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Acha, Joana – British Journal of Educational Technology, 2009
The present experiment investigated the effect of three different presentation modes in children's vocabulary learning with a self-guided multimedia programmes. Participants were 135 third and fourth grade children who read a short English language story presented by a computer programme. For 12 key (previously unknown) words in the story,…
Descriptors: Short Term Memory, Learning Processes, Grade 4, Vocabulary Development
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Bourgeois, Michelle; Hunt, Bud – Journal of Staff Development, 2011
A Colorado district develops a two-year program that gives teacher teams an opportunity to learn how to use digital tools in the classroom. Called the Digital Learning Collaborative, it is built on three things about professional learning: (1) Learning takes time; (2) Learning is a social process; and (3) Learning about technology should be…
Descriptors: Teacher Collaboration, Intentional Learning, Teaching Methods, Teamwork
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Paavola, Sami; Lakkala, Minna; Muukkonen, Hanni; Kosonen, Kari; Karlgren, Klas – Research in Learning Technology, 2011
In the present paper, the development and use of a specific set of pedagogical design principles in a large research and development project are analysed. The project (the Knowledge Practices Laboratory) developed technology and a pedagogical approach to support certain kinds of collaborative knowledge creation practices related to the…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Research and Development
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Schmidt, Bjarne – European Journal of Engineering Education, 2011
The use of electronic audience response systems in university teaching is currently increasing rapidly. This paper describes how a consistent use of peer instruction facilitated by an audience response system has been introduced in an introductory engineering dynamics course. Data are presented that reveal that this teaching style leads to an…
Descriptors: Teaching Styles, Teacher Characteristics, Audience Response, Engineering
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Cocea, M.; Weibelzahl, S. – IEEE Transactions on Learning Technologies, 2011
Learning environments aim to deliver efficacious instruction, but rarely take into consideration the motivational factors involved in the learning process. However, motivational aspects like engagement play an important role in effective learning-engaged learners gain more. E-Learning systems could be improved by tracking students' disengagement…
Descriptors: Prediction, Electronic Learning, Online Courses, Delivery Systems
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Williams, Roy Trevor; Mackness, Jenny; Gumtau, Simone – International Review of Research in Open and Distance Learning, 2012
It is ironic that the management of education has become more closed while learning has become more open, particularly over the past 10-20 years. The curriculum has become more instrumental, predictive, standardized, and micro-managed in the belief that this supports employability as well as the management of educational processes, resources, and…
Descriptors: Foreign Countries, Instructional Design, Online Courses, Assistive Technology
Young, Diane Killough – ProQuest LLC, 2012
Technology is a learning and teaching tool that enhances students' communication, innovation, and critical thinking skills, also known as 21st century learning goals. Successfully using technology in the classroom to promote these learning goals, however, has presented some challenges for teachers. While research has identified a variety of…
Descriptors: Barriers, Technology Integration, Learning Processes, Teaching Skills
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Mostmans, Lien; Vleugels, Chris; Bannier, Stijn – Educational Technology & Society, 2012
Young people are often referred to as digital natives, who are familiar with digital technologies such as computers, the Internet and mobile phones for communication, entertainment and accessing information. As a result scholars have called for an educational approach that bypasses the traditional unidirectional lecture teaching style, and applies…
Descriptors: Foreign Countries, Semi Structured Interviews, Case Studies, Participant Observation
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Laru, Jari; Jarvela, Sanna; Clariana, Roy B. – Interactive Learning Environments, 2012
This study explores how collaborative inquiry learning can be supported with multiple scaffolding agents in a real-life field trip context. In practice, a mobile peer-to-peer messaging tool provided meta-cognitive and procedural support, while tutors and a nature guide provided more dynamic scaffolding in order to support argumentative discussions…
Descriptors: Foreign Countries, Educational Technology, Field Trips, Persuasive Discourse
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Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
Epp, Erik Minh – ProQuest LLC, 2010
As society's interactions with web technology mature from novelty to familiarity and finally into transparence for users, it becomes important to reexamine what modern students are taking from their experiences with educational technology. Students in a physical chemistry laboratory course interacted with a hypermedia learning environment as part…
Descriptors: Video Technology, Familiarity, Chemistry, Hypermedia
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Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Jantke, Klaus P. – Journal of Educational Computing Research, 2010
University education often suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability to the learners' needs. Learning content and services need to reach their audience according to their different prerequisites, needs, and different learning styles and conditions. A way to overcome such…
Descriptors: Prerequisites, College Instruction, Educational Experiments, Cognitive Style
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Dietze, Stefan; Gugliotta, Alessio; Domingue, John – International Journal of Distance Education Technologies, 2009
Current E-Learning technologies primarily follow a data and metadata-centric paradigm by providing the learner with composite content containing the learning resources and the learning process description, usually based on specific metadata standards such as ADL SCORM or IMS Learning Design. Due to the design-time binding of learning resources,…
Descriptors: Electronic Learning, Learning Processes, Educational Technology, Metadata
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Steiner, Christina M.; Nussbaumer, Alexander; Albert, Dietrich – Policy Futures in Education, 2009
This article presents two current research trends in e-learning that at first sight appear to compete. Competence-Based Knowledge Space Theory (CBKST) provides a knowledge representation framework which, since its invention by Doignon & Falmagne, has been successfully applied in various e-learning systems (for example, Adaptive Learning with…
Descriptors: Electronic Learning, Instructional Design, Learning Processes, Learning Experience
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Higgins, Colin A.; Bligh, Brett; Symeonidis, Pavlos; Tsintsifas, Athanasios – Computers & Education, 2009
The CourseMarker system has been used to assess free-response computer based assessment (CBA) exercises since 1998. The aim of the studies reported here was to evaluate the feasibility and usefulness of developing and deploying diagram-based exercises using DATsys, an authoring environment for diagram-based CBA, together with CourseMarker.…
Descriptors: Undergraduate Students, Formative Evaluation, Computer Assisted Testing, Questionnaires
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