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Lagrange, Jean-Baptiste – International Journal of Mathematical Education in Science and Technology, 2010
Casyopee is an evolving project focusing on the development of both software and classroom situations to teach algebra and analysis at upper secondary level. In this article, we sketch the rationales for the Casyopee project in relationship with the focus on functions in upper secondary curricula. To evaluate Casyopee's contribution, we present…
Descriptors: Computer Software, Grade 11, Experimental Teaching, Computer Uses in Education
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Palaigeorgiou, George; Despotakis, Theofanis – Journal of Information Technology Education, 2010
Learning about computers continues to be regarded as a rather informal and complex landscape dominated by individual exploratory and opportunistic approaches, even for students and instructors in Computer Science Departments. During the last two decades, software animated demonstrations (SADs), also known as screencasts, have attracted particular…
Descriptors: Learning Strategies, Computer Assisted Instruction, Computer Software, Interviews
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Mears, Derrick – Strategies: A Journal for Physical and Sport Educators, 2010
An early 15th century drawing by Leonardo da Vinci depicted a device that used gears and a pendulum that moved in synchronization with the wearer as he or she walked. This is believed to be the early origins of today's physical activity monitoring devices. Today's devices have vastly expanded on da Vinci's ancient concept with a myriad of options…
Descriptors: Physical Activity Level, Computer Software, Educational Technology, Technology Integration
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Yen, Neil Y.; Shih, Timothy K.; Jin, Qun; Hsu, Hui-Huang; Chao, Louis R. – International Journal of Distance Education Technologies, 2010
With the improvement of internet technologies and multimedia resources, traditional learning has been replaced by distance learning, web-based learning or others' e-learning learning styles. According to distance learning, there are many research organizations and companies who make efforts in developing the relevant systems. But they lack…
Descriptors: Electronic Learning, Distance Education, Internet, Trend Analysis
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Ruiz, Elena Fabiola; Lupianez, Jose Luis – Electronic Journal of Research in Educational Psychology, 2010
Introduction: The present paper shows the importance of a joint use of pencil and paper activities and of technology so that students may develop a complete understanding of ratio and proportion. A previous experience with strategy use when solving ratio and proportion problems provided background. Prompted by a recognition of the cognitive…
Descriptors: Foreign Countries, Educational Technology, Geometry, Computer Uses in Education
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Molina-Plaza, Silvia; de Gregorio-Godeo, Eduardo – ReCALL, 2010
Within the context of on-going research, this paper explores the pedagogical implications of contrastive analyses of multiword units in English and Spanish based on electronic corpora as a CALL resource. The main tenets of collocations from a contrastive perspective--and the points of contact and departure between both languages--are discussed…
Descriptors: Verbs, English (Second Language), Spanish, Case Studies
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Brusilovsky, Pete; Sosnovsky, Sergey; Yudelson, Michael V.; Lee, Danielle H.; Zadorozhny, Vladimir; Zhou, Xin – ACM Transactions on Computing Education, 2010
Rich, interactive eLearning tools receive a lot of attention nowadays from both practitioners and researchers. However, broader dissemination of these tools is hindered by the technical difficulties of their integration into existing platforms. This article explores the technical and conceptual problems of using several interactive educational…
Descriptors: Learning Activities, Courses, Classroom Research, Computer Science Education
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Virvou, Maria; Katsionis, George – Computers & Education, 2008
Educational software games aim at increasing the students' motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to have complex user interfaces so that they are more…
Descriptors: Educational Games, Computers, Computer Software, Computer Simulation
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Goodwin, Matthew S. – Focus on Autism and Other Developmental Disabilities, 2008
In their article, Kimball and Smith nicely articulated the benefits and challenges of creating computer technology to support individuals with autism. They also provided a well-devised three-point plan to stimulate and support progress in technology development for this population. As a follow-up to their article, this article expands the…
Descriptors: Autism, Computers, Intervention, Educational Technology
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Mitrovic, Antonija; Martin, Brent; Suraweera, Pramuditha; Zakharov, Konstantin; Milik, Nancy; Holland, Jay; McGuigan, Nicholas – International Journal of Artificial Intelligence in Education, 2009
Over the last decade, the Intelligent Computer Tutoring Group (ICTG) has implemented many successful constraint-based Intelligent Tutoring Systems (ITSs) in a variety of instructional domains. Our tutors have proven their effectiveness not only in controlled lab studies but also in real classrooms, and some of them have been commercialized.…
Descriptors: Foreign Countries, Investment, Intelligent Tutoring Systems, Artificial Intelligence
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Ip, Barry; Capey, Martin; Baker, Andrew; Carroll, John – Australasian Journal of Educational Technology, 2009
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as…
Descriptors: Student Evaluation, Video Games, Virtual Classrooms, Computers
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Hohenwarter, Judith; Hohenwarter, Markus; Lavicza, Zsolt – Journal of Computers in Mathematics and Science Teaching, 2009
This paper describes a study aimed to identify most common impediments related to the introduction of an open-source mathematical software package GeoGebra. We report on the analysis of data collected during a three-week professional development programme organised for middle and high school teachers in Florida. The study identified challenges…
Descriptors: Inservice Teacher Education, Workshops, Teacher Attitudes, Use Studies
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Heck, Andre; Kedzierska, Ewa; Ellermeijer, Ton – Journal of Computers in Mathematics and Science Teaching, 2009
In this paper we report on the sustained research and development work at the AMSTEL Institute of the University of Amsterdam to improve mathematics and science education at primary and secondary school level, which has lead amongst other things to the development of the integrated computer working environment Coach 6. This environment consists of…
Descriptors: Research and Development, Elementary Secondary Education, Interdisciplinary Approach, Inquiry
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Janson, Annick; Janson, Robin – Innovate: Journal of Online Education, 2009
In this article, Annick Janson and Robin Janson introduce research from the Microsoft New Zealand's Partners in Learning Programme by documenting the impact of digital learning objects (DLOs) on educational practice. Janson and Janson describe the impact of DLOs on the teaching practice of a primary school in New Zealand, tracing the effects of…
Descriptors: Educational Practices, Foreign Countries, Instructional Leadership, Principals
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Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness
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