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Squires, David R. – Journal of Educational Technology, 2018
A mixed methodology study measuring the use of Augmented Reality (AR) information overlay mapping in online instructional design courses, and the impact on participant's working memory is presented. Novel AR technological expansions, and the rapid proliferation of powerful computing tools embodied by emerging mobile and wearable computing devices,…
Descriptors: Computer Simulation, Short Term Memory, Cognitive Processes, Difficulty Level
Borokhovski, Eugene; Pickup, David; El Saadi, Lina; Rabah, Jihan; Tamim, Rana M. – Commonwealth of Learning, 2018
This document, part of the report, "Gender and ICT: Meta-Analysis and Systematic Review," includes: (1) Bibliography of Meta-Analysed Studies; and (2) Bibliography of Policies Reviewed in "Gender and ICT: Meta-Analysis and Systematic Review." [For "Gender and ICT: Meta-Analysis and Systematic Review," see ED593415.]
Descriptors: Gender Differences, Educational Technology, Technology Uses in Education, Educational Policy
Borokhovski, Eugene; Pickup, David; El Saadi, Lina; Rabah, Jihan; Tamim, Rana M. – Commonwealth of Learning, 2018
This publication addresses the intersection of gender and information and communication technologies (ICT) as reflected in the primary research literature and in educational practices and policies of the Commonwealth, the USA and Scandinavian countries. It summarises outcomes of two large-scale systematic reviews, namely: a meta-analysis of…
Descriptors: Gender Differences, Educational Technology, Technology Uses in Education, Educational Policy
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Pramathevan, G. Sundari; Fraser, Barry J. – Learning Environments Research, 2020
Because there has been very little past research into gifted students' science learning environments, especially in Singapore, we selected from four established questionnaires six learning environment scales that are consistent with Van Tassel-Baska and Stambaugh's guidelines for gifted education. These scales were modified slightly to enhance…
Descriptors: Foreign Countries, Academically Gifted, Educational Environment, Science Instruction
Garcia Laborda, Jesus; Concha-Díaz, Valeska; Jechimer Ramirez, Eva – Online Submission, 2020
The COVID-19 pandemic worldwide evidenced the need to revise and strengthen the current perspective of the role of technology in nontechnology- based classes. The current situation requires the revision of practices and basic knowledge of computer literacy and use. Traditionally, technology in the process of language learning has been considered…
Descriptors: Preservice Teachers, Technology Integration, Language Teachers, Second Language Learning
Evans, Julie A. – Project Tomorrow, 2019
The Speak Up Research Project is a national initiative of Project Tomorrow, an internationally recognized education nonprofit organization dedicated to ensuring that all students are prepared to become tomorrow's leaders, innovators, and engaged citizens of the world. Each year, the Speak Up Project polls K-12 students, parents, and educators…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Technology, Elementary Secondary Education
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Karalar, Halit; Sidekli, Sabri – Universal Journal of Educational Research, 2017
In the life of students who are named digitally born in this era, tablets have a crucial role. The aim of this study, which is designed as a case study model, is to determine the use of tablet by second grade students and it aims to reveal their perception towards tablets via metaphors. 63-second grade students are participated in this study in…
Descriptors: Grade 2, Elementary School Students, Handheld Devices, Telecommunications
Cross, Dawn M. – ProQuest LLC, 2017
Observation is the preferred method of assessing small children in school and play settings. Despite being taught this, based on statements during the interviews of this study, it appears little instruction is dedicated to the performance of this type of authentic assessment. The professional literature surveyed for this study finds that due to…
Descriptors: Evaluation Methods, Interviews, Observation, Beginning Teachers
Cottrell, Gregory James – ProQuest LLC, 2017
The information age has revolutionized how people communicate, access information and learn. Today's students are locating, evaluating and using information in significantly different ways than they did just a generation ago (Holman, 2009). As students evolve their learning strategies, there is a need for teachers to evolve the way in which they…
Descriptors: Learning Analytics, Instructional Design, Internet, Computer Uses in Education
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Villalba, M. Teresa; Castilla, Guillermo; Redondo-Duarte, Sara – Journal of Information Technology Education: Research, 2018
Aim/Purpose: The aim of this work is to explore which factors impact on the adoption of the flipped classroom in vocational education to pave the way for the schools which want to apply this model. Background: Although various experiences in the use of the flipped classroom have been reported in recent years in the literature, fewer efforts have…
Descriptors: Adoption (Ideas), Models, Blended Learning, Educational Technology
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Zajic, Matthew; Dunn, Michael; Berninger, Virginia – Topics in Language Disorders, 2019
This study investigated literacy learning in students with specific kinds of language challenges at a specific stage of schooling--transition to high school--when the language requirements of the curriculum can be especially challenging. For this exploratory research, a case study approach was adopted that compared 2 adolescent boys both with…
Descriptors: Autism, Pervasive Developmental Disorders, Oral Language, Written Language
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Denham, André R.; Mayben, Robert; Boman, Terri – TechTrends: Linking Research and Practice to Improve Learning, 2016
In the past 15 to 20 years there has been an increased interest in the use of games for learning. A considerable amount of work has already been done by educational researchers and theorists (Gee, Squire, Malone, Lepper, Shaffer, etc.) to identify and to operationalize the native affordances of games that make them good for learning. Unfortunately…
Descriptors: Elementary Secondary Education, Educational Games, Computer Software, Computer Uses in Education
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Johnson, Heather Lynn; Hornbein, Peter; Azeem, Sumbal – Mathematics Teacher, 2016
The authors provide a dynamic Ferris wheel computer activity that teachers can use as an instructional tool to help students investigate functions. They use a student's work to illustrate how students can use relationships between quantities to further their thinking about functions.
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Uses in Education
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Savin-Baden, M.; Falconer, L. – Interactive Learning Environments, 2016
Virtual worlds are relatively recent developments, and so it is tempting to believe that they need to be understood through newly developed theories and philosophies. However, humans have long thought about the nature of reality and what it means to be "real." This paper examines the three persistent philosophical concepts of Metaxis,…
Descriptors: Case Studies, Correlation, Questionnaires, Simulated Environment
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Wimmer, Hayden; Hall, Kenneth – Information Systems Education Journal, 2016
Enterprise Resource Planning and Customer Relationship Management are becoming important topics at the university level, and are increasingly receiving course-level attention in the curriculum. In fact, the Information Systems Body of Knowledge specifically identifies Enterprise Architecture as an Information Systems-specific knowledge area. The…
Descriptors: Higher Education, Educational Technology, Computers, Computer Uses in Education
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