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Warren, Scott J.; Dondlinger, Mary Jo; Barab, Sasha A. – Journal of Research on Technology in Education, 2008
Two major obstacles to using problem-based learning methods with writing in elementary school classrooms are the time it takes to design the learning environment and the time required for students to interact at their own pace with ill-structured problems used to spur student writing. This study examined whether game elements could be used along…
Descriptors: Problem Based Learning, Educational Environment, Teaching Methods, Elementary School Students
Romeu, Jorge Luis – Journal of Educational Technology Systems, 2008
This article discusses our teaching approach in graduate level Engineering Statistics. It is based on the use of modern technology, learning groups, contextual projects, simulation models, and statistical and simulation software to entice student motivation. The use of technology to facilitate group projects and presentations, and to generate,…
Descriptors: Classroom Techniques, Computer Software, Engineering Education, Educational Technology
Zimitat, Craig – Innovations in Education and Teaching International, 2007
Case studies are an important vehicle for student learning in problem-based learning curricula and higher education. "WebCaseStudy.com" was designed to support student learning through case studies in a simulated community of practice. This paper reports on the process of capturing community of practice knowledge for case studies to…
Descriptors: Teaching Methods, Problem Based Learning, Case Studies, Educational Technology
Karen L. Evans – ProQuest LLC, 2007
Background: The current mode of stoichiometry instruction employs a passive pedagogy that consists of students reading, listening, watching, and memorizing disembodied facts, procedures, and principles in preparation for future application. But chemistry students are often subsequently unable to apply this stoichiometry knowledge in equilibrium…
Descriptors: Stoichiometry, Science Education, Multimedia Materials, Teaching Methods
Guzdial, Mark – 1994
Computational science includes the use of computer-based modeling and simulation to define and test theories about scientific phenomena. The challenge for educators is to develop techniques for implementing computational science in the classroom. This paper reviews some previous work on the use of simulation alone (without modeling), modeling…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Science, Computer Simulation
Thorsteinsson, Gisli; Page, Tom; Lehtonen, Miika; Ha, Joong Gyu – Journal of Educational Technology, 2006
This article provides a descriptive account of the development of an approach to the support of design and technology education with 3D Virtual Reality (VR) technologies on an open and distance learning basis. This work promotes an understanding of the implications and possibilities of advanced virtual learning technologies in education for…
Descriptors: Foreign Countries, Innovation, Educational Environment, Computer Simulation
Peer reviewedRowe, A. Allen – CALICO Journal, 1985
Discusses the efforts of the Defense Language Institute Foreign Language Center to make interactive video an integral part of foreign language instruction. Interactive video is seen as a method which could profoundly alter the old classroom model of language instruction. (Author/SED)
Descriptors: Audiovisual Aids, Computer Assisted Instruction, Computer Simulation, Educational Technology
Mislevy, Robert J.; Steinberg, Linda S.; Almond, Russell G.; Breyer, F. Jay; Johnson, Lynn – 2001
Advances in cognitive psychology deepen the understanding of how students gain and use knowledge and broaden the range of performances and situations researchers want to see to acquire evidence about students' developing knowledge. Advances in technology make it possible to capture more complex performances in assessment settings by including, as…
Descriptors: Cognitive Psychology, Computer Simulation, Data Analysis, Dental Hygienists
Person, Natalie; Erkel, Mary; Graesser, Arthur C. – 2002
In this study, the Bystander Turing Test (BTT) paradigm is used to determine whether participants rate particular dialog moves in tutoring transcripts to be generated by a computer tutor, AutoTutor, or by a skilled human tutor. Currently, AutoTutor initiates a conversation with the learner by posing a question or presenting a problem for the…
Descriptors: Animation, Computer Assisted Instruction, Computer Simulation, Computer System Design
Peer reviewedAsakawa, Tasia; Gilbert, Nigel – Simulation & Gaming, 2003
Draws on published evaluations of Internet-mediated (I-M) educational, business, and policy games to establish an inventory of lessons for future I-M ames. These types of I-M games have important concerns in common: objectives, role-play, synchronicity, game facilitation, and participant interaction. Lessons of design and implementation derived…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Educational Technology
Peer reviewedGuo, Shesen – British Journal of Educational Technology, 2003
A computer-assisted learning/teaching model is conceived with implications of constructivist theory and an analogy between the traditional art form Shuanghuang and the teaching/learning environment. The virtual character of the model interacts with the learner, in the form of human behavior and speech supported by recognition biometrics,…
Descriptors: Art, Artificial Intelligence, Computer Assisted Instruction, Computer Oriented Programs
Peer reviewedMurphy, Sharon – Language Arts, 1991
Examines computer modeling of the reading process and the instructional technology of basals, the two pillars of Marilyn Adams text, "Beginning to Read: Thinking and Learning about Print." Explains why the author believes Adams is fundamentally wrong in her theoretical approach to reading instruction. (MG)
Descriptors: Beginning Reading, Computer Simulation, Educational Technology, Emergent Literacy
Peer reviewedHorn, Robert E. – Simulation & Gaming, 1995
"The Guide to Simulations/Games for Education and Training" was the authoritative reference book for the field from 1970 to 1985. Describes technological developments and changes in the field and the four editions that were created as a result of those changes. (AEF)
Descriptors: Change, Computer Games, Computer Simulation, Educational Technology
Stinson, Joseph – Media and Methods, 1993
Discusses the use of educational technology for science and math instruction in elementary and secondary schools through conversations with six curriculum specialists and administrators. Highlights include the use of IBM and Macintosh hardware and software; hand-held computers; integrated learning systems; math workstations; computer simulations;…
Descriptors: Administrators, Computer Assisted Instruction, Computer Simulation, Courseware
Peer reviewedRueter, John G.; Perrin, Nancy A. – American Biology Teacher, 1999
Reports on research that tested the effect of using a computer simulation to teach the concept of a food web to nonbiology majors in a large introductory course. Concludes that the use of the simulation resulted in significantly better performance on an open-ended essay question for those students who used the software, particularly for average…
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Ecology

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