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Catenazzi, Nadia; Sommaruga, Lorenzo; De Angelis, Kylene; Gabbianelli, Giulio – International Association for Development of the Information Society, 2016
Within the C95-Challenge Erasmus+ project, mobile learning technologies are adopted and tested for bus and truck drivers training according to the EU 2003/59/EC Directive. Different kinds of training contents are developed in the form of interactive slides, hyper-videos, interactive quizzes and delivered on mobile devices. Existing apps and games…
Descriptors: Electronic Learning, Driver Education, Computer Oriented Programs, Multimedia Instruction
Davidovitch, Nitza – Journal of Education and e-Learning Research, 2018
Google is celebrating its 20th anniversary--and the internet has become an inseparable part of the lives of adults, teens, and children. In awareness of the problems and challenges posed by the new world, various software programs have been developed, among them NetSpark (henceforth: the program), which make it possible to block and/or filter…
Descriptors: Foreign Countries, Internet, Educational Technology, Technology Uses in Education
Hsiao, Kuo-Lun; Huang, Tien-Chi; Chen, Mu-Yen; Chiang, Nien-Ting – Interactive Learning Environments, 2018
Although ubiquitous learning is a novel and creative teaching approach, two key issues inhibit its success overall: a lack of appropriate learning strategies regarding learning objectives, and ineffective learning tools for receiving knowledge regarding the chosen subjects. To address these issues, we develops and designs a game-based educational…
Descriptors: Outcomes of Education, Self Efficacy, Educational Games, Computer Oriented Programs
Cherner, Todd; Curry, Kristal – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2017
Instructional technology has become a crucial component of public education. Reflected in the college and career-ready standards being implemented across the United States, an emphasis has been placed on preparing students with both the literacy and technology skills needed to succeed in postsecondary education and the workforce. Though a growing…
Descriptors: Case Studies, Preservice Teachers, Educational Technology, Use Studies
Tucker, Stephen I.; Lommatsch, Christina W.; Moyer-Packenham, Patricia S.; Anderson-Pence, Katie L.; Symanzik, Jürgen – International Journal of Research in Education and Science, 2017
The purpose of this study was to examine patterns of mathematical practices evident during children's interactions with touchscreen mathematics virtual manipulatives. Researchers analyzed 33 Kindergarten children's interactions during activities involving apps featuring mathematical content of early number sense or quantity in base ten, recorded…
Descriptors: Kindergarten, Teaching Methods, Manipulative Materials, Educational Technology
Canning, Natalie; Payler, Jane; Horsley, Karen; Gomez, Chris – International Journal of Early Years Education, 2017
This study explores children's narratives of their curiosity and imagination through innovative use of an information technology app--Our Story. Novel use of the app allowed children to express and record their opinions they considered significant to them. The research captured children's approaches to everyday situations through their play.…
Descriptors: Teaching Methods, Computer Oriented Programs, Educational Technology, Technology Uses in Education
Israelson, Madeleine Heins – Reading Teacher, 2015
As portable devices become increasingly available in elementary classrooms teachers are expected to use these new technologies to engage students in both traditional print-based literacy learning and digital literacies practices, such as multimodal composing. Teachers face the daunting task of integrating apps into their current research-based…
Descriptors: Emergent Literacy, Computer Oriented Programs, Educational Technology, Reading Material Selection
Sarrab, Mohamed; Al-Shihi, Hafedh; Al-Manthari, Bader – Turkish Online Journal of Distance Education, 2015
The majority of M-learning (Mobile learning) applications available today are developed for the formal learning and education environment. These applications are characterized by the improvement in the interaction between learners and instructors to provide high interaction and flexibility to the learning process. M-learning is gaining increased…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Siegle, Del – Gifted Child Today, 2015
QR codes are two-dimensional square patterns that are capable of coding information that ranges from web addresses to links to YouTube video. The codes save time typing and eliminate errors in entering addresses incorrectly. These codes make learning with technology easier for students and motivationally engage them in news ways.
Descriptors: Individualized Instruction, Academically Gifted, Talent, Coding
Möller, Karla J. – Journal of Children's Literature, 2015
For over two decades, the field of children's literature has been incorporating more digital technologies into publication of and access to texts. From early computer and CD-ROM adaptations of print picturebooks to the extensive visual and aural interactivity of the newest literature apps, what and how children read has changed significantly in…
Descriptors: Childrens Literature, Teaching Methods, Educational Technology, Computer Oriented Programs
Olmedo-Moreno, Eva María; López-Delgado, Adrian – International Association for Development of the Information Society, 2015
The increasing use of ICT devices, such as smartphones and tablets, needs development of properly software or apps to facilitate socio-educative life of citizens in smart cities: Adaptive educational resources, leisure and entertainment facilities or mobile payment services, among others. Undoubtedly, all that is opening a new age with more…
Descriptors: Technology Uses in Education, Visual Impairments, Usability, Educational Technology
Songkhao, Rujira – ProQuest LLC, 2018
This study investigated the writing results from an existing data set of 36 students who performed braille writing dictation through the repeated writing activity in the braille writing app. The data was the writing results of students between the first and the sixth grade levels. Results were categorized into types of errors, the most common…
Descriptors: Blindness, Visual Impairments, Braille, Writing Assignments
Gerber, Lindsey N.; Ward, Debra D. – NADE Digest, 2016
The purpose of this paper is to introduce educators to three types of applets that are compatible with smartphones, tablets, and desktop computers: screencasting applets, graphing calculator applets, and student response applets. The applets discussed can be seamlessly and effectively integrated into classrooms to help facilitate lectures, collect…
Descriptors: Computer Oriented Programs, Tutorial Programs, Computer Mediated Communication, Electronic Learning
Vance, Amelia – State Education Standard, 2016
As state boards of education and other state policymakers consider the future of schools, sorting fad technology from technology that accelerates learning is key. Virtual reality (VR) is one such technology with promise that seems unlikely to fizzle. Hailed as potentially transformative for education and still in the early stages of application,…
Descriptors: Computer Simulation, Electronic Learning, Educational Technology, Educational Trends
Cooper, Linda; Dennis, Emily – Mathematics Teaching in the Middle School, 2016
More than 2,200 years ago, Eratosthenes, who was a Greek astronomer, geographer, and mathematician, used a simple proportion involving the distance between two ancient cities and measures of shadows cast in those cities during a summer solstice to estimate the circumference of Earth (Nicastro 2008, 25-28). Today, middle school students can use…
Descriptors: Computation, Computer Oriented Programs, Telecommunications, Handheld Devices

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