Education, 2019
Background and Context: Learners struggle with conceptual understanding of introductory programming concepts such as variables, expressions, and loops. Objective: We examine whether and how designed activities for conceptual exploration support preliminary engagement with and learning of foundational and often hard-to-grasp programming concepts…
Descriptors: Middle School Students, Concept Formation, Learning Activities, Grade 6
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Amira, Teimzit; Lamia, Mahnane; Hafidi, Mohamed – International Journal of Information and Communication Technology Education, 2019
Recent years have brought the need for new pedagogical approaches that appeal to the involvement and participation of learners in the learning process. One of these approaches is the flipped classroom, which gives to learners the possibility to prepare for the next class, through pre-recorded video lectures and close-ended problems. Many studies…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Video Technology
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Kim, Sunghwan; Bucholtz, Ehren C.; Briney, Kristin; Cornell, Andrew P.; Cuadros, Jordi; Fulfer, Kristen D.; Gupta, Tanya; Hepler-Smith, Evan; Johnston, Dean H.; Lang, Andrew S. I. D.; Larsen, Delmar; Li, Ye; McEwen, Leah R.; Morsch, Layne A.; Muzyka, Jennifer L.; Belford, Robert E. – Journal of Chemical Education, 2021
While cheminformatics skills necessary for dealing with an ever-increasing amount of chemical information are considered important for students pursuing STEM careers in the age of big data, many schools do not offer a cheminformatics course or alternative training opportunities. This paper presents the Cheminformatics Online Chemistry Course…
Descriptors: Chemistry, Science Instruction, College Science, Undergraduate Study
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Vosinakis, Spyros; Anastassakis, George; Koutsabasis, Panayiotis – British Journal of Educational Technology, 2018
Logic Programming (LP) follows the declarative programming paradigm, which novice students often find hard to grasp. The limited availability of visual teaching aids for LP can lead to low motivation for learning. In this paper, we present a platform for teaching and learning Prolog in Virtual Worlds, which enables the visual interpretation and…
Descriptors: Programming, Educational Technology, Technology Uses in Education, Simulated Environment
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Chis, Adriana E.; Moldovan, Arghir-Nicolae; Murphy, Lisa; Pathak, Pramod; Muntean, Cristina Hava – Educational Technology & Society, 2018
This research paper investigates the effectiveness of combined Flipped Classroom (FC) and Problem-based Learning (PBL) teaching approach in a computer programming module. Combined FC-PBL makes use of learning technologies and supports authentic learning in terms of authentic context, multiple perspectives through team work and collaboration. FC…
Descriptors: Homework, Video Technology, Technology Uses in Education, Educational Technology
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Cervera, Núria; Diago, Pascual D.; Orcos, Lara; Yáñez, Dionisio F. – Education Sciences, 2020
Educational robotics are commonly present in kindergarten and primary school classrooms, particularly Bee-bot. Its ease of use allows the introduction of computer programming to young children in educational contexts from a science, technology, engineering, arts, and mathematics (STEAM) perspective. Despite this rise, there are still few…
Descriptors: Thinking Skills, Mentors, Robotics, Educational Technology
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Burgos, Daniel, Ed. – Lecture Notes in Educational Technology, 2020
Educational Technology is the right couple to a radical innovation. Thanks to the appropriate technology in the right context with the best fit to the target audience, education can be drastically improved, meaning a better performance, competence achievement, match with the user's expectations and with the market needs. Serious games, Virtual…
Descriptors: Educational Change, Electronic Learning, Educational Innovation, Educational Technology
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Douce, Chris – Open Learning, 2019
This paper describes an Open University eSTEeM project that gathered the experiences of computing and information technology tutors who teach an undergraduate module called "Web Technologies" with the intention of understanding more about how they and their students can be best supported. Twelve distance learning tutors were interviewed…
Descriptors: Undergraduate Study, Educational Technology, Technology Uses in Education, Distance Education
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