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Malekzadeh, Mehdi; Mustafa, Mumtaz Begum; Lahsasna, Adel – Educational Technology & Society, 2015
Having improved emotional (affective) state may have several benefits on learners, such as promoting higher cognitive flexibility and opens the learner to discovery of new ideas and possibilities. On other side, negative emotional states like boredom and frustration have been linked with less use of self-regulation and cognitive strategies for…
Descriptors: Intelligent Tutoring Systems, Emotional Response, Self Control, Cognitive Processes
Vartiainen, Henriikka; Leinonen, Teemu; Nissinen, Saara – Educational Media International, 2019
Connected learning is claimed to support children to connect their formal learning with wider social network and media tools in an interest-driven and inquiry-oriented manner. In a formal context there are few successful implementations of connected learning. This study explores how a kindergarten community of 8 adults and 42 children, equipped…
Descriptors: Kindergarten, Social Networks, Social Media, Sociocultural Patterns
Kosmas, Panagiotis; Ioannou, Andri; Zaphiris, Panayiotis – Educational Media International, 2019
The relationship among bodily movements, cognitive abilities, and academic achievement in children is receiving considerable attention in the research community. The embodied learning approach is based on the idea of an inseparable link between body and mind in learning, aiming for teaching methods that promote children's active engagement in the…
Descriptors: Motion, Cognitive Development, Correlation, Academic Achievement
Rahimi, Ebrahim; van den Berg, Jan; Veen, Wim – British Journal of Educational Technology, 2015
In recent educational literature, it has been observed that improving student's control has the potential of increasing his or her feeling of ownership, personal agency and activeness as means to maximize his or her educational achievement. While the main conceived goal for personal learning environments (PLEs) is to increase student's control by…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Educational Technology, Locus of Control
Adanir, Gülgün Afacan – Turkish Online Journal of Educational Technology - TOJET, 2017
This case study demonstrates the use of interaction analysis techniques to explore students' knowledge building process evidenced in time-stamped logs of a CSCL environment that consists of chat, shared whiteboard, and wiki features. The study was performed in a graduate level course, which covers online assignments that expect students to…
Descriptors: Case Studies, Knowledge Level, Educational Technology, Technology Uses in Education
Allsop, Yasemin – British Journal of Educational Technology, 2016
In this paper, children's mental activities when making digital games are explored. Where previous studies have mainly focused on children's learning, this study aimed to unfold the children's thinking process for learning when making computer games. As part of an ongoing larger scale study, which adopts an ethnographic approach, this research…
Descriptors: Computer Games, Children, Video Technology, Group Discussion
Swidan, Osama; Yerushalmy, Michal – International Journal of Research in Undergraduate Mathematics Education, 2016
In light of the recent growing interest in conceptual learning and teaching of calculus, and especially with the focus on using technological environments, our study was designed to explore the learning processes and the role played by multiple-linked representations and by interactive technological environment in objectifying the accumulation…
Descriptors: Mathematics, Mathematics Instruction, Mathematical Concepts, Concept Formation
Randel, Bruce – Online Submission, 2018
Century Analytics, Inc. conducted a rigorous evaluation of Edmentum's Exact Path to estimate the impact of Exact Path use on student achievement in mathematics in kindergarten through Grade 8. Exact Path is an online educational tool designed to support individualized student instruction. This study's quasi-experimental design (QED), analyses, and…
Descriptors: Kindergarten, Grade 1, Grade 2, Grade 3
Ferguson, Janet M.; Oigara, James N. – International Journal of Information and Communication Technology Education, 2017
In education, new technologies are used to improve the process of teaching and learning. This study examined middle school teachers' perceptions regarding the use of iPads for instruction. The participants, 53 middle school teachers in Western New York, responded to an online survey, asking them questions about how they felt about the 1:1 iPad…
Descriptors: Handheld Devices, Computer Assisted Instruction, Teacher Attitudes, Learning Processes
Torres Kompen, Ricardo; Monguet, Josep Ma.; Brigos, Miguel – Quarterly Review of Distance Education, 2015
There are several definitions for the term "personal learning environment" (PLE); in this article, PLE refers to a group of web technologies, with various degrees of integration and interaction, that helps users and learners manage the flow of information that relates to the learning process, the creation of knowledge, and the…
Descriptors: Educational Environment, Educational Technology, Online Systems, Electronic Learning
Ren, Zhiyun; Rangwala, Huzefa; Johri, Aditya – International Educational Data Mining Society, 2016
The past few years has seen the rapid growth of data mining approaches for the analysis of data obtained from Massive Open Online Courses (MOOCs). The objectives of this study are to develop approaches to predict the scores a student may achieve on a given grade-related assessment based on information, considered as prior performance or prior…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Giannikas, Christina Nicole – Research-publishing.net, 2019
Teaching English for Specific Purposes (ESP) in Higher Education (HE) has a long-standing tradition in the language centres of the Cypriot academic world, much like in other European contexts. Even though Cypriot universities are advancing in educational technology, students enter bearing coursebook-led and teacher-centred learning experiences…
Descriptors: Curriculum Development, English for Special Purposes, English (Second Language), Second Language Learning
Lorenzo, Arnold R. – Turkish Online Journal of Educational Technology - TOJET, 2017
Technology offers various tools of improving the teaching -- learning process. It revolutionizes teaching from traditional face-to-face to distance and online learning. This study described and compared the performance of BSE II students in educational technology using the traditional face-to-face classroom interaction and the blended learning…
Descriptors: Comparative Analysis, Secondary School Teachers, Distance Education, Blended Learning
Gagnon, Stephanie A.; Brunyé, Tad T.; Gardony, Aaron; Noordzij, Matthijs L.; Mahoney, Caroline R.; Taylor, Holly A. – Cognitive Science, 2014
Learning a novel environment involves integrating first-person perceptual and motoric experiences with developing knowledge about the overall structure of the surroundings. The present experiments provide insights into the parallel development of these egocentric and allocentric memories by intentionally conflicting body- and world-centered frames…
Descriptors: Cognitive Science, Memory, Learning Processes, Educational Technology
Chen, Ching-Huei; Liu, Jun-Han; Shou, Wen-Chuan – Educational Technology & Society, 2018
Although educational games have become prevalent in recent research, only a limited number of studies have considered learners' learning behaviors while playing a science problem-solving game. Introducing a competitive element to game-based learning is promising; however, research has produced ambiguous results, indicating that more studies should…
Descriptors: Competition, Educational Games, Teaching Methods, Science Instruction

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