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Tatli, Cemal; Kiliç, Eylem – Interactive Learning Environments, 2016
The aim of this quantitative study is to examine high school teachers' use of specific features of interactive whiteboards (IWBs). During the 2012-2013 academic school year, 535 teachers in pilot schools from 10 provinces under the FATIH Project (Movement of Enhancing Opportunities and Improving Technology) participated. Data were collected…
Descriptors: Educational Technology, Technology Uses in Education, Interactive Video, Bulletin Boards
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Olugbenga, Aiyedun Emmanuel – Malaysian Online Journal of Educational Technology, 2016
Creative Arts is a core and compulsory subject in Nigerian upper basic classes, but the students' performance over the years indicated high failure. Instructional strategies play a pivotal role in improving students' performance. Computer-based instructions such as animated drawings could be a possible solution. This research adopted the design…
Descriptors: Foreign Countries, Teaching Methods, Creativity, Art Education
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Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
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Cicek, Fatma Gozalan; Taspinar, Mehmet – Eurasian Journal of Educational Research, 2016
Problem Statement: The current study investigates whether the learning environment designed based on the laboratory control system affects the academic achievement, the attitude toward the learning-teaching process and the retention of the students in computer education. Purpose of Study: The study aims to identify the laboratory control system…
Descriptors: Student Attitudes, Academic Achievement, Foreign Countries, Grade 10
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Al-Busaidi, Fatma; Al Hashmi, Abdullah; Al Musawi, Ali; Kazem, Ali – International Journal of Education and Development using Information and Communication Technology, 2016
This paper is part of a strategic research project that aimed to assess the effectiveness of the design and use of new software for Arabic language learning (ALL). However, the focus of this paper is to understand Arabic teachers' perceptions of the effectiveness of the software that was designed purposely by the project's team to facilitate ALL…
Descriptors: Semitic Languages, Foreign Countries, Computer Software, Computer Uses in Education
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Caruana, Albert; La Rocca, Antonella; Snehota, Ivan – Journal of Marketing Education, 2016
Simulation games have become widespread in business courses, yet the understanding of their learning effects remains limited. The effectiveness of using simulation in marketing classes is not uniform, and not all students welcome it to the same extent. Drawing on a survey among 173 students engaged in a simulation game as part of a course in a…
Descriptors: Marketing, Business Administration Education, Educational Games, Student Satisfaction
Freihofner, Ulla; Smala, Simone; Campbell, Chris – International Association for Development of the Information Society, 2016
The increase in the use of educational technologies in Australian high schools has sparked this investigation into how Year 9 (13 to 14 years of age) students experience and negotiate a new technology enhanced learning environment in a bilingual classroom setting. The paper is about examining the students' language practices in German and English…
Descriptors: Foreign Countries, Grade 9, High School Students, Educational Technology
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Elfeky, Abdellah – International Journal on E-Learning, 2017
The study aims to examine the impact of social networks of a "Computer in Teaching" course on the achievement and attitudes students at the faculty of education at Najran University. The sample consists of (60) students from the third level in the special education program, (30) students represented the control group whereas the other…
Descriptors: Higher Education, Student Attitudes, College Students, Teacher Attitudes
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Maich, Kimberly; Hall, Carmen L.; van Rhijn, Tricia Marie; Henning, Megan – Exceptionality Education International, 2017
This multi-methods, descriptive case study examines attitudes and practices of classroom-based iPad use. The site is one inner-city, urban, publicly funded school, focused on two iPad-infused classrooms (Grade 2/3 and Grade 4/5). Data were collected from 5 educators and 35 students to investigate two research questions: How are iPads being…
Descriptors: Educational Technology, Handheld Devices, Case Studies, Pilot Projects
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Beaubois, Terry – American Journal of Distance Education, 2013
John Lester is currently the chief learning officer at ReactionGrid, a software company developing 3-D simulations and multiuser virtual world platforms. Lester's background includes working with Linden Lab on Second Life's education activities and neuroscience research. His primary focus is on collaborative learning and instructional…
Descriptors: Educational Technology, Computer Simulation, Simulated Environment, Computer Uses in Education
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Mann, Dale; Shakeshaft, Charol – Journal of Staff Development, 2013
A web-enabled computer simulation program presents real-world opportunities, problems, and challenges for aspiring principals. The simulation challenges areas that are not always covered in lectures, textbooks, or workshops. For example, using the simulation requires dealing--on-screen and in real time--with demanding parents, observing…
Descriptors: Computer Simulation, Principals, Educational Technology, Computer Uses in Education
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Rubin, Jim – Journal of Educational Multimedia and Hypermedia, 2013
WebQuests have been a popular alternative for collaborative group work that utilizes internet resources, but studies have questioned how effective they are in challenging students to use higher order thinking processes that involve creative problem solving. This article explains how different levels of inquiry relate to categories of learning…
Descriptors: Internet, Problem Solving, Creativity, Computer Uses in Education
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Street, Garrett M.; Laubach, Timothy A. – American Biology Teacher, 2013
We provide a 5E structured-inquiry lesson so that students can learn more of the mathematics behind the logistic model of population biology. By using models and mathematics, students understand how population dynamics can be influenced by relatively simple changes in the environment.
Descriptors: Biology, Population Growth, Science Instruction, Computer Simulation
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Geri, Nitza; Blau, Ina; Caspi, Avner; Kalman, Yoram M.; Silber-Varod, Vered; Eshet-Alkalai, Yoram – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2015
The seventh issue of the "Interdisciplinary Journal of e-Skills and Lifelong Learning" (IJELL--formerly "Interdisciplinary Journal of E-Learning and Learning Objects"--IJELLO) special series includes a selection of best papers presented at the 10th Chais Conference for the Study of Innovation and Learning Technologies: Learning…
Descriptors: Conference Papers, Conferences (Gatherings), Educational Technology, Periodicals
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Bjørgen, Anne Mette; Erstad, Ola – Pedagogies: An International Journal, 2015
This article directs attention to how young students make sense of the connections and disconnections of digital practices between school and leisure. By using New Literacy Studies as a frame of reference, we study how students' conceptions of digital literacies and their positional identities are defined across school and home. In contrast to…
Descriptors: Technological Literacy, Technology Uses in Education, Computer Use, Children
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