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Couros, Alec – Campus-Wide Information Systems, 2009
Purpose: The purpose of this paper is to describe the design and implementation of an open access, graduate education course where openness, connectivism, and social learning are guiding principles. The described experience aims to offer insight into developing courses that respond to changes in the manner in which individuals learn, connect, and…
Descriptors: Graduate Study, Education Courses, Educational Technology, Electronic Learning
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Heo, Misook – Journal of Educational Multimedia and Hypermedia, 2009
This study examined the effects of the digital storytelling experience on pre-service teachers' self-efficacy towards educational technology. Additionally, this study examined professional dispositions including openness to change towards educational technology, degree of willingness to participate in professional development and technology…
Descriptors: Self Efficacy, Technology Integration, Educational Technology, Preservice Teachers
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Schoonenboom, Judith; Sligte, Henk; Kliphuis, Eja – ALT-J: Research in Learning Technology, 2009
The literature on the re-use of learning materials has largely focused on the development of materials. This paper explores how re-use can be stimulated after learning materials have been developed and made available. We searched for and developed guidelines that support staff and/or management most frequently adopt in cases of (un)successful…
Descriptors: Grounded Theory, Higher Education, Guidelines, Case Studies
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Korakakis, G.; Pavlatou, E. A.; Palyvos, J. A.; Spyrellis, N. – Computers & Education, 2009
This research aims to determine whether the use of specific types of visualization (3D illustration, 3D animation, and interactive 3D animation) combined with narration and text, contributes to the learning process of 13- and 14- years-old students in science courses. The study was carried out with 212 8th grade students in Greece. This…
Descriptors: Animation, Foreign Countries, Grade 8, Case Studies
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Hu, Jian; Yu, Hao; Shao, Jun; Li, Zhiyong; Wang, Jiawei; Wang, Yining – Advances in Health Sciences Education, 2009
Background: Computer-assisted tools are rarely adopted for dental education in China. In China, 3D digital technology, such as Virtual Reality Systems, are often rejected in the dental field due to prohibitive pricing. There is also a reluctance to move away from traditional patterns of dental education. Objective: The current study is one of a…
Descriptors: Feedback (Response), Dental Schools, Computer Simulation, Computer Software
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Hong, Jon-Chao; Hwang, Ming-Yueh; Lu, Chin-Hsieh; Cheng, Ching-Ling; Lee, Yu-Chen; Lin, Chan-Li – Interactive Learning Environments, 2009
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In this paper an evolutionary contest game was designed and implemented to examine the…
Descriptors: Play, Educational Games, Action Research, Focus Groups
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Yanik, H. Bahadir; Porter, Wayne – International Journal for Technology in Mathematics Education, 2009
This article presents a case study in which researcher-practitioner collaboration took place to promote effective use of technology in an urban elementary school mathematics classroom. Data were primarily gathered through classroom observations and interviews. The aim of this study was twofold. First, to increase our understanding of the effects…
Descriptors: Elementary School Mathematics, Cooperation, Computer Software, Educational Technology
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Huang, Yueh-Min; Jeng, Yu-Lin; Huang, Tien-Chi – Educational Technology & Society, 2009
With the gradual adoption of "Web 2.0" technologies, one of key Web 2.0 technologies, blog, has become a popular and wide-accepted Web application. Although mobile device users can access the Web whenever or wherever the need arises, there is not an easy way to publish their thoughts and experiences via blog articles. In this study, we…
Descriptors: Cooperative Learning, College Students, Foreign Countries, Instructional Effectiveness
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Ang, Keng-Cheng – International Journal of Mathematical Education in Science and Technology, 2008
The boundary element method provides an excellent platform for learning and teaching a computational method for solving problems in physical and engineering science. However, it is often left out in many undergraduate courses as its implementation is deemed to be difficult. This is partly due to the perception that coding the method requires…
Descriptors: Engineering Education, Computer Uses in Education, Computer Software, Computation
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Ruffini, Michael F. – EDUCAUSE Quarterly, 2008
Computer-generated mind maps, or e-maps, provide an outstanding e-learning tool for organizing and navigating web-based content and files. Considerable research indicates the effectiveness of using graphic organizers such as mind maps to facilitate meaningful learning. Tony Buzan and Barry Buzan argue that mind maps better harness the way the…
Descriptors: Maps, Brain, Internet, Instructional Materials
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Carbonaro, M.; Cutumisu, M.; Duff, H.; Gillis, S.; Onuczko, C.; Siegel, J.; Schaeffer, J.; Schumacher, A.; Szafron, D.; Waugh, K. – Computers & Education, 2008
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than builders/constructors of computer games. Recently,…
Descriptors: Creative Activities, Computers, Programming, Gender Differences
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Tchounikine, Pierre – International Journal of Computer-Supported Collaborative Learning, 2008
This paper presents a conceptual analysis of the technological dimensions related to the operationalization of CSCL macro-scripts. CSCL scripts are activity models that aim at enhancing the probability that knowledge generative interactions such as conflict resolution, explanation or mutual regulation occur during the collaboration process. We…
Descriptors: Cooperation, Models, Educational Technology, Computer Uses in Education
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Cox, Anthony; Fisher, Maryanne – Journal of Information Technology Education, 2008
Past research suggests that single-sex educational environments provide many benefits to women's learning. Similarly, as indicated by their under-representation, it is known that there are problems in attracting and subsequently retaining women in information technology disciplines. In an effort to improve the enrollment and retention of women, we…
Descriptors: Group Membership, Females, Computer Software, Information Technology
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Elliott, Kristine; Sweeney, Kevin – Australasian Journal of Educational Technology, 2008
This paper reports the findings of one case study from a larger project, which aims to quantify the claimed efficiencies of reusing learning objects to develop e-learning resources. The case study describes how an online inquiry project "Diabetes: A waste of energy" was developed by searching for, evaluating, modifying and then…
Descriptors: Diabetes, Educational Resources, Case Studies, Barriers
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Atkinson, Doug; Yeoh, Sue – Australasian Journal of Educational Technology, 2008
The aim of this research was to determine student and staff perceptions of the effectiveness of plagiarism detection software. A mixed methods approach was undertaken, using a research model adapted from the literature. Eight hours of interviews were conducted with six students and six teaching staff from Curtin Business School at Curtin…
Descriptors: Student Attitudes, Teacher Attitudes, Program Effectiveness, Plagiarism
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