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Iiyoshi, Toru, Ed.; Kumar, M. S. Vijay, Ed. – MIT Press (BK), 2008
Given the abundance of open education initiatives that aim to make educational assets freely available online, the time seems ripe to explore the potential of open education to transform the economics and ecology of education. Despite the diversity of tools and resources already available--from well-packaged course materials to simple games, for…
Descriptors: Incentives, Access to Information, Instructional Design, Barriers
Auvinen, Ari-Matti – Online Submission, 2008
The "Setting the scene" deliverable of the QMPP project (www.qmpp.net) has been authored by Mr. Ari-Matti Auvinen (HCI Productions Oy) and many QMPP project partners. In addition to the definition of the scope of the project, it includes also a good list of references to the literature of user-generated content as well as good web links…
Descriptors: Case Studies, Vocational Education, Program Descriptions, Peer Relationship
Zacamy, Jenna; Miller, Gloria I.; Cabalo, Jessica V. – Empirical Education Inc., 2008
In the fall of 2005 the Maui Educational Consortium began a project that was funded through the Math Science Partnership program to implement the "Cognitive Tutor[R]" (CT) program, published by Carnegie Learning, in some of the Algebra 1 classes in the Maui School District and at the Maui Community College. At that time, Empirical…
Descriptors: Academic Achievement, Mathematics Achievement, Learner Engagement, Access to Computers
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Oner, Diler – International Journal of Computer-Supported Collaborative Learning, 2008
In this paper, I review both mathematics education and CSCL literature and discuss how we can better take advantage of CSCL tools for developing mathematical proof skills. I introduce a model of proof in school mathematics that incorporates both empirical and deductive ways of knowing. I argue that two major forces have given rise to this…
Descriptors: Mathematics Education, Computer Software, Mathematical Logic, Geometry
Norton, Priscilla; Hathaway, Dawn – Journal of Research on Technology in Education, 2008
Online learning is rapidly becoming a permanent feature of higher education. In a preponderance of instances, online learning is designed using conventional educational practices: lecture, grades, group discussion, and the like. Concerns with traditional pedagogy instantiated by course management systems raise questions about the quality of…
Descriptors: Group Discussion, Online Courses, Learning Experience, Educational Technology
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Marks, Anthony M.; Cronje, Johannes C. – Educational Technology & Society, 2008
Computer-based assessments are becoming more commonplace, perhaps as a necessity for faculty to cope with large class sizes. These tests often occur in large computer testing venues in which test security may be compromised. In an attempt to limit the likelihood of cheating in such venues, randomised presentation of items is automatically…
Descriptors: Educational Assessment, Educational Testing, Research Needs, Test Items
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Lenne, Dominique; Abel, Marie-Helene; Trigano, Philippe; Leblanc, Adeline – Technology, Pedagogy and Education, 2008
In Technology Enhanced Learning Environments, self-regulated learning (SRL) partly relies on the features of the technological tools. The authors present two environments they designed in order to facilitate SRL: the first one (e-Dalgo) is a website dedicated to the learning of algorithms and computer programming. It is structured as a classical…
Descriptors: Electronic Learning, Educational Technology, Computer Assisted Instruction, Technology Integration
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Cleary, Yvonne; Marcus-Quinn, Ann – International Journal on E-Learning, 2008
Virtual Learning Environments (VLEs) are increasingly used by Higher Education Institutions to manage and enhance teaching and learning, and research. Discussion, chat, scheduling, and other collaboration tools make VLEs especially useful systems for designing and managing complex group projects. In the spring semester of 2006, students at the…
Descriptors: Higher Education, Information Management, Case Studies, Instructional Design
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Romeu, Jorge Luis – Journal of Educational Technology Systems, 2008
This article discusses our teaching approach in graduate level Engineering Statistics. It is based on the use of modern technology, learning groups, contextual projects, simulation models, and statistical and simulation software to entice student motivation. The use of technology to facilitate group projects and presentations, and to generate,…
Descriptors: Classroom Techniques, Computer Software, Engineering Education, Educational Technology
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Sharef, Nurfadhlina Mohd, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the International Conference on Educational Technologies 2013 (ICEduTech 2013), which has been organised by the International Association for Development of the Information Society and co-organised by the Faculty of Computer Science & Information Technology, Universiti Putra Malaysia, Kuala Lumpur,…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Web Sites
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Rasseneur-Coffinet, Dorothée; Smyrniou, Georgia; Tchounikine, Pierre – International Journal of Distance Education Technologies, 2007
This article presents an approach and tools that can help learners appropriate a Web-based learning curriculum and become active participants in their learning. The approach is based on a detailed modeling of the curriculum and intends to equip the learners with different computer-based tools facilitating a multiple point of view perception of the…
Descriptors: Web Based Instruction, Computer System Design, Courseware, Distance Education
Hurt, Andrew C. – Online Submission, 2007
With technology advances, computer software becomes increasingly difficult to learn. Adults often rely on software training to keep abreast of these changes. Instructor-led software training is frequently used to teach adults new software skills; however there is limited research regarding the best practices in adult computer software training.…
Descriptors: Learning Theories, Andragogy, Adult Learning, Computer Software
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Greitzer, Frank L.; Kuchar, Olga Anna; Huston, Kristy – Journal on Educational Resources in Computing, 2007
Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In…
Descriptors: Training Objectives, Educational Technology, Educational Principles, Design Requirements
Alston, Antoine J.; English, Chastity Warren – Journal of Agricultural Education, 2007
The purpose of this descriptive research study was to evaluate the effectiveness of Web-enhanced agricultural education pedagogy as perceived by students in a collegiate agricultural education program. Overall, respondents agreed there were many benefits to Web-enhanced courses and perceived all Web site components under study to be very useful.…
Descriptors: Agricultural Education, Technological Literacy, Educational Technology, Technology Integration
Branzburg, Jeffrey – Technology & Learning, 2007
Look no further than to the popularity of C-SPAN's annual video documentary competition for middle and high schoolers, and it's obvious that video editing, and the technology that comes with it, is important to today's students. In the past it was a complex, involved, and expensive process. Video editing is now within the reach of anybody with a…
Descriptors: Photography, Educational Technology, Editing, Computer Software
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