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Jina Kang; Xinhao Xu; Lili Yan – Education and Information Technologies, 2025
Computer-supported collaborative learning (CSCL) environments have been developed to connect learners, whether geographically apart or together, to accomplish shared tasks collaboratively and interactively. Despite the extensive adoption of immersive technologies such as virtual or augmented reality in various educational contexts, the current…
Descriptors: Literature Reviews, Technology Uses in Education, Educational Technology, Cooperative Learning
Yalun Zhou; Rahul Divekar – TechTrends: Linking Research and Practice to Improve Learning, 2025
The integration of design thinking with extended reality (XR) and artificial intelligence (AI) offers transformative potential for second language (L2) learning by providing immersive, interactive, and personalized experiences. Despite significant advancements in XR and AI technologies, their practical integration within formal language education…
Descriptors: Second Language Learning, Second Language Instruction, Artificial Intelligence, Computer Simulation
Gayathri Sadanala; Xinhao Xu; Hao He; Jhon Bueno-Vesga; Shangman Li – Distance Education, 2025
With the increasing use of virtual reality (VR) technology in education, it is crucial to understand the factors that affect its effectiveness. One area where VR has been utilized is in online orientation, which can be especially beneficial for distant students to start their university programs. This study examines the impact of the learner…
Descriptors: Distance Education, Educational Technology, Technology Uses in Education, Program Effectiveness
Randa G. Keeley; Maria B. Peterson-Ahmad; Schuyler Beecher – Journal of the American Academy of Special Education Professionals, 2025
Technology integration throughout educator preparation programs is an essential component that allows pre-service teachers to learn how to better facilitate and become proficient in pedagogical practices that can enhance teaching skills to support students with varied abilities. One approach to assisting pre-service teachers develop teaching…
Descriptors: Preservice Teacher Education, Educational Technology, Technology Integration, Computer Simulation
Guzmán, José Luis; Joseph, Babu – Journal of Science Education and Technology, 2021
Virtual labs have proven to be very versatile and valuable for providing realistic experience for students in STE (Science, Technology, and Engineering) fields. As we progress from delivery of instructional material from classroom to the Internet, there is need to develop laboratory exercises to supplement the theoretical lessons. A Web-based…
Descriptors: Computer Simulation, Science Laboratories, Metabolism, Internet
Gnesdilow, Dana; Puntambekar, Sadhana – Journal of Science Education and Technology, 2022
In this study, we compared students' learning from two conditions in a unit on inclined planes: Virtual-then-Physical (V-t-P) (n = 50), where students conducted a virtual lab followed by a physical lab, or vice versa in the Physical-then-Virtual condition (P-t-V) (n = 60). We analyzed students' written explanations after each lab focusing on…
Descriptors: Middle School Students, Science Instruction, Science Laboratories, Scientific Concepts
Patterson, Timothy; Han, Insook; Esposito, Laurie – Theory and Research in Social Education, 2022
Historical empathy may be enhanced by virtual reality (VR) technologies, which provide varying degrees of immersion into other time periods and places. This study explored the effects of combining semi-immersive and fully immersive VR with a follow-up writing task to promote historical empathy with adult learners. Thirty-six participants were…
Descriptors: Computer Simulation, Empathy, History, Adult Learning
Srisawat, Surasak; Piriyasurawong, Pallop – International Education Studies, 2022
This research aimed to develop metaverse virtual learning management based on gamification techniques model (MVLM-Gt model) and to evaluate the appropriateness of the model. The research methodology was divided into two parts in accordance with these aims. The first part was the design of the learning step using metaverse virtual learning…
Descriptors: Educational Technology, Gamification, Models, Computer Simulation
Todd Cherner; David Russo – Journal of Educational Multimedia and Hypermedia, 2022
Creation-based augmented reality platforms (CB-ARPs) are an emerging technology that allows users to design, develop, and deliver content in the form of augmented reality without having to code. Though researchers have found AR to be motivational and engaging to students, they are only beginning to determine if it results in higher levels of…
Descriptors: Computer Simulation, Technology Uses in Education, Technology Integration, Learner Engagement
Melissa K. Driver; Kate Zimmer – Journal of Special Education Preparation, 2022
Mixed-reality simulation (MRS) is an innovative and promising approach in teacher preparation programs. While the use of MRS as a practice-based learning opportunity (PLO) in special education teacher preparation and professional development continues to grow, integrating this novel technology can be daunting for faculty members and school…
Descriptors: Computer Simulation, Technology Integration, Special Education, Special Education Teachers
Nicolaidou, Iolie; Pissas, Petros; Boglou, Dimitrios – Interactive Learning Environments, 2023
Virtual Reality applications are predicted to create a paradigm shift in education, but there is little empirical evidence of their educational value. Virtual Reality affordances to support language learning have not yet been realized. This quasi-experimental study investigated the effect of a Virtual Reality application on foreign language…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Handheld Devices
Bondurant, Liza; Reinholz, Daniel – Mathematics Teacher Educator, 2023
This article focuses on using simulations of practice in teacher education. We studied preservice teachers' engagement with a popular simulations platform, which creates "mixed-reality simulations" of five digital avatars controlled by a single live interactor. Because simulations are only an approximation of real practice, our…
Descriptors: Teacher Education Programs, Preservice Teachers, Computer Simulation, Mathematics Education
Smith, Joseph R.; Snapp, Bart; Madar, Savva; Brown, Jonathan R.; Fowler, Jim; Andersen, Maeve; Porter, Christopher D.; Orban, Chris – PRIMUS, 2023
We present a free student-facing tool for creating 3D plots and smartphone-based virtual reality (VR) visualizations for STEM courses. Visualizations are created through an in-browser interface using simple plotting commands. Then QR codes are generated, which can be interpreted with a free smartphone app, requiring only an inexpensive Google…
Descriptors: STEM Education, Telecommunications, Handheld Devices, Computer Simulation
Lorenzo Lledó, Gonzalo; Lorenzo Lledó, Alejandro; Lledó, Asunción; Pérez-Vázquez, Elena – International Journal of Disability, Development and Education, 2023
In current societies, the use of technology has revealed a wide range of applications due to the diverse needs that exist. One of the technologies that is most notable for its versatility is augmented reality. Being the ASD one of the specific educational needs where this type of technology has application possibilities. For this reason, the…
Descriptors: Computer Simulation, Educational Technology, Autism Spectrum Disorders, Students with Disabilities
Sun, Yan – Digital Experiences in Mathematics Education, 2023
Rich research evidence supporting the strong, positive connections between spatial ability and mathematical ability has been well documented. Spatial tools, such as computer-aided-design (CAD) software, have been increasingly utilized and researched for promoting mathematics learning in K--12 (kindergarten to 12th grade). Tinkercad, a free online…
Descriptors: Spatial Ability, Mathematics Education, Learning Experience, Computer Simulation

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