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Kim, Hyewon; Lee, MiYoung; Kim, Minjeong – Educational Technology & Society, 2014
The purpose of this paper was to investigate the effects of mobile instant messaging on collaborative learning processes and outcomes. The collaborative processes were measured in terms of different types of interactions. We measured the outcomes of the collaborations through both the students' taskwork and their teamwork. The collaborative…
Descriptors: Foreign Countries, Learning Processes, Synchronous Communication, Cooperative Learning
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Aiello, P.; D'Elia, F.; Di Tore, S.; Sibilio, M. – E-Learning and Digital Media, 2012
Consideration of a possible use of virtual reality technologies in school contexts requires gathering together the suggestions of many scientific domains aimed at "understanding" the features of these same tools that let them offer valid support to the teaching-learning processes in educational settings. Specifically, the present study is aimed at…
Descriptors: Computer Simulation, Computer Assisted Instruction, Teaching Methods, Experiential Learning
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Lim, Cheolil; Song, Hae-Deok; Lee, Yekyung – Educational Technology Research and Development, 2012
Usability is critical to the development of a user-friendly digital textbook platform interface, yet thorough research on interface development based on usability principles is in short supply. This study addresses that need by looking at usability attributes and corresponding design elements from a learning perspective. The researchers used a…
Descriptors: Foreign Countries, Instructional Design, Textbooks, Formative Evaluation
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Vilkonis, Rytis; Bakanoviene, Tatjana; Turskiene, Sigita – Informatics in Education, 2013
The article presents results of the empirical research revealing readiness of adults to participate in the lifelong learning process using e-learning, m-learning and t-learning technologies. The research has been carried out in the framework of the international project eBig3 aiming at development a new distance learning platform blending virtual…
Descriptors: Educational Technology, Lifelong Learning, Learning Processes, Electronic Learning
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Murray, Jacqueline; Giesbrecht, Natalie; Mosonyi, Samuel – Collected Essays on Learning and Teaching, 2013
In the 2011 Winter semester, the University of Guelph engaged in a pedagogical experiment: an online first-year seminar. This article is a conversation about the learning journey that surrounds this seminar, as experienced by three participants: Jacqueline Murray (JM), Professor of History and Director of the FirstYear Seminar Program (FYS);…
Descriptors: Electronic Learning, Student Centered Curriculum, Online Courses, Seminars
Association Supporting Computer Users in Education, 2019
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Small Colleges, Computer Uses in Education, Educational Technology, Open Educational Resources
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McLeod, Julie; Lin, Lin – Computers & Education, 2010
This paper is the first of its series that studies the power children have in game-play and examines its implications for teaching and learning. As a start, the paper describes a framework of power based on a synthesis of various types of power underlined in literature. The paper then looks into the power issue through observation and interviews…
Descriptors: Play, Games, Classification, Children
Caine, Renate N.; Caine, Geoffrey – Teachers College Press, 2011
Why do video games fascinate kids so much that they will spend hours pursuing a difficult skill? Why don't they apply this kind of intensity to their schoolwork? These questions are answered by the authors who pioneered brain/mind learning with the publication of "Making Connections: Teaching and the Human Brain". In their new book, "Natural…
Descriptors: Video Games, Technology Integration, Brain, Cognitive Psychology
Harmon, Stephen W. – Educational Technology, 2011
This article examines the affordances of virtual worlds for initiating a transformative learning experience for adults. In particular, it addresses the capacity of virtual worlds to allow creation of an alternate self which requires some level of personal self-reflection; provide atypical experiences that can initiate reflection; allow experience…
Descriptors: Transformative Learning, Learning Experience, Adult Education, Adult Students
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Pasin, Federico; Giroux, Helene – Computers & Education, 2011
This study presents a new simulation game and analyzes its impact on operations management education. The proposed simulation was empirically tested by comparing the number of mistakes during the first and second halves of the game. Data were gathered from 100 teams of four or five undergraduate students in business administration, taking their…
Descriptors: Undergraduate Students, Business Administration Education, Teaching Methods, Educational Games
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Rodgers, Diane M.; Moraga, Reinaldo J. – Bulletin of Science, Technology & Society, 2011
Simulation software used for modeling has become as ubiquitous as computers themselves. Despite growing reliance on simulation in educational and workplace settings, users encounter frustration in using simulation software programs. The authors conducted a study with 26 engineering students and interviewed them about their experience learning the…
Descriptors: Computer Simulation, Computer Software, Learning Processes, Gender Differences
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Tirado, Ramón; Hernando, Ángel; Aguaded, José Ignacio – Interactive Learning Environments, 2015
Interactive relationships in online learning communities can influence the process and quality of knowledge building. The aim of this study is to empirically investigate the relationships between network structures and social knowledge building in an asynchronous writing environment through discussion forums in a learning management system. The…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Computer Assisted Instruction
Khan, Md. Shahadat Hossain; Hasan, Mahbub; Clement, Che Kum – Online Submission, 2012
Within a very few years, Information and Communication Technology (ICT) has turned out to be an effective educational technology which promotes some dramatic changes in teaching and learning processes. Technologies allow students to work more productively than in the past, but the teacher's role in technology-rich classrooms is more demanding than…
Descriptors: Foreign Countries, Developing Nations, Educational Technology, Barriers
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Wang, Mei-jung; Chen, Hsueh Chu – Turkish Online Journal of Educational Technology - TOJET, 2012
Social and emotional dynamics have an impact on students' learning processes in online-learning situations. This study explores university students' emotions and trust levels resulting from collaborative communication behaviors when they interacted as part of a Food and Tourism course in Taiwan and Hong Kong. More specifically, students' emotions…
Descriptors: Student Attitudes, Learning Processes, Foreign Countries, Cultural Influences
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Zheng, Binbin; Arada, Kathleen; Niiya, Melissa; Warschauer, Mark – Pedagogies: An International Journal, 2014
In planning educational technology initiatives, the concerns of many stakeholders are typically taken into account, including the concerns of administrators, teachers, parents, and employers. The perspective of students are recognized as valuable, but not often queried or considered. This paper explores the opinions of K-12 students about a…
Descriptors: Laptop Computers, Computer Uses in Education, Elementary Secondary Education, Student Attitudes
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