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Hegedus, Stephen J.; Penuel, William R. – Educational Studies in Mathematics, 2008
Wireless networks are fast becoming ubiquitous in all aspects of society and the world economy. We describe a method for studying the impacts of combining such technology with dynamic, representationally-rich mathematics software, particularly on participation, expression and projection of identity from a local to a public, shared workspace. We…
Descriptors: Educational Technology, Mathematics Instruction, Computer Uses in Education, Computer Software
Association for Supervision and Curriculum Development, Alexandria, VA. – 1999
"Only the Best" is an Association for Supervision and Curriculum Development (ASCD) annual reference containing information on software programs and multimedia applications that have met stringent criteria for excellence. The purpose of this reference is to provide a quick and easy way for curriculum directors, technology coordinators, librarians,…
Descriptors: Computer Software, Computer Software Evaluation, Computer Software Selection, Costs
Buckleitner, Warren; Kalinowski, Michael – Exchange: The Early Childhood Leaders' Magazine Since 1978, 2005
This article offers a discussion of the past, present, and future of children's interactive media. Here, lead author Warren Buckleitner, the editor of "Children's Software Revue" shares some of his book's findings, and answers a few questions pertaining to the current state of children's software. These include the following: (1) What is the…
Descriptors: Educational Technology, Computer Software, Computer Software Evaluation, Educational Trends
Reed, Tammy Dotson – ProQuest LLC, 2010
Illiteracy rates are increasing. The negative social and economic effects caused by weak reading skills include political unrest, social and health service inequality, poverty, and employment challenges. This quantitative study explored the proposition that the use of computer software games would increase reading achievement in second grade…
Descriptors: Reading Fluency, Reading Achievement, Standardized Tests, Computer Software
Kartal, Erdogan – Online Submission, 2010
Feedback has been one of the important elements of learning and teaching theories and still pervades the literature and instructional models, especially computer and web-based ones. However, the mechanisms about feedback dominating the fundamentals of all the instructional models designed for self-learning have changed considerably with the…
Descriptors: Feedback (Response), French, Teaching Methods, Foreign Countries
Ketterl, Markus; Schulte, Olaf A.; Hochman, Adam – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to introduce the Opencast Community, a global community of individuals, institutions, and commercial stakeholders exchanging knowledge about all matters relevant in the context of academic video and promoting projects in this context. It also gives an overview of the most prominent of these projects, Opencast…
Descriptors: College Instruction, Media Research, Computer Software, International Education
Crumley, Hugh – CALICO Journal, 2010
This study examined the range of instructional technology use in international teaching assistant (ITA) programs in U.S. universities and the perceptions ITA professionals have of this use. It consisted of two phases of data collection: telephone interviews and a web-based survey. The study identified and rank ordered 15 technology practices; the…
Descriptors: Educational Technology, Teaching Assistants, Interviews, Internet
Crisp, Geoffrey – Journal of Learning Design, 2010
This paper will explore some of the practical options that are available to teachers as we move towards Assessment 2.0. Assessment 2.0 describes an environment in which the teacher sets tasks that allow students to use more dynamic, immersive and interactive environments for exploring and creating responses to sophisticated assessment tasks.…
Descriptors: Educational Assessment, Student Evaluation, Thinking Skills, Interaction
Carmichael, Patrick; Burchmore, Helen – Internet and Higher Education, 2010
In order to develop potentially transformative Web 2.0 tools in higher education, the complexity of existing academic practices, including current patterns of technology use, must be recognised. This paper describes how a series of participatory design activities allowed postgraduate students in education, social sciences and computer sciences to…
Descriptors: Educational Technology, Graduate Students, Educational Practices, College Environment
Shih, Ju-Ling; Shih, Bai-Jiun; Shih, Chun-Chao; Su, Hui-Yu; Chuang, Chien-Wen – Computers & Education, 2010
Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning characteristics of problem-solving digital games and their corresponding cognitive levels, then designs and develops a problem-solving game in…
Descriptors: Learning Strategies, Cooperative Learning, Problem Solving, Elementary School Students
Vesterinen, Olli; Toom, Auli; Patrikainen, Sanna – International Journal of Research & Method in Education, 2010
This article reports methodological aspects of a research study on the reasoning of teachers. The aim is to describe and evaluate the use of the stimulated recall method (STR) when information and communication technologies (ICTs) are involved in terms of educational settings and therefore in the research setting as well. First, we introduce the…
Descriptors: Concept Mapping, Class Activities, Research Methodology, Teacher Attitudes
Bellotti, Francesco; Berta, Riccardo; De Gloria, Alessandro; Primavera, Ludovica – British Journal of Educational Technology, 2010
Serious virtual worlds (SVWs) represent a great opportunity for learning and should embed a lot of high-quality contextualised information so that the player can take the most from his or her exploration of the environment. This requires defining new methodologies and tools for effective production. We have investigated this issue in implementing…
Descriptors: Foreign Countries, Cultural Background, Educational Games, Learning Theories
Lee, Mark J. W.; Pradhan, Sunam; Dalgarno, Barney – Journal of Information Technology Education, 2008
Modern information technology and computer science curricula employ a variety of graphical tools and development environments to facilitate student learning of introductory programming concepts and techniques. While the provision of interactive features and the use of visualization can enhance students' understanding and assist them in grasping…
Descriptors: Cognitive Processes, Computer Software Evaluation, Hypothesis Testing, Visualization
Garcia Laborda, Jesus – Online Submission, 2009
Language testing has a large number of commercial applications in both the institutional and the private sectors. Some jobs in the health services sector or the public services sector require foreign language skills and these skills require continuous and efficient language assessments. Based on an experience developed through the cooperation of…
Descriptors: Private Sector, Language Tests, Language Skills, Internet
Aladejana, Francisca; Idowu, Lanre – Policy Futures in Education, 2009
The present situation in Nigeria involves students of fine arts, a practical-oriented subject, being exposed to poor methods of teaching with consequent poor performances. This study examined the extent to which the use of a computerised graphics package could make the classroom technology-oriented and affect the performance of learners. This is…
Descriptors: Constructivism (Learning), Foreign Countries, Sampling, Teaching Methods

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