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Frontera, Eloi Biosca – Themes in Science and Technology Education, 2009
This article is a summary and conclusions of a field study carried out in a secondary education classroom with the aim of experimenting and observing how 13-year-old students learn the history of architecture by using complex virtual reality software. Within the framework of autonomous and active learning, students act as builders of some of the…
Descriptors: Early Adolescents, Secondary School Students, Computer Simulation, Simulated Environment
Enochsson, Ann-Britt; Rizza, Caroline – OECD Publishing (NJ1), 2009
This research review reports on articles presenting empirical research in the area of how teacher-training institutions work on preparing future teachers for the integration of information and communication technologies (ICT) in their future classrooms. It was conducted mainly in English and French and covers research in 11 OECD-countries during…
Descriptors: Computer Uses in Education, Computer Software, Foreign Countries, Educational Technology
Yuen, Allan; Fox, Robert; Sun, Angie; Deng, Liping – Interactive Technology and Smart Education, 2009
Purpose: The course management system (CMS), as an evolving tool and innovation, is increasingly used to promote the quality, efficiency and flexibility of teaching and learning in higher education. This paper aims to examine students' experiences of CMSs across faculties at a comprehensive university in Hong Kong. Design/methodology/approach:…
Descriptors: Electronic Learning, Higher Education, Student Attitudes, Questionnaires
Yuen, Allan H. K.; Deng, Liping; Fox, Robert – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to compare the use of WebCT in support of online and blended learning in the Faculty of Architecture of a Hong Kong university. Design/methodology/approach: Paper questionnaires are used to collect students' experiences, perceptions and attitudes towards the online course they have undertaken. Focus group…
Descriptors: Electronic Learning, Focus Groups, Online Courses, Interviews
Kwong, Theresa; Wong, Eva; Downing, Kevin – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to exhibit the integration of learning and study strategies inventory (LASSI) with the City University of Hong Kong information systems to promote teaching and learning within the university. Design/methodology/approach: From the 2006 entry cohort, all undergraduate freshmen at City University of Hong Kong are…
Descriptors: Foreign Countries, Study Skills, Teaching Methods, Administrators
Coleman, Mari Beth – TEACHING Exceptional Children Plus, 2009
Microsoft PowerPoint software is widely used in business and higher education and is growing in use with school-aged students. A small body of research has demonstrated that it can be effective in enhancing skill instruction for individuals with disabilities. PowerPoint is not a difficult program to learn, but it provides endless possibilities for…
Descriptors: Access to Computers, Disabilities, Instructional Materials, Visual Aids
Sung, Y. -T.; Chang, K. -E.; Yu, W. -C.; Chang, T. -H. – Journal of Computer Assisted Learning, 2009
Digital teaching portfolios have been proposed as an effective tool for teacher learning and professional development, but there is a lack of empirical evidence supporting their effectiveness. This study proposed the design of a structured digital portfolio equipped with multiple aids (e.g. self-assessment, peer assessment, discussion and journal…
Descriptors: Portfolios (Background Materials), Journal Writing, Program Effectiveness, Substitute Teachers
Harris, Albert L.; Rea, Alan – Journal of Information Systems Education, 2009
Web 2.0 and virtual world technologies are here to stay. Today, our students come to our classroom with a presence on Facebook, the latest concert as a podcast on their MP3 player, and experience playing games in virtual worlds. In some respects, students are more tech-savvy than their Information Systems professors. Research showing the benefits…
Descriptors: Educational Trends, Teaching Methods, Educational Technology, Computer Uses in Education
Kicken, Wendy; Brand-Gruwel, Saskia; van Merrienboer, Jeroen; Slot, Wim – Instructional Science: An International Journal of the Learning Sciences, 2009
In on-demand education, students often experience problems with directing their own learning processes. A Structured Task Evaluation and Planning Portfolio (STEPP) was designed to help students develop 3 basic self-directed learning skills: Assessing the quality of own performance, formulating learning needs, and selecting future learning tasks. A…
Descriptors: Portfolios (Background Materials), Independent Study, Learning Processes, Learner Controlled Instruction
Warren, Scott J.; Stein, Richard A.; Dondlinger, Mary Jo; Barab, Sasha A. – Journal of Educational Computing Research, 2009
The number of games, simulations, and multi-user virtual environments designed to promote learning, engagement with subject matter, or intended to contextualize learning has been steadily increasing over the past decade. While the use of these digital designs in educational settings has begun to show promise for improving learning, motivation, and…
Descriptors: Instructional Design, Virtual Classrooms, Writing Skills, Educational Games
Rutter, Malcolm – ALT-J: Research in Learning Technology, 2009
This case study describes the use of a synchronous communication application (MSN Messenger) in a large academic computing environment. It draws on data from interviews, questionnaires and student marks to examine the link between use of the application and success measured through module marks. The relationship is not simple. Total abstainers and…
Descriptors: Foreign Countries, Interviews, Questionnaires, Grades (Scholastic)
Spiegelman, Marsha; Glass, Richard – Journal of Educational Technology Systems, 2009
Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond…
Descriptors: Research Skills, College Faculty, College Students, Mathematics Instruction
Meyerowitz, Ruth; Zinni, Christine F. – Journal of Educational Technology Systems, 2009
In the Spring of 2000, Ruth Meyerowitz and Christine Zinni began collaborative efforts--inside and outside of academia--to enhance a course on The History of Working Women at SUNY Buffalo. Videotaping the oral histories of women labor leaders, they later teamed up with Michael Frisch and Randforce Associates--a research group at SUNY at Buffalo's…
Descriptors: Oral History, Class Activities, Learning Activities, Employed Women
Cooper, Martyn; Colwell, Chetz; Jelfs, Anne – ALT-J: Research in Learning Technology, 2007
This paper makes the case that if e-learning research and development projects are to be successfully adopted in real-world teaching and learning contexts, then they must effectively address accessibility and usability issues; and that these need to be integrated throughout the project. As such, accessibility and usability issues need to be made…
Descriptors: Research and Development, Open Universities, Evaluation Methods, Evaluation Criteria
Fan, Andy – International Journal of Education and Development using Information and Communication Technology, 2010
The Portuguese came to Macau in the 16th century, Macao has become part of China again since 1999. Under the strong economic growth in recent years, the Macao government has invested substantial human, material and financial resources for the implementation of IT in education in Macau since 2001. This paper reviewed the development of IT in…
Descriptors: Information Technology, Technology Integration, Foreign Countries, Economic Progress

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