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Enikov, E. T.; Campa, G. – IEEE Transactions on Education, 2012
This paper presents a low-cost hands-on experiment for a classical undergraduate controls course for non-electrical engineering majors. The setup consists of a small dc electrical motor attached to one of the ends of a light rod. The motor drives a 2-in propeller and allows the rod to swing. Angular position is measured by a potentiometer attached…
Descriptors: Computer Assisted Instruction, Synchronous Communication, Programming, Computer Science Education
Rosson, Mary Beth, Ed. – InTech, 2010
Readers will find several papers that address high-level issues in the use of technology in education, for example architecture and design frameworks for building online education materials or tools. Several other chapters report novel approaches to intelligent tutors or adaptive systems in educational settings. A number of chapters consider many…
Descriptors: Educational Technology, Student Projects, Active Learning, Information Systems
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Radford, Alexandria Walton – National Center for Education Statistics, 2011
This Statistics in Brief investigates participation in distance education using the most current nationally representative student-reported data collected by the National Center for Education Statistics (NCES). Specifically, the data come from the three most recent administrations of the National Postsecondary Student Aid Study, which were…
Descriptors: Distance Education, Disabilities, Computer Science, Student Financial Aid
van Langeveld, Mark Christensen – ProQuest LLC, 2009
Digital character production courses have traditionally been taught in art departments. The digital character production course at the University of Utah is centered, drawing uniformly from art and engineering disciplines. Its design has evolved to include a synergy of computer science, functional art and human anatomy. It gives students an…
Descriptors: Animation, Curriculum Design, Body Composition, Visualization
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Akbiyik, Cenk – Educational Technology & Society, 2012
Throughout this study, tutorial and demonstration methods in photo editing instruction were compared. The instruction method was the independent variable of the study while cognitive load, state anxiety level, student performance, student achievement, and task duration were dependent variables. The research was conducted with 62 undergraduate…
Descriptors: Foreign Countries, Computer Assisted Instruction, Educational Technology, Computer Science Education
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Kahiigi, Evelyn Kigozi; Vesisenaho, Mikko; Hansson, Henrik; Danielson, Mats; Tusubira, F. F. – Journal of Interactive Online Learning, 2012
The educational culture in most developing countries is lecturer-centred with lecturers as providers of information and students as receivers of information. This approach has impacted on student's ability to seek and create knowledge to support their learning process. A collaborative learning approach that promotes students process of inquiry,…
Descriptors: Foreign Countries, Developing Nations, Internet, Computer Science Education
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Cakiroglu, Unal – Turkish Online Journal of Distance Education, 2012
This study investigated the effect of blended learning on novices' understandings of the introductory programming. A quasi-experimental design with participants of preservice computer and instructional technologies teachers, one control group (CG, N =64) and one experimental group (EG, N=61) who received the course 11 weeks. While face-to-face…
Descriptors: Cognitive Processes, Novices, Retention (Psychology), Preservice Teacher Education
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Chen, Hong-Ren – Journal of Educational Computing Research, 2012
Recognition of students' facial expressions can be used to understand their level of attention. In a traditional classroom setting, teachers guide the classes and continuously monitor and engage the students to evaluate their understanding and progress. Given the current popularity of e-learning environments, it has become important to assess the…
Descriptors: Foreign Countries, Interactive Video, Computer Software Evaluation, Distance Education
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De Lucia, A.; Francese, R.; Passero, I.; Tortora, G. – International Journal of Distance Education Technologies, 2012
Mobile devices are changing the way people work and communicate. Most of the innovative devices offer the opportunity to integrate augmented reality in mobile applications, permitting the combination of the real world with virtual information. This feature can be particularly useful to enhance informal and formal didactic actions based on student…
Descriptors: Foreign Countries, Photography, Student Participation, Cooperative Learning
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Delialioglu, Omer; Cakir, Hasan; Bichelmeyer, Barbara A.; Dennis, Alan R.; Duffy, Thomas M. – Turkish Online Journal of Educational Technology - TOJET, 2010
This study investigates the factors impacting the achievement of adult learners in a technology certificate program on computer networks. We studied 2442 participants in 256 institutions. The participants were older than age 18 and were enrolled in the Cisco Certified Network Associate (CCNA) technology training program as "non-degree" or…
Descriptors: Adult Learning, Adult Students, Program Effectiveness, Educational Technology
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Paterson, J. H.; Cheng, K. F.; Haddow, J. – ACM Transactions on Computing Education, 2009
PatternCoder is a software tool to aid student understanding of class associations. It has a wizard-based interface which allows students to select an appropriate binary class association or design pattern for a given problem. Java code is then generated which allows students to explore the way in which the class associations are implemented in a…
Descriptors: Programming Languages, Programming, Computer Science Education, Computer Software
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Kordaki, Maria – Teaching English with Technology, 2011
This study presents an experiment aimed at the design of short learning courses in the context of LAMS, using a number of specific context-free collaboration design patterns implemented within LAMS. In fact, 25 Prospective Computer Engineers (PCEs) participated in this experiment. The analysis of the data shows that PCEs fully used these context…
Descriptors: Curriculum Design, Computer Science Education, Learning Activities, Instructional Design
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Cheryan, Sapna; Meltzoff, Andrew N.; Kim, Saenam – Computers & Education, 2011
Three experiments examined whether the design of virtual learning environments influences undergraduates' enrollment intentions and anticipated success in introductory computer science courses. Changing the design of a virtual classroom--from one that conveys current computer science stereotypes to one that does not--significantly increased…
Descriptors: Computer Science Education, Females, Virtual Classrooms, Gender Differences
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Triantafyllakos, George; Palaigeorgiou, George; Tsoukalas, Ioannis A. – Computers & Education, 2011
In this paper, we present a framework for the development of collaborative design games that can be employed in participatory design sessions with students for the design of educational applications. The framework is inspired by idea generation theory and the design games literature, and guides the development of board games which, through the use…
Descriptors: Computer Software, Social Influences, Instructional Design, Cooperative Learning
Cavus, Nadire – Online Submission, 2008
Today, developments of information and communication technologies have been developing very fast all over the world. These new technologies were taking an important place in education like other sciences. For this reason, education was developing parallel to new developments on the new technologies. Departments which cover curriculum of new…
Descriptors: College Curriculum, Comparative Analysis, Computer Science Education, Information Systems
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