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David R. Squires – Journal of Educational Technology, 2023
Educational research has witnessed profound changes in recent decades as society becomes increasingly digital and interconnected. This paper delves into the intersections between AI, design-based research, and the learning sciences. As classrooms, whether physical or virtual, have evolved into hubs of diverse interactions, there is a pressing need…
Descriptors: Artificial Intelligence, Research Design, Technology Integration, Sciences
Variyath, Asokan Mulayath; Nadarajah, Tharshanna – Teaching Statistics: An International Journal for Teachers, 2022
Undergraduate statistics teaching has always faced the challenge of improving the learning quality on a continuous basis. Interactive statistical applets can enhance statistical knowledge by providing multiple representations of basic concepts and facilitating experimentation. The use of these applets will simplify the efforts for teaching…
Descriptors: Learning Processes, Statistics Education, Educational Technology, Undergraduate Students
Kanwal Zahoor; Narmeen Zakaria Bawany – Interactive Learning Environments, 2024
Mobile application developers rely largely on user reviews for identifying issues in mobile applications and meeting the users' expectations. User reviews are unstructured, unorganized and very informal. Identifying and classifying issues by extracting required information from reviews is difficult due to a large number of reviews. To automate the…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Courseware, Learning Processes
Anna Cho – ProQuest LLC, 2024
The purpose of this research was to explore the perceptions of student affairs administrators, working in both public and private higher education institutions, regarding how they learned to use technology and gain insight into how their work would evolve in the future. While the COVID-19 pandemic affected everyone in the higher education…
Descriptors: Student Personnel Workers, Attitudes, Learning Processes, Educational Technology
Peng Zhang; Jiangxu Li; Su Cai – British Journal of Educational Technology, 2025
Augmented reality (AR) games offer significant potential to enhance learning experiences, yet the impact of when these games are introduced during the educational process remains underexplored. This study explored how the timing of providing the AR game influenced learners' achievement, satisfaction and acceptance. Using a quasi-experimental…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Educational Games
Candace Walkington; Mitchell J. Nathan; Wen Huang; Jonathan Hunnicutt; Julianna Washington – Grantee Submission, 2023
The emergence of immersive digital technologies, such as shared Augmented Reality (shAR), Virtual Reality (VR) and Motion Capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Motion
Seyedahmad Rahimi; Valerie J. Shute – Educational Technology Research and Development, 2024
Research fields related to learning (e.g., educational technology and learning sciences) have historically focused on what questions using traditional methods (e.g., comparing different learning tools and methods). New methodologies that are grounded in learning, engagement, and motivational theories are needed to additionally address the how…
Descriptors: Evaluation Methods, Psychometrics, Learning Processes, Educational Technology
Rosaline Tandiono – Education and Information Technologies, 2024
This study critically assesses Kahoot!'s effectiveness in enhancing student engagement in online learning environments, filling identified research gaps, such as theoretical gaps, online application challenges, and reliance on quantitative methods. Utilizing semi-structured interviews, it explores the impact of Kahoot! on student engagement,…
Descriptors: Gamification, Electronic Learning, Educational Games, Educational Technology
Peng Tan; Xiangshi Ren; Zixue Cheng; Yi Ji – Education and Information Technologies, 2024
In the Digital Heritage Education (DHE) classroom, students use digital tools to assist in understanding intangible cultural heritage (ICH), which comprises intricate knowledge. However, students may still encounter obstacles when trying to produce creative designs. To address this issue, we propose a framework that adopts a human-engaged…
Descriptors: Electronic Learning, Cultural Background, Heritage Education, Educational Technology
Yuan Tian; Zhongjian Liu; Hainuo Liu; Min Fang – Journal of Computer Assisted Learning, 2025
Background: Online videos featuring human-generated drawing are increasingly popular in education. However, their effectiveness may vary depending on learners' prior knowledge, and further research is needed to confirm their advantages over other common instructional videos. Objectives: The primary goal of this study is to investigate the impact…
Descriptors: Video Technology, Educational Technology, Instructional Films, Freehand Drawing
Ifenthaler, Dirk, Ed.; Sampson, Demetrios G., Ed.; Isaías, Pedro, Ed. – Cognition and Exploratory Learning in the Digital Age, 2021
This volume focuses on the implications of digital technologies for educators and educational decision makers that is not widely represented in the literature. While there are many volumes on how one might integrate a particular technology, there are no volumes on how digital technologies can or should be exploited to address the needs and propel…
Descriptors: Educational Technology, Technology Integration, Learning Processes, Learning Analytics
Ramirez, Arlene; LaPrairie, Kimberly N.; Hebert, Waneta – TechTrends: Linking Research and Practice to Improve Learning, 2023
A name for the field of instructional technology has long been debated. Terms such as learning design, educational technology, instructional systems design and learning systems have been used to describe the field over the past 100 years. With an exploration of the history of the field, this article rebrands the field as Knowledge Systems Design…
Descriptors: Knowledge Management, Design, Educational Technology, Professional Development
Liu, Chunhong; Zhang, Haoyang; Zhang, Jieyu; Zhang, Zhengling; Yuan, Peiyan – International Journal of Information and Communication Technology Education, 2023
Current learning platforms generally have problems such as fragmented knowledge, redundant information, and chaotic learning routes, which cannot meet learners' autonomous learning requirements. This paper designs a learning path recommendation system based on knowledge graphs by using the characteristics of knowledge graphs to structurally…
Descriptors: Educational Technology, Artificial Intelligence, Electronic Learning, Concept Mapping
Wang, Xizhen; Zhu, Hongqing – Science Insights Education Frontiers, 2023
Protocol-guided teaching, a method of classroom instruction reform started by Donglu Middle School in Nanjing of China has developed into a student-centered teaching model in the context of the deepening reform of Chinese basic education. In this model, the teacher plays an essential guiding role, and the main objective is the development of the…
Descriptors: Teaching Methods, Foreign Countries, Elementary Education, Student Centered Learning
Shilpi Harnal; Gaurav Sharma; Anupriya; Anand Muni Mishra; Deepak Bagga; Nikhil Saini; Pankaj Kumar Goley; Kumar Anupam – Journal of Computer Assisted Learning, 2024
Background: An innovative and interactive real-world environment can be presented with augmented reality (AR) that comprises digital visual elements, audio, or other sensory information delivered via technology to enhance one's experience. AR has numerous potential applications in various everyday fields. The education sector is one such arena…
Descriptors: Bibliometrics, Computer Simulation, Artificial Intelligence, Educational Technology

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