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Qurat-ul-Ain; Shahid, Farah; Aleem, Muhammad; Islam, Muhammad Arshad; Iqbal, Muhammad Azhar; Yousaf, Muhammad Murtaza – EURASIA Journal of Mathematics, Science and Technology Education, 2019
The technology works as a catalyst through which many changes occur in the learning approaches, teaching methodologies, research arena, in the work environment and in the use of information and knowledge. Helping students to learn using technological tools rather than using conventional techniques has become more popular in the 21st century in…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Teaching Methods
Paraskevas, Michael; Zarouchas, Thomas; Angelopoulos, Panagiotis; Perikos, Isidoros – International Association for Development of the Information Society, 2013
Now days the growing need for highly qualified computer science educators in modern educational environments is commonplace. This study examines the potential use of Greek School Network (GSN) to provide a robust and comprehensive e-training course for computer science educators in order to efficiently exploit advanced IT services and establish a…
Descriptors: Foreign Countries, Computer Science Education, Computer Science, Technology Uses in Education
Goncalves, Rafael Queiroz; von Wangenheim, Christiane A. Gresse; Hauck, Jean C. R.; Zanella, Andreia – IEEE Transactions on Education, 2018
Contribution: An approach is presented to provide contextualized feedback for students using a project management (PM) tool. This approach covers the ten PM knowledge areas, guiding students through the planning of software projects. Background: Because software PM is unfeasible without the support of a PM tool there is a growing demand that these…
Descriptors: Feedback (Response), Teaching Methods, Program Administration, Instructional Innovation
Altanis, Ioannis; Retalis, Symeon; Petropoulou, Ourania – Education Sciences, 2018
During the last few years, there has been a growing interest in students getting engaged in digital game-making activities so as to enhance their thinking skills. The findings of studies that have examined the impact of such initiatives are quite positive, especially concerning the promotion of 21st century skills; however, many students seem to…
Descriptors: Foreign Countries, Secondary School Students, Educational Games, Thinking Skills
Almeida, Fernando – Cypriot Journal of Educational Sciences, 2017
The teaching of entrepreneurship is currently a fundamental pillar in the construction of social responsibility with strong impact on the future economic development of society. The use of serious games in the entrepreneurship field is a way of encouraging students' motivation to become entrepreneurs and develop their skills in the field. In this…
Descriptors: Entrepreneurship, Social Responsibility, Teaching Methods, Educational Games
Arslangilay, Aslihan Selcen – Educational Policy Analysis and Strategic Research, 2019
In the age of globalization and information and technology, changes as in all the fields of human life are being actualized in the education systems, too. It is of great importance for the teachers who are the most notable agents to transfer the changes to the next generations to be equipped with skills and knowledge so called 21st century skills…
Descriptors: 21st Century Skills, Preservice Teacher Education, Teacher Qualifications, Preservice Teachers
Fuwa, Minori; Kayama, Mizue; Kunimune, Hisayoshi; Hashimoto, Masami; Asano, David K. – International Association for Development of the Information Society, 2015
We have explored educational methods for algorithmic thinking for novices and implemented a block programming editor and a simple learning management system. In this paper, we propose a program/algorithm complexity metric specified for novice learners. This metric is based on the variable usage in arithmetic and relational formulas in learner's…
Descriptors: Integrated Learning Systems, Educational Technology, Technology Uses in Education, Mathematics
Brady, Corey; Orton, Kai; Weintrop, David; Anton, Gabriella; Rodriguez, Sebastian; Wilensky, Uri – IEEE Transactions on Education, 2017
Computer science (CS) is becoming an increasingly diverse domain. This paper reports on an initiative designed to introduce underrepresented populations to computing using an eclectic, multifaceted approach. As part of a yearlong computing course, students engage in Maker activities, participatory simulations, and computing projects that…
Descriptors: Simulation, Technology Uses in Education, Educational Technology, Student Projects
Xia, Belle Selene – International Journal of Teaching and Learning in Higher Education, 2017
Education research in computer science has emphasized the research of web-based learning environments as a result of the latest technological advancement in higher education. Our research aim is to offer new insights on the different teaching strategies in programming education both from a theoretical and empirical point of view as a response to…
Descriptors: Educational Quality, Teacher Competencies, Computer Science Education, Web Based Instruction
Rose, Simon P.; Habgood, M. P. Jacob; Jay, Tim – Electronic Journal of e-Learning, 2017
Programming tools are being used in education to teach computer science to children as young as 5 years old. This research aims to explore young children's approaches to programming in two tools with contrasting programming interfaces, ScratchJr and Lightbot, and considers the impact of programming approaches on developing computational thinking.…
Descriptors: Young Children, Computer Science Education, Programming, Educational Games
Nguyen, Quynh Thi; Naguib, Raouf N. G.; Das, Ashish K.; Papathomas, Michail; Vallar, Edgar A.; Wickramasinghe, Nilmini; Santos, Gil Nonato; Galvez, Maria Cecilia; Nguyen, Viet Anh – International Journal of Educational Management, 2018
Purpose: The purpose of this paper is to explore the disparities in social awareness and use of the internet between urban and rural school children in the North of Vietnam. Design/methodology/approach: A total of 525 pupils, aged 9-11 years old, randomly selected from seven urban and rural schools, who are internet users, participated in the…
Descriptors: Foreign Countries, Internet, Educational Technology, Technology Uses in Education
Lachney, Michael – Computer Science Education, 2017
Enrolling the cultural capital of underrepresented communities in PK-12 technology and curriculum design has been a primary strategy for broadening the participation of students of color in U.S. computer science (CS) fields. This article examines two ways that African-American cultural capital and computing can be bridged in CS education. The…
Descriptors: African American Students, Cosmetology, Cultural Capital, Computer Science Education
Vágner, Anikó – Acta Didactica Napocensia, 2015
The article introduces an application which supports the education of database systems, particularly the teaching of SQL and PL/SQL in Oracle Database Management System environment. The application has two parts, one is the database schema and its content, and the other is a C# application. The schema is to administrate and store the tasks and the…
Descriptors: Computer Software Reviews, Courseware, Databases, Database Management Systems
Izmirli, Serkan; Sahin Izmirli, Ozden – Turkish Online Journal of Distance Education, 2015
The purpose of this study was to determine the factors motivating pre-service teachers for online learning within the context of ARCS motivation model. The study, in which the phenomenology model was used, was carried out with 52 pre-service teachers attending the department of Computer Education and Instructional Technologies at the Education…
Descriptors: Preservice Teachers, Teacher Education, Student Motivation, Models
Kaila, Erkki; Kurvinen, Einari; Lokkila, Erno; Laakso, Mikko-Jussi – ACM Transactions on Computing Education, 2016
Educational technology offers several potential benefits for programming education. Still, to facilitate the technology properly, integration into a course must be carefully designed. In this article, we present a redesign of an object-oriented university-level programming course. In the redesign, a collaborative education tool was utilized to…
Descriptors: Curriculum Development, Programming, Computer Science Education, Active Learning

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